THE PUNISHER
This time were not attacked by a bandit horde which we were talking about in the previous post there is only one fighter on the battlefield in the beginning of the fight. But he is worth the whole army.
He isnt called the Punisher for nothing if he gets to our commander, hell destroy him with a single attack. Its pretty hard to kill this unit, but he can be held back. So the main thing is to find the right tactics.
The main goal remains the same to destroy the enemys commander. But this is also not easy he has considerably more health points than ours. Besides, he has quite a nasty surprise a very powerful spell.
Were still testing challenger battles because they turned out to be incredibly difficult due to the large quantity of deserters in the enemys deck their teamwork with the Punisher almost guarantees failure if youre not lucky with your cards. We dont like it. Besides, in the enemy's deck there are three stunning spells able to break any tactics. Thats why we decided to remove bandits from the battle and replace them with Berkanas fighters. You can assess the result in our new demo.
A special condition for the win doesnt allow you to use rangers in this case the victory wont be counted.
While were trying to work out the perfect balance in the challenger battles, we would like to mention difficulties we had faced during the development of its original version. To create the Punisher we had to make a lot of efforts and go through numerous iterations. The main aim was to create a mighty and dangerous unit who is hard to confront but is possible to block. Thats why the Punisher has plenty of health points, almost unbreakable protection and poison resistance.
We've been experimenting with the Punishers strength for a long time so that the player had both enough problems with him and enough time to deal with other units allocating the resources properly. Besides, we increased the health of the hostile commander to make attack strengthening as important as the protection of the unit who holds the Punisher back. You can fight the punisher and his tough commander in our new demo. Until then follow the news, subscribe to our page and add the game to your wishlist.
[ 2021-12-17 15:31:58 CET ] [ Original post ]
Hey, guys!
Its time for us to tell you about a new battle, and this Friday were going to speak about one of adjutant Mirinas qualifications. Its the fight during which you will have to confront a deadly unit, and you will need to protect your commander from him.
HOW DOES THE FIGHT GO?
This time were not attacked by a bandit horde which we were talking about in the previous post there is only one fighter on the battlefield in the beginning of the fight. But he is worth the whole army.
He isnt called the Punisher for nothing if he gets to our commander, hell destroy him with a single attack. Its pretty hard to kill this unit, but he can be held back. So the main thing is to find the right tactics.
The main goal remains the same to destroy the enemys commander. But this is also not easy he has considerably more health points than ours. Besides, he has quite a nasty surprise a very powerful spell.
DIFFICULTY
Were still testing challenger battles because they turned out to be incredibly difficult due to the large quantity of deserters in the enemys deck their teamwork with the Punisher almost guarantees failure if youre not lucky with your cards. We dont like it. Besides, in the enemy's deck there are three stunning spells able to break any tactics. Thats why we decided to remove bandits from the battle and replace them with Berkanas fighters. You can assess the result in our new demo.
A special condition for the win doesnt allow you to use rangers in this case the victory wont be counted.
IN SEARCH OF PERFECT BALANCE
While were trying to work out the perfect balance in the challenger battles, we would like to mention difficulties we had faced during the development of its original version. To create the Punisher we had to make a lot of efforts and go through numerous iterations. The main aim was to create a mighty and dangerous unit who is hard to confront but is possible to block. Thats why the Punisher has plenty of health points, almost unbreakable protection and poison resistance.
We've been experimenting with the Punishers strength for a long time so that the player had both enough problems with him and enough time to deal with other units allocating the resources properly. Besides, we increased the health of the hostile commander to make attack strengthening as important as the protection of the unit who holds the Punisher back. You can fight the punisher and his tough commander in our new demo. Until then follow the news, subscribe to our page and add the game to your wishlist.
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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