ON A NARROW BRIDGE
In the beginning of the fight you find yourself on a short, narrow bridge. Opposite there is the enemy's commander. The task is basicto destroy him.
It seems that its quite handy that the enemy is standing so closebut for the feature of the fight. Every fighter who appears on the battlefield is protected by Charms.
One more peculiarity of the fight is that you will have to take a fresh look at the movement along the battlefield. Its just two cells wide, so you wont have too much space for manoeuvres.
So the fighters of the enemy have considerable advantages just from the start. It wont be easy to bypass them to break to the commander. So what are the options? Eik advises Finn to think about effective bundles and support. But Kleta doesnt think this situation is worth discussing. Its interesting whose advice is better.
We decided to collect much more powerful units in the enemys deck in the challenger battles than in the qualification round. Combined with charms, it made the fight considerably harderyou can easily lose all your ally units and watch helplessly as enemies come closer and closer to your commander, yawning as they approach.
Conditions for the perfect win also have significant limitations. First of all you cant use Shootersno more arrows from the allies backs. And you will also have to refuse evident decisions. Secondly, youre not allowed to use charmsonly items. So youd better double-check your deck!
The key feature of the fighta narrow battlefieldalready makes it pretty hard. We wanted that not only the territory would turn this fight into a severe challenge, but at the same time any extra condition could make it unpassable. Strengthening the enemys fighters with Charms seemed like a good decision to us.
Nevertheless, playtests showed at once that in combination with some definite fighterslike the EnforcerCharms make the fight almost unpassable. Thats why we reconsidered the enemy characters deck.
Were waiting impatiently for your feedback about the fight on the bridge. Share your impressions, follow us and add the game to the wishlist.
[ 2022-02-25 15:07:06 CET ] [ Original post ]
Hello, friends!
Today wed like to tell you about the fight that takes place on a narrow bridge. Its the battlefield that makes it uniqueits so unusual that you might want to refuse from the tactics you got used to. But lets get to the details.
HOW DOES THE FIGHT GO?
In the beginning of the fight you find yourself on a short, narrow bridge. Opposite there is the enemy's commander. The task is basicto destroy him.
It seems that its quite handy that the enemy is standing so closebut for the feature of the fight. Every fighter who appears on the battlefield is protected by Charms.
One more peculiarity of the fight is that you will have to take a fresh look at the movement along the battlefield. Its just two cells wide, so you wont have too much space for manoeuvres.
So the fighters of the enemy have considerable advantages just from the start. It wont be easy to bypass them to break to the commander. So what are the options? Eik advises Finn to think about effective bundles and support. But Kleta doesnt think this situation is worth discussing. Its interesting whose advice is better.
DIFFICULTY
We decided to collect much more powerful units in the enemys deck in the challenger battles than in the qualification round. Combined with charms, it made the fight considerably harderyou can easily lose all your ally units and watch helplessly as enemies come closer and closer to your commander, yawning as they approach.
Conditions for the perfect win also have significant limitations. First of all you cant use Shootersno more arrows from the allies backs. And you will also have to refuse evident decisions. Secondly, youre not allowed to use charmsonly items. So youd better double-check your deck!
IN SEARCH OF PERFECT BALANCE
The key feature of the fighta narrow battlefieldalready makes it pretty hard. We wanted that not only the territory would turn this fight into a severe challenge, but at the same time any extra condition could make it unpassable. Strengthening the enemys fighters with Charms seemed like a good decision to us.
Nevertheless, playtests showed at once that in combination with some definite fighterslike the EnforcerCharms make the fight almost unpassable. Thats why we reconsidered the enemy characters deck.
Were waiting impatiently for your feedback about the fight on the bridge. Share your impressions, follow us and add the game to the wishlist.
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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