Redemption 2.0 Reworked? Need feedback!
We are always carefully reading your feedback and talking to our community, so we are aware that some players are irritated with our battle system as it is not fair enough due to the fact that characters in small teams gain more turns. We already worked on these flaws back in 2020 when we published a small demo for the Steam Summer Fest Ash of Gods: Arena. It has a different turn order and improved dynamics for example, the usage of cards doesnt take the whole turn now.
The feedback for the demo was really positive, so we decided that we can transfer this system to Redemption with some refinement, either making it an option by default or completely replacing the old one. So the main question is: would you be interested in such an update, and if so, which variant would you prefer? Please, share your thoughts in the comments, we read them all carefully.
Redemption is a narrative-heavy game with a lot of characters, and the dialogues notably lack voiceover. Were planning to experiment with the development of high-quality, emotive voiceovers using neural networks and voice-to-voice technology. It presupposes the work with live actors whose voices can be adapted to suit each character's required timbre, all facilitated by AI. We hope it will let us create compelling and natural voiceovers without much effort. What are your thoughts on this approach?
Another issue of Redemption is the quality of translations. The original language of the game is Russian. Therefore, to achieve high-quality English translation, the author should collaborate with an interpreter to directly convey his ideas. Unfortunately, it wasnt feasible at that time, but the English translation has seen regular improvements, so it should be more or less fine. Regretfully, we cant say the same about other translations, because many were done by the community, and we couldn't ensure their quality. For instance, Brazilian Portuguese works well in the first chapter according to the players' reports, but then it gets replaced with automatic translation from services like Google Translator.
We understand that such issues significantly detract from the gaming experience. Thats why we want to fix it with the help of an algorithm that uses several neural networks and combines simultaneous translation from multiple languages to ensure the most accurate results. This should considerably reduce the risk of distorting the original meaning and were sure that the result will be much better than the problematic localizations that currently exist in the game. As for the stylistics of such translations, only you, our dear players, can answer this question. Were going to run various tests, so join our Discord channel if you wish to take part in them. And please share your thoughts on the quality of localization in your language.
With the method described above, we intend to add new languages to the game first of all, Korean and Japanese. If you know these languages and support the idea, please, let us know. If you have any other ideas for improving the game, please let us know about it in the comments as well. Also, support the news with a like, please it will let us understand how necessary the changes are and make informed decisions. Thank you. https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
[ 2024-04-12 16:00:56 CET ] [ Original post ]
Hello friends!
All of a sudden we have some free time on our hands, and we decided to spend it improving Redemption. However, we really need your feedback for that.
NEW BATTLE SYSTEM
We are always carefully reading your feedback and talking to our community, so we are aware that some players are irritated with our battle system as it is not fair enough due to the fact that characters in small teams gain more turns. We already worked on these flaws back in 2020 when we published a small demo for the Steam Summer Fest Ash of Gods: Arena. It has a different turn order and improved dynamics for example, the usage of cards doesnt take the whole turn now.
The feedback for the demo was really positive, so we decided that we can transfer this system to Redemption with some refinement, either making it an option by default or completely replacing the old one. So the main question is: would you be interested in such an update, and if so, which variant would you prefer? Please, share your thoughts in the comments, we read them all carefully.
VOICEOVER
Redemption is a narrative-heavy game with a lot of characters, and the dialogues notably lack voiceover. Were planning to experiment with the development of high-quality, emotive voiceovers using neural networks and voice-to-voice technology. It presupposes the work with live actors whose voices can be adapted to suit each character's required timbre, all facilitated by AI. We hope it will let us create compelling and natural voiceovers without much effort. What are your thoughts on this approach?
LOCALIZATION IMPROVEMENT
Another issue of Redemption is the quality of translations. The original language of the game is Russian. Therefore, to achieve high-quality English translation, the author should collaborate with an interpreter to directly convey his ideas. Unfortunately, it wasnt feasible at that time, but the English translation has seen regular improvements, so it should be more or less fine. Regretfully, we cant say the same about other translations, because many were done by the community, and we couldn't ensure their quality. For instance, Brazilian Portuguese works well in the first chapter according to the players' reports, but then it gets replaced with automatic translation from services like Google Translator.
We understand that such issues significantly detract from the gaming experience. Thats why we want to fix it with the help of an algorithm that uses several neural networks and combines simultaneous translation from multiple languages to ensure the most accurate results. This should considerably reduce the risk of distorting the original meaning and were sure that the result will be much better than the problematic localizations that currently exist in the game. As for the stylistics of such translations, only you, our dear players, can answer this question. Were going to run various tests, so join our Discord channel if you wish to take part in them. And please share your thoughts on the quality of localization in your language.
NEW LANGUAGES
With the method described above, we intend to add new languages to the game first of all, Korean and Japanese. If you know these languages and support the idea, please, let us know. If you have any other ideas for improving the game, please let us know about it in the comments as well. Also, support the news with a like, please it will let us understand how necessary the changes are and make informed decisions. Thank you. https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
GAMEBILLET
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GAMERSGATE
[ 3198 ]
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