Hello folks!
We go on working on the new alternative battle system of Redemption and are ready to demonstrate first changes and get your honest feedback. The new build is already available in Steams beta-branch and is waiting for everyone who is ready to test it.
To get access to it, please, join our Discord you can get all the information there in the #announcements section.
What changes did we manage to make?
First of all, the order of turns has been changed now small squads no longer have an advantage over large ones: all characters on the field must take a turn for a new round to begin.
The exception is Blance being a powerful character capable of destroying enemies single-handedly, he can act after each opponent's turn. The same applies to Lo Pheng in his first battle against the Reaper.
The next thing we did was significantly change the combat cards.
First of all, they dont require a separate turn anymore you can play a card and then act with the chosen character. This should significantly improve the dynamics of the combat.
Secondly, many cards have been significantly modified to make them more useful. Because of this, the player now starts the journey with fewer cards in the initial deck (two instead of five).
Thirdly, we gave up the mechanic of obtaining cards by collecting their fragments, which were available from merchants or as battle rewards. Sometimes, the necessary parts wouldn't appear until the very end of the game, which noticeably frustrated players.
Now all cards are issued as a whole usually as rewards after important battles that you wont miss.
Another change is cosmetic. Available cards are now shown by default during combat when you can use them, and hidden when they cannot be played.
Changes also touched on some combat skills that require health expenditure to use we did not have time to thoroughly discuss this mechanic, so for now, they require fewer resources but are also less effective.
Small fix came to items management as well. Now you can drag and drop an artifact to the character who's already chosen for a fight, not just via team section as that was before.
The enemy AI has also been improved enemies no longer stand idly, skipping turns, but actively participate in the battle.
The last important change is that the game now supports 60 FPS instead of 30. We have already tested this in Ash of Gods: The Way and know that even our frame-by-frame animation looks significantly smoother in this mode. We hope you will like it too.
We also remind you that all future changes will also be applied to the mobile version of Redemption, which is already available for purchase on Google Play. Additionally, we will soon release its spin-off Ash of Gods: The Way on Android. We would be delighted if you follow the link and add the game to your wishlist (pre-registration):
https://play.google.com/store/apps/details?id=com.aurumdust.ashofgods.theway
Thats all for now, friends. See you and thanks for your support!
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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