MAJOR UPDATE PLUS
First of all, achievements should now work correctly in both the original and the reworked versions. Happy hunting!
Weve also listened to your feedback and made significant changes to the strixes mechanic, increasing the initial number of shards in the beginning of the game.
These adjustments apply to both the reworked and original versions of the game, but only in Story and Classic modes the Hardcore mode remains the same, and there your characters may still have to draw the short straw if luck isnt on your side. In addition, we've fixed an issue with low level characters who join your party as the story progresses, making it irrational to use them in battles. In the reworked version we want to give you as much freedom as possible to experiment with your party, so now the level of new characters will be a level lower than the maximum level of your party.
Also, as a reminder, all characters in your team now gain a standard amount of experience, even if they don't participate in battle, ensuring that any of them can be useful throughout the game.
As a top priopity, weve fixed certain battles where the new rules werent working correctly. Let us know if we missed anything or something works wrong. In the meantime, were continuing to improve the new combat system, making important adjustments to the existing mechanics.
Now, additional abilities that previously could only be used before the main action can be used at any time you can first attack an enemy and then, after approaching a group of foes, apply a counterattack or defense to your character.
These additional abilities are marked as 'free actions' in the description.
Special class abilities which were previously almost unnoticeable, are now displayed much better in both the original and reworked versions of the game the icon is now significantly larger and got a special animation after activation.
During the positioning phase you can now swap characters by holding down the SHIFT key, reducing the number of unnecessary actions. A reminder of this will always be displayed at the top of the screen.
The bug where the enemy couldnt play a card and use a character in the same turn was also fixed. Now all participants in the battle are in an equal position. Weve fixed the problem with the speed of some characters. The improvement of abilities and usage of special items increases characters speed correctly now.
We have completely removed the hidden timer from the game, and turns are now passed only manually. The round counter that replaces the timer has also undergone a slight change it now tracks the progress of all characters on the battlefield rather than being unique to each team. Additionally, we've fixed the issue with the camera that stucks in certain battles, and the mouse wheel now functions consistently with other screens, zooming in on the battlefield when scrolling forward and zooming out when scrolling backward.
Weve listened to requests for a larger interface for big monitors and TVs, and weve added a special slider to adjust the size of the interface. We hope this solves the problem.
The arrows showing the movement of the Frisian army on the map have returned you can now once again track the enemy's movements.
The issue with UI elements freezing during interactions with characters is fixed. For example, in the first battle between Lo Feng and Atraakh, the icon Talk to Pelko Soturi will disappear.
Another change is the fixed layout in pop-up event windows. The forth line was too squeezed into the third, but now it should look fine and your eye won't be stumble over it.
The display of some item stats is also fixed their properties are no longer hidden behind the purchase button and won't be a surprise to you.
Wed like to note that the 'missing' saves after the update for those who already had progress in the game should no longer concern players. The issue was due to a Steam cloud storage glitch it simply wasn't copying game files to the correct folder.
If you still have this problem after the update, please copy your saves from \Steam\userdata\{USER_STEAM_ID}\691690\remote to C:\Users\{USER NAME}\AppData\LocalLow\AurumDust LLC\Ash of Gods. If this doesnt resolve the issue for any reason, please let us know.
We are a tiny team and are unable to test completely all 24 hours of the game, so please let us know if something works wrong. We will fix it in the next update.
At the moment we know that all Lo Pheng's skills except his basic attack put a cooldown on his free skills which shouldn't work this way, so we advise you to use them before the attack.
Please support us by leaving an honest review of the game it means a lot to us. We also carefully read everything you write and are ready to answer any questions and help on Steam forums and in our Discord channel. And for now we go on working on the next update for you to enjoy new improvements which well tell about soon. https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
[ 2024-09-07 19:01:28 CET ] [ Original post ]
Hello folks!
We continue to work hard to add the features that werent included into our recent Major Update, carefully reviewing your feedback and fixing bugs. As a result, we've compiled quite an extensive list of improvements that we hope will make your adventure in Ash of Gods: Redemption much more enjoyable.
ACHIEVEMENTS
First of all, achievements should now work correctly in both the original and the reworked versions. Happy hunting!
BALANCE
Weve also listened to your feedback and made significant changes to the strixes mechanic, increasing the initial number of shards in the beginning of the game.
These adjustments apply to both the reworked and original versions of the game, but only in Story and Classic modes the Hardcore mode remains the same, and there your characters may still have to draw the short straw if luck isnt on your side. In addition, we've fixed an issue with low level characters who join your party as the story progresses, making it irrational to use them in battles. In the reworked version we want to give you as much freedom as possible to experiment with your party, so now the level of new characters will be a level lower than the maximum level of your party.
Also, as a reminder, all characters in your team now gain a standard amount of experience, even if they don't participate in battle, ensuring that any of them can be useful throughout the game.
BATTLES
As a top priopity, weve fixed certain battles where the new rules werent working correctly. Let us know if we missed anything or something works wrong. In the meantime, were continuing to improve the new combat system, making important adjustments to the existing mechanics.
Now, additional abilities that previously could only be used before the main action can be used at any time you can first attack an enemy and then, after approaching a group of foes, apply a counterattack or defense to your character.
These additional abilities are marked as 'free actions' in the description.
Special class abilities which were previously almost unnoticeable, are now displayed much better in both the original and reworked versions of the game the icon is now significantly larger and got a special animation after activation.
During the positioning phase you can now swap characters by holding down the SHIFT key, reducing the number of unnecessary actions. A reminder of this will always be displayed at the top of the screen.
The bug where the enemy couldnt play a card and use a character in the same turn was also fixed. Now all participants in the battle are in an equal position. Weve fixed the problem with the speed of some characters. The improvement of abilities and usage of special items increases characters speed correctly now.
We have completely removed the hidden timer from the game, and turns are now passed only manually. The round counter that replaces the timer has also undergone a slight change it now tracks the progress of all characters on the battlefield rather than being unique to each team. Additionally, we've fixed the issue with the camera that stucks in certain battles, and the mouse wheel now functions consistently with other screens, zooming in on the battlefield when scrolling forward and zooming out when scrolling backward.
UI
Weve listened to requests for a larger interface for big monitors and TVs, and weve added a special slider to adjust the size of the interface. We hope this solves the problem.
The arrows showing the movement of the Frisian army on the map have returned you can now once again track the enemy's movements.
The issue with UI elements freezing during interactions with characters is fixed. For example, in the first battle between Lo Feng and Atraakh, the icon Talk to Pelko Soturi will disappear.
Another change is the fixed layout in pop-up event windows. The forth line was too squeezed into the third, but now it should look fine and your eye won't be stumble over it.
The display of some item stats is also fixed their properties are no longer hidden behind the purchase button and won't be a surprise to you.
SAVES
Wed like to note that the 'missing' saves after the update for those who already had progress in the game should no longer concern players. The issue was due to a Steam cloud storage glitch it simply wasn't copying game files to the correct folder.
If you still have this problem after the update, please copy your saves from \Steam\userdata\{USER_STEAM_ID}\691690\remote to C:\Users\{USER NAME}\AppData\LocalLow\AurumDust LLC\Ash of Gods. If this doesnt resolve the issue for any reason, please let us know.
KNOWN ISSUES
We are a tiny team and are unable to test completely all 24 hours of the game, so please let us know if something works wrong. We will fix it in the next update.
At the moment we know that all Lo Pheng's skills except his basic attack put a cooldown on his free skills which shouldn't work this way, so we advise you to use them before the attack.
AND THE MOST IMPORTANT
Please support us by leaving an honest review of the game it means a lot to us. We also carefully read everything you write and are ready to answer any questions and help on Steam forums and in our Discord channel. And for now we go on working on the next update for you to enjoy new improvements which well tell about soon. https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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