MAJOR BALANCE UPDATE
Tutorial is fixed now it doesn't freeze on one of the steps, and the enemy cant play cards anymore. Another important fix relates to the mistakes which happen in the last turn of the round. The characters could start getting double bonuses from certain skills all of a sudden or simply lose their armor for no reason etc. Now everything should function according to the rules.
[img=https://i.imgur.com/hoU60IK.gif][/img] First of all, we decided to get rid of the skills which requires health points to inflict damage. Now the meme-like situations where the enemy units particularly, crossbowmen and spearmen kill themselves or deal damage with the negative health points shouldnt happen.
One more important change relates to the Gells faction. They had quite an obvious weakness earlier a low level of energy. Thats why the battles with them could seem boring and predictable. Now the energy level has significantly increased so youll need a new strategy. We also reduced the cost of certain abilities for all enemies and adjusted many base stats and multipliers.
These changes have affected player's characters as well. Gleda still use her health for some strong attacks, but restores it when she kills her enemies.
Besides, she becomes too powerful on high levels so we increased the cooldown of some skills and also lowered the damage of the skill which inflicts damage to both health and energy of an enemy.
Lo Pheng also had to change. As the Warrior of Peace doesnt fight alone and doesnt take turns after each enemy anymore, we lowered the cooldown for almost each of his skills to make his upgrades in the second tier of the role-playing system more rewarding. Spearmens speed (Fisk, Bolla) was significantly increased, so now these glass cannons can hit and then hide behind the backs of more powerful allies. [img=https://i.imgur.com/kWhtfjA.gif][/img] Their characteristics were also increased a bit, and their defensive free action skill is now without cooldown. Now they are more resilient, but we still recommend to increase their health with items and upgrades, and maybe take the Cleric to the battlefield.
The important change touched the class of the Warrior. Due to resource dependence on the characters attack power, upgrading the Onslaught skill at higher levels required too much energy, making the character lose his flexibility. We removed the additional energy cost but also reduced the power of the upgrade.
Hammermen (Helm, Kendi) got the fix for the skill that increases their speed. All skills in the characters role-playing system should now display correctly as well.
The enemies started to use cards more frequently. Besides, when the level of Reaping increases they become more powerful and diverse. In some battles enemies use special decks instead of random ones. We also corrected the mistake where the opponent could play several cards in a row in one turn. Additionally, the card that gives a significant boost of attack was removed from the enemies decks. It happened because some enses used it to one-shot almost any character (an archer as a rule) thanks to the skill that hits almost across the entire battlefield, dealing damage equal to 300% of the characters attack.
We reworked many items to make them more useful, especially in the early stages of the game. Their cost remains the same.
Now, when positioning characters before a battle, you can see the enemy health bars by hovering over them this will allow you to plan your initial moves better and help you set your first targets for elimination. The high level of Reaping no longer grants additional experience from battles. This option provided a significant advantage, allowing rapid character development and making fights very easy.
Thanks to all these changes, battles became not so easy, although not really significantly. However, there are still frustrating spikes that really increase difficulty at certain points in the game such as during the escape from prison. Weve made some adjustments to these battles to make them more balanced, but we'd really appreciate your feedback here. [img=https://i.imgur.com/lV7fuRa.gif][/img] Besides, we added the button for skipping dialogues. If you press it, youll move to the nearest choice or will finish the dialogue if there are none of them.
[img=https://i.imgur.com/jflJgPc.gif][/img] Please share your impressions from the changes in the comments or visit our Discord we read everything very carefully. We also ask you to support us with the review on Steam so more people can learn about the changes the game receives. Its really important for us.
And we remind you that you can buy the game at a discount starting from today as our game is the part of Turn-Based RPG Fest: https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
[ 2024-09-30 17:30:59 CET ] [ Original post ]
Hello friends!
Turn-based RPG Fest begins on Steam today, and we hurry to deliver you a good discount and one more major update for our reworked game. This time we concentrated on balancing and correcting some important flaws. More information below.
IMPORTANT FIXES
Tutorial is fixed now it doesn't freeze on one of the steps, and the enemy cant play cards anymore. Another important fix relates to the mistakes which happen in the last turn of the round. The characters could start getting double bonuses from certain skills all of a sudden or simply lose their armor for no reason etc. Now everything should function according to the rules.
CHARACTERS
[img=https://i.imgur.com/hoU60IK.gif][/img] First of all, we decided to get rid of the skills which requires health points to inflict damage. Now the meme-like situations where the enemy units particularly, crossbowmen and spearmen kill themselves or deal damage with the negative health points shouldnt happen.
One more important change relates to the Gells faction. They had quite an obvious weakness earlier a low level of energy. Thats why the battles with them could seem boring and predictable. Now the energy level has significantly increased so youll need a new strategy. We also reduced the cost of certain abilities for all enemies and adjusted many base stats and multipliers.
These changes have affected player's characters as well. Gleda still use her health for some strong attacks, but restores it when she kills her enemies.
Besides, she becomes too powerful on high levels so we increased the cooldown of some skills and also lowered the damage of the skill which inflicts damage to both health and energy of an enemy.
Lo Pheng also had to change. As the Warrior of Peace doesnt fight alone and doesnt take turns after each enemy anymore, we lowered the cooldown for almost each of his skills to make his upgrades in the second tier of the role-playing system more rewarding. Spearmens speed (Fisk, Bolla) was significantly increased, so now these glass cannons can hit and then hide behind the backs of more powerful allies. [img=https://i.imgur.com/kWhtfjA.gif][/img] Their characteristics were also increased a bit, and their defensive free action skill is now without cooldown. Now they are more resilient, but we still recommend to increase their health with items and upgrades, and maybe take the Cleric to the battlefield.
The important change touched the class of the Warrior. Due to resource dependence on the characters attack power, upgrading the Onslaught skill at higher levels required too much energy, making the character lose his flexibility. We removed the additional energy cost but also reduced the power of the upgrade.
Hammermen (Helm, Kendi) got the fix for the skill that increases their speed. All skills in the characters role-playing system should now display correctly as well.
CARDS
The enemies started to use cards more frequently. Besides, when the level of Reaping increases they become more powerful and diverse. In some battles enemies use special decks instead of random ones. We also corrected the mistake where the opponent could play several cards in a row in one turn. Additionally, the card that gives a significant boost of attack was removed from the enemies decks. It happened because some enses used it to one-shot almost any character (an archer as a rule) thanks to the skill that hits almost across the entire battlefield, dealing damage equal to 300% of the characters attack.
ITEMS
We reworked many items to make them more useful, especially in the early stages of the game. Their cost remains the same.
GAMEPLAY
Now, when positioning characters before a battle, you can see the enemy health bars by hovering over them this will allow you to plan your initial moves better and help you set your first targets for elimination. The high level of Reaping no longer grants additional experience from battles. This option provided a significant advantage, allowing rapid character development and making fights very easy.
Thanks to all these changes, battles became not so easy, although not really significantly. However, there are still frustrating spikes that really increase difficulty at certain points in the game such as during the escape from prison. Weve made some adjustments to these battles to make them more balanced, but we'd really appreciate your feedback here. [img=https://i.imgur.com/lV7fuRa.gif][/img] Besides, we added the button for skipping dialogues. If you press it, youll move to the nearest choice or will finish the dialogue if there are none of them.
THE MOST IMPORTANT
[img=https://i.imgur.com/jflJgPc.gif][/img] Please share your impressions from the changes in the comments or visit our Discord we read everything very carefully. We also ask you to support us with the review on Steam so more people can learn about the changes the game receives. Its really important for us.
And we remind you that you can buy the game at a discount starting from today as our game is the part of Turn-Based RPG Fest: https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Ash of Gods
AurumDust
AurumDust
2018-03-23
Indie Strategy RPG Adventure Singleplayer
GameBillet
7.50 /
€
Game News Posts 96
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2800 reviews)
https://ashofgods.com/
https://store.steampowered.com/app/691690 
The Game includes VR Support
Ash of Gods Linux Depot [3.22 G]
Ash of Gods - Digital Art Collection
Ash of Gods - Beer for Developers
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
GAMEPLAY
Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.
Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.
Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.
WHAT MAKES ASH OF GODS UNIQUE
- Decisions with Major Impacts
- No Random Dice Rolls
- AI that Adapts to You
- PvE and PvP Multiplayer
- Rewards for Risk
THE STORY
After 700 years, peace in Terminum is about to end. The Feast of the Spring Equinox is in full swing when the town bell begins to ring. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Written by the award-winning fantasy author, Sergey Malitsky, Ash of Gods is a story-rich game full of memorable characters, powerful dialogue, and deep lore. Malitsky is currently working on a new novel stemming from the events of Ash of Gods.
THE ARTWORK
Inspired by the works of Ralph Bakshi (The Lord of the Rings), classical Disney animation, and the prolific Soviet studio, Soyuzmultfilm (The Snow Queen), Ash of Gods features intricately hand-drawn illustration and animation. Rotoscoping, a technique in which a scene is first filmed with a live actor to use as reference, instills every frame of animation with incredible detail and a true sense of life.
THE MUSIC
The original soundtrack is a collaboration of Adam Skorupa, Krzysztof Wierzynkiewicz, and Michal Cielecki, whose previous work includes The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez, and Shadow Warrior. Every track was recorded live by professional musicians, often using traditional instruments rarely encountered in contemporary recordings.
MINIMAL SETUP
- Processor: Intel Core 2 Duo 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9xxx / ATI 2xxx
- Storage: 5 GB available space
- Processor: Intel Core i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
- Storage: 5 GB available space
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