Hello Beta Patch folk!
IMPORTANT:
Hello friends! If you have any mods installed please make note that this may affect the patch negatively, and ensure they are updated or removed when loading the patch. Thank you!
Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them.
You can find instructions on how to opt in to the beta branch on the newly created Backer Beta Patch subforum.
Due to the quantity of fixes in this patch, we won't be exhaustively listing them all out. On the post are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.
For instructions on downloading the patch on steam, please visit our website:
https://forums.obsidian.net/topic/98360-beta-branch-access-steam-gog-galaxy/
Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.
Build 1.1.0.0023 Updates
Please note that this is just a fraction of the changes made, we'll be updating this post to be more inclusive of all the changes soon.
New Features & Updates:
Intro Skip Added:
There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
Veteran & PotD Balance Improvements (Still in Progress!!)
Armor and Penetration now scale up on PotD.
Many encounters have had units swapped out for tougher versions.
Some encounters have had units added or set to ambush the party during the encounter.
AI support and updates:
All Conditionals have now been categorized in the Custom AI menu
The AI Toggle button on the ability bar now supports cycling through:
Attacking while using Abilities, Attacking while not using Abilities, and Not using AI
The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking
Ship Resupply
A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies
World Map Legend Added
A new Map Legend has been added that allows all icons on the World Map to be filtered by category
Character Appearance Improvements
Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only)
Character Hairstyles are now rendered naturally with some Hats (Player and Adventurer only for now, companions coming before we launch the patch)
Eye Color customization has been added.
Graphics options expanded
New Toggles have been added to the Graphics menu to enable/disable certain visual features.
News Feed Updated
The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media
Major Issues
Leveling up characters with bonus weapon sets no longer causes a black screen
Resolved an issue that blocked users with certain permissions from loading saves.
Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
Many edge case crashes (reported by users) have also been resolved.
General Issues
Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses
Ships on the world map no longer move while time is stopped (If the player's vessel is not moving)
Watcher's can no longer purchase more supplies than their ship can hold
Eder & Xoti no longer repeat the same banter over and over.
And many many others! (We will continue to add the most prevalent ones to this list)
Quest Issues (Potential Spoilers!)
[spoiler]Sealed Fate now fails if Degnos dies before the quest is completed.[/spoiler]
[ 2018-06-01 21:55:15 CET ] [ Original post ]