The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!
As we head into 2024, let's have a bit of a retrospective, shall we? 2023 marks 10 years since Versus Evil was founded, and we've built quite the portfolio over the last decade. We look back on early titles such as Yaga, Cardpocalypse, and Pillars of Eternity II: Deadfire; we look back on recent notable titles such as First Class Trouble, Eville, and UnMetal; and now, we look forward to our upcoming slate of new releases such as Lil' Guardsman, Tamarak Trail, and Broken Roads. Whether you've been playing our games the day we started or are now just joining the fun, thank you for being on this journey with us. We're forever grateful.
https://store.steampowered.com/app/1403440/Broken_Roads/
https://store.steampowered.com/app/1924360/Lil_Guardsman/
https://store.steampowered.com/app/1591220/Tamarak_Trail/
https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1203710/UnMetal/
The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!
While you're browsing our catalog, why not check out our slate of upcoming titles if you haven't already:
Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting.
In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games.
Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
Last, but certainly not least, introducing our most recently announced title, Monolith: Requiem of the Ancients! Journey across Gliese, a mystical world under threat by dark forces in this vibrant, action RPG. With the power of the Runic Swarm in your hands, crush the minions of evil on your path to fulfill your destiny and become the planet's savior.
If you're discovering our games for the first time or missed past sales, now's the perfect time to get in!
https://store.steampowered.com/app/1403440/Broken_Roads/
https://store.steampowered.com/app/1924360/Lil_Guardsman/
https://store.steampowered.com/app/1591220/Tamarak_Trail/
https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1203710/UnMetal/
Hello, everyone!
We hope the beginning of summer has been off to a great start for you all!
Our annual Steam Summer Sale is going on right now where you can get up to 90% off, but we also want to mention Steam Next Fest where we debuted demos for several of our upcoming titles!
We had not one, not 2, not even 3, but 4 demos to show off, and we thank each and every one of you who played them and spread the word.
For those unaware, here's a short summary of what each title is about:
Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games.
Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting.
Finally, in Stray Souls, enter a world of nightmares in this third person, action-horror, inspired by the classics of the genre. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence.
If any or all of them pique your interest, add them to your wishlist now! And don't forget to check out our catalog of existing titles for those glorious Summer Sale discounts!
https://store.steampowered.com/app/1807210/Stray_Souls/
https://store.steampowered.com/app/1403440/Broken_Roads/
https://store.steampowered.com/app/1924360/Lil_Guardsman/
https://store.steampowered.com/app/1591220/Tamarak_Trail/
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1203710/UnMetal/
The Versus Evil Spring Sale is now live on Steam! Get up to 90% off!
In addition to the sale, we want to shine a light on our most recently announced titles coming in 2023!
First up is Broken Roads, an RPG that brings exploration, strategic turn-based combat, and meaningful philosophical choices in a rich, engaging narrative set in an all-new Australian post-apocalyptic setting.
Next is Tamarak Trail, a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails. As a member of the Sturgeon Lodge, a secret society tasked with defeating a malevolent presence, you must protect all from the evil that has corrupted the Tamarak Trail.
Finally, there's Stray Souls, a new third-person, action-horror game. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence.
We look forward to sharing more about Broken Roads, Tamarak Trail, and Stray Souls with you all in the coming months! In the meantime, explore our ever-growing catalog of titles for those sweet, sweet deals!
https://store.steampowered.com/app/1807210/Stray_Souls/
https://store.steampowered.com/app/1591220/Tamarak_Trail/
https://store.steampowered.com/app/1403440/Broken_Roads/
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1203710/UnMetal/
The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!
Everyone is always trying to score the best deals during the holidays, and boy, do we have deals for you!
Our newest title, Eville, recently launched a new DLC pack called the Frost Golem Pack! Become one of the mighty Frost Golems, an ancient denizen of the Frozen Tundra. This cosmetic pack includes several items including the Frost Golem Avatar, Ice Crystal Club Back-Item, Ancient Frost Mask Accessory, Making a Friend Painting, and Frost Golem Loading Screen! Celebrate the season with these winter-themed items!
Want to experience more wacky antics with your friends? Then consider picking up First Class Trouble! More of a solo gamer? Not a problem! Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal are all lengthy single-player affairs that you'll end up dumping hours upon hours into!
Browse our catalog, and may you find the perfect game and score the perfect deal this holiday season!
Look forward to 2023, as it'll be Versus Evil's 10-year anniversary, and we'll have plenty of exciting things in store for our biggest year yet! Happy holidays from all of us here at Versus Evil, and we'll see you soon!
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
https://store.steampowered.com/app/1203710/UnMetal/
https://store.steampowered.com/app/888530/Yaga/
https://store.steampowered.com/app/904400/Cardpocalypse/
If you missed out on last month's special deal, we're having another one, so act quick! Want a game that emulates the feelings of wonder, nostalgia, excitement of classic RPGs? Pillars of Eternity II: Deadfire offers that exact gaming experience! Get Pillars of Eternity II: Deadfire 75% off from now until December 20th! https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!
Can you believe it's almost Black Friday again? It's crazy how quickly time flies. What's even crazier is the discounts for our slate of titles are the highest they've ever been, so strike while the proverbial iron's hot!
Check out our newest release, Eville! Eville is a new take on the social deduction concept with realtime gameplay and interaction. You find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you're not a murderer to stay alive! Best of luck, villagers!
Want more multiplayer mayhem? First Class Trouble is available! In First Class Trouble, players must work together and against each other to survive a disaster. You either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and wacky possibilities!
There's also our tried-and-true single-player offerings, such as Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal! They all have hours of content for you to sink your teeth into!
Whether it's RPGs or CCGs, gameplay-heavy or narrative-heavy, single-player or multiplayer, we have a game just for you! Browse our ever-expanding catalog, and hopefully you'll find something new to enjoy!
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
https://store.steampowered.com/app/1203710/UnMetal/
https://store.steampowered.com/app/888530/Yaga/
https://store.steampowered.com/app/904400/Cardpocalypse/
Want a game that emulates the feelings of wonder, nostalgia, excitement of classic RPGs? Pillars of Eternity II: Deadfire offers that exact gaming experience! Get Pillars of Eternity II: Deadfire 75% off from now until November 17th! https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!
Put down those books and pick up a controller, because school's out, and it's time to play some games until the next semester begins! Want some stealth-action with a side of laughs? UnMetal is for you! How about saving the multiverse with some turn-based tactical combat with roguelite features? Give The Hand of Merlin a shot!
From Cardpocalypse to Yaga to Pillars of Eternity II: Deadfire and everything in-between, we've got you covered no matter your favorite genre!
There's never a dull moment playing First Class Trouble! The new Sci-Fi Noir Pack lets you channel your inner 1950s gumshoe with an assortment of classic detective-inspired items (with a sci-fi twist!) including trench coats, hats, shoes, a magnifying glass, a monocle, and a typewriter vruumba! How elementary!
We love zany social deduction madness, and if you do, too, then check out Eville and wishlist it today!
We have a plethora of games, both single-player and multiplayer, across a wide variety of genres. We welcome you to view our catalog, and perhaps you'll find your new favorite game among this great list!
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
https://store.steampowered.com/app/1203710/UnMetal/
https://store.steampowered.com/app/888530/Yaga/
https://store.steampowered.com/app/904400/Cardpocalypse/
The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!
It's a great time to catch up on gems like UnMetal, Cardpocalypse, Yaga, Pillars of Eternity II: Deadfire, or The Hand of Merlin!
Got multiplayer mayhem on your mind? All aboard for First Class Trouble! The recently released Easter Pack includes a collection of classic holiday-inspired items, reminding you to never let your guard down, no matter how adorable someone in an Easter Bunny outfit may appear.
Want more social deduction whodunnit chaos? Eville is coming. Add it to your wish list today!
That's just scratching the surface of our offerings! Discover exciting new games across our vast catalog!
https://store.steampowered.com/app/1220170/Eville/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
https://store.steampowered.com/app/1203710/UnMetal/
https://store.steampowered.com/app/888530/Yaga/
https://store.steampowered.com/app/904400/Cardpocalypse/
Hello, everyone! Happy Lunar New Year! As with every special occasion, we have many special deals to offer! First Class Trouble is celebrating Lunar New Year with the Lunar New Year Pack! Take part in the festivities aboard the Alithea with all-new Lunar New Year-themed cosmetics including hand fans, masks, and updates to your Vruumba! If you can't get enough social deduction mayhem, then wishlist our latest upcoming title, Eville! Eville pits Villagers against Conspirators in a medieval setting with character roles and individualized motives. No matter which side of the law you fall upon, you'll need your savvy social deduction skills to stay alive! We hope everyone's year has started off strong, and we can't wait to share more with you all in the coming months! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/
Hello, everyone! The holidays have arrived at last, and do you know what that means? Discounts, discounts, discounts! Our favorite wacky 1950s-inspired social deduction game, First Class Trouble, recently released a plethora of cosmetic DLC packs! Now you can assist (or viciously betray) your fellow ISS Alithea residents in style! Get into the Christmas spirit with the Christmas Pack, which includes outfits inspired by Santa Claus, his helpers, and Rudolph! Feeling cold? The Winter Pack includes warm and cozy options such as sweaters, ponchos, scarves, and even a penguin outfit! Additional outfits and other cosmetics are also available in the New Years Pack, Runway Pack, Supporter Pack, Vruumba Pack, and Wedding Pack. Happy Holidays from all of us at Versus Evil! We'll see you all in 2022! https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/
Hello, everyone! Black Friday is almost upon us once again, which means discounts galore across our entire catalog! Earlier this month, First Class Trouble left Early Access and launched into Version 1.0! Not only that, but First Class Trouble also launched on PlayStation platforms, and with the power of cross-play, you can play with PlayStation users! Check out the new elements and improvements in Version 1.0 if you haven't yet! In other Versus Evil news, UnMetal won "Most Fun" by Indie X Online 2021's Award Ceremony! Huge congratulations to the UnMetal team! Why not play the game to see what's so fun about it for yourself? We're offering some of the biggest discounts ever on our titles, so go and snag them while you can! https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/
Hello, everyone! Versus Evil is turning 8! Can you believe it? Well, believe it because to celebrate we're having a sale on our awesome catalog of games! Over these past 8 years, we've had the opportunity to help put out many fun and creative games. This year saw the release of Jumpala, Hitchhiker - A Mystery Game, and Sockventure, as well as Early Access releases for First Class Trouble, Almighty: Kill Your Gods, and The Hand of Merlin. Tomorrow sees the release of our latest addition, UnMetal! UnMetal is a 2D stealth action-adventure that pays homage to the classics with a healthy dose of humor and satire. You play as Jesse Fox, who is definitely NOT an elite commando, under arrest for a crime he didn't commit, and must escape a covert military base using his wits and fists. Sounds like fun, right? Check out UnMetal and the rest of our catalog for anything that may interest you! To close, some thanks are in order... Thank you to our developers who really give it their all to bring these games to life. Thank you to our Heralds who are the best ambassadors we could ever hope for. And, of course, thank you to our players who are the reason we continue to strive to put out the best games we possibly can. This has been one long, crazy journey, and we're glad you're all on it with us. From all of us at Versus Evil, thank you for making these past 8 years great. Now, go score some deals! https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/ https://store.steampowered.com/app/1278190/Jumpala/
The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!
Coinciding with this sale, some of our titles, namely First Class Trouble and Almighty: Kill Your Gods, have brand-new updates! Grab either of these games today, and you'll gain immediate access to fresh content!
From hilariously fun multiplayer games to epic single-player narrative adventures, we have it all, so enjoy!
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/1222340/Sockventure/
https://store.steampowered.com/app/888530/Yaga/
https://store.steampowered.com/app/904400/Cardpocalypse/
https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/
https://store.steampowered.com/app/1278190/Jumpala/
The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!
Check out our most recent additions which include Almighty: Kill Your Gods, a co-op looter shooter, Hitchhiker, a narrative-driven experience, and First Class Trouble, a wacky social deduction game!
But that's not all! We're excited to also be launching not one, but two new games just in time for the sale!
The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!
Sockventure is a story about a kid whose favorite sock gets eaten by a cursed washing machine. The kid needs immediate help, and calls a superhero to the rescue. Then, the adventure begins. Make your way through 200+ intense levels of hardcore platforming to find the missing sock inside the washing machine!
Our catalog has never been more diverse, so we hope there's something for everyone here to enjoy!
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
https://store.steampowered.com/app/953880/First_Class_Trouble/
https://store.steampowered.com/app/1222340/Sockventure/
https://store.steampowered.com/app/888530/Yaga/
https://store.steampowered.com/app/904400/Cardpocalypse/
https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/
https://store.steampowered.com/app/1278190/Jumpala/
Happy New Year, everyone! We're starting the year off right by offering great deals across our entire catalog! From challenging collectable card games to epic story-driven RPGs, we have something for everyone! That's not all! We're proud to announce we're now the publisher of Tower of Guns and Mothergunship from Terrible Posture Games! If you haven't checked out these awesome games yet, why not give them a try at a discounted price? https://store.steampowered.com/app/574090/MOTHERGUNSHIP/ https://store.steampowered.com/app/266110/Tower_of_Guns/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
Hello, everyone! Before we talk about our special Winter Sale discounts, we have some important words we'd like to share. 2020 is ending soon, which is a huge sigh of relief considering how unprecedentedly outrageous this year has been for all of us. While we understand 2021 isn't guaranteed to be better, we're all on a path to overcoming the obstacles 2020 threw our way. Hopefully, we continue to take strides in making the world a better place not just for us right now, but for generations to come. With that being said, Happy Holidays from all of us at Versus Evil! Check out our catalog to see the Winter Sale deals we're offering! https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/505640/Antihero/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1278190/Jumpala/
Hello, everyone! It's a time to be thankful, so we're showing our thanks by offering great deals across our entire catalog! Whether you've been here since the beginning or now just joining us, thank you for all of your support! https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/505640/Antihero/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/505630/Let_Them_Come/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
Hello, everyone! Versus Evil is celebrating its 7th anniversary! To commemorate this milestone, we're offering great deals across our entire catalog! In addition, we're also releasing Cardpocalypse (with a nice launch discount) alongside its brand-new DLC, Out of Time, on Steam today! Check out Cardpocalypse, its DLC, and our sweet 7th anniversary deals for some of our other titles below: https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1388730/Cardpocalypse__Out_Of_Time/ https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/281640/The_Banner_Saga_2/ https://store.steampowered.com/app/485460/The_Banner_Saga_3/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/505640/Antihero/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/505630/Let_Them_Come/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/
The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!
Browse our vast selection featuring a wide variety of genres!
[url=https://store.steampowered.com/publisher/versusevil]
Whether you're in the mood for an epic single-player RPG, hectic multiplayer shooter, or collectable card game, we got you covered!
Here are several recommendations for you to check out first!
https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/
https://store.steampowered.com/app/237990/The_Banner_Saga/
https://store.steampowered.com/app/281640/The_Banner_Saga_2/
https://store.steampowered.com/app/485460/The_Banner_Saga_3/
https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/
https://store.steampowered.com/app/397060/Faeria/
https://store.steampowered.com/app/419700/AT_SUNDOWN_Shots_in_the_Dark/
https://store.steampowered.com/app/505640/Antihero/
The Versus Evil Publisher Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!
Check out our newest game - Wintermoor Tactics Club! It's a new story about surviving high school with gameplay inspired by tactics RPGs and visual novels, from developer EVC.
https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/
Weve noticed a lot of new and returning fans enter the world of Eora. Heres a breakdown of whats new for Pillars of Eternity: II Deadfire that you should take note of before starting.
- Theres two entirely different ways to play. Now with both classic real-time with pause and new turn-based combat, Deadfire builds on the foundation of classic tabletop gameplay more than ever before. You pick your mode from the outset. Warning: theres no changing the mode once youve begun a new campaign.
- All DLC is now available. If you purchased The Obsidian Edition, you already have access to all the post-launch content: Beast of Winter, Seeker, Slayer, Survivor, and The Forgotten Sanctum. If you havent picked up the DLC, nows the time! All the major DLCs feature new characters, stories, and more!
- The Ultimate - Face a series of challenges with all God Challenges, Trial of Iron, Path of the Damned, and Solo mode enabled.
- Go analog with Pillars Pen and Paper Rules. The dev team has such a passion for tabletop gaming, the inspiration behind Deadfire, that they penned their own Pen and Paper tabletop rules. Now bring them to your next party.
- Join the community! Talk to other Deadfire fans in the Versus Evil Discord channel and make friends at our Deadfire Discord channel!
Hi everyone,
The Versus Evil Flash Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!
Today's Deal: Save up to 66% on Pillars of Eternity II: Deadfire!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Save up to 90% on select Versus Evil titles as part of this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
Greetings Watchers, It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian and Versus Evil can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update. https://www.youtube.com/watch?v=A2XfForaMaQ Patch 5.0 Highlights There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you:
-
New Ship UI
- An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters. Turn-Based Mode Out of Beta
- Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch. New Story Content Added
- After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so weve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game. Anarchist Path Adjustments
- Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondras Mortar. The Ultimate
- The final God Challenge will be live with the 5.0 patch. This challenge, The Ultimate will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.
- We require full video evidence of your run - acceptable forms of video include: YouTube playlist links, or direct download links via Dropbox.
- We also require the save game file with the completed challenge.
Hello Watchers! Another patch with more bug fixes!
Patch notes for v4.1.2.0047
Resolved Issues
- The Combat Start is no longer visible before starting combat in certain situations.
- Terrified party members who cannot move will now pass their turn correctly.
- Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
- In deck-to-deck combat, loot can no longer be lost if there is too much.
- Characters are now able to jump between ships' decks during combats in turn-based mode.
- Characters automatically finish reloading when their turn starts.
- The combat speed slider will now update correctly when using the hotkeys to change it.
- The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
- Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
- Summoned creatures are now set to the caster's level.
- Turn order UI will not appear in trap-triggered combat with no enemies.
- Characters will no longer get stuck in their walk speed after leaving a cutscene.
- Characters are no longer walking after leaving a Slog Zone.
- In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
- Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
- [spoiler]The Oculus will now turn off after both conduits are destroyed in turn-based mode.[/spoiler]
- [spoiler]The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.[/spoiler]
- [spoiler]The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.[/spoiler]
- Light, one-handed weapon's damage has been slightly increased in turn-based mode.
- In turn-based mode, dexterity now adds 4% to Stride per point.
- In turn-based mode, characters receive -10 Deflection while Knocked Down.
Greetings Watchers! Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here.
Patch Notes for 4.1.1.0034
Known Issues
- Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
- The storm cutscene will now always trigger properly after the introductory fight.
- The grimoire UI will now correctly display grimoires that are in stores and containers.
- The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
- In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
- The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
- [spoiler]Crucible Token's "Kazuwari's Call"[/spoiler]
- [spoiler]Betrayal's "Quick to Rebel"[/spoiler]
- [spoiler]Detonator Shard's "Final Flame"[/spoiler]
- [spoiler]Eye of Rymrgand's "Winter's Veil"[/spoiler]
- [spoiler]Kaihoa's "Lost in Time"[/spoiler]
- [spoiler]Waidwen's Sundial's "Life Through Death"[/spoiler]
- [spoiler]Whispers of Neriscyrlas' "Corrosive Breath"[/spoiler]
- Characters will no longer become stuck when trying to move near enemies in turn-based combat.
- The game will no longer pause when opening a tutorial during turn-based combat.
- Certain spells no longer consume Action Point from the character's next turn.
- Party members now move at the correct speed when in stealth.
- Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
- Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
- Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.
- Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
- Adjusted Forbidden Fist ability:
- Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
- Reduced the duration of the curse to 6s (from 10s).
- Reduced the added duration per use to 6s (from 10s).
- Added duration from subsequent curses will no longer increase the duration of the initial curse.
- Hid unnecessary self-application information from the combat log.
Greetings Watchers! Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game! Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
Patch Notes for 4.1.0.0023
New Features
- Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.
- Some instances of corrupted savegames have been resolved and can now be loaded correctly.
- Optimized performance when targeting attacks, particularly large AoEs.
- Fixed an issue where companion game objects were not removed if they left the party on the World Map.
- The player will no longer be returned to the main menu on transitioning to or from Nekataka.
- Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
- Party Members will no longer die when the player goes below deck on the ship.
- Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
- [spoiler]The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.[/spoiler]
- [spoiler]Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.[/spoiler]
- [spoiler]Maerwald will no longer summon a Vela Clone while on Hylea's Challenge. [/spoiler]
- [spoiler]Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.[/spoiler]
- [spoiler]Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.[/spoiler]
- [spoiler]Starmetal can no longer be obtained if Bekarna's questline is failed.[/spoiler]
- [spoiler]Fixed issues with Bekarna's quest logic.[/spoiler]
- [spoiler]The Courier's Calling encounter no longer triggers without Maia in the party.[/spoiler]
- Various typos in Forgotten Sanctum have been resolved.
- [spoiler]Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.[/spoiler]
- [spoiler]Ydwin no longer comments on events that are yet to happen.[/spoiler]
- [spoiler]The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.[/spoiler]
- [spoiler]The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.[/spoiler]
- [spoiler]Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.[/spoiler]
- [spoiler]The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.[/spoiler]
- General
- 'Terrify' now contains a glossary link where applicable.
- Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
- Wizard
- Kalakoth's Freezing Rake hits only applies to Enemies as described.
- Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
- Fighter
- Black Jacket Fighters can take Rapid Recovery when leveling up.
- Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
- Brilliant Tactician will no longer activate if there isn't an enemy present.
- Ranger
- Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
- Monk
- Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
- Cipher
- Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
- Beguiler Focus will regenerate properly.
- Ciphers will receive focus for their first attack when attacking from stealth.
- Priest
- Salvation of Time can no longer be empowered, since it does not benefit from scaling.
- Chanter
- Prepared chants are now removed when respeccing a character.
- Druid
- Fixed a bug with Wall of Frost displaying 0 base penetration.
- Items
- Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
- Last Word is no longer missing its statblock.
- [spoiler]Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.[/spoiler]
- [spoiler]Revelating Missiles no longer hits Allies as well as Enemies.[/spoiler]
- [spoiler]The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.[/spoiler]
- The wings of Drakes now no longer beat at a extremely loud volume.
- Wards have VFX when disappearing.
- VFX comes from the correct source when using Garrote.
- The VFX from Garrote originates from the correct hand.
- Servant of the Stars now has casting VFX.
- Brazier VFX have been corrected in the Scriptorium
- Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
- Candles in Collections Lower no longer lack flame VFX.
- VFX will no longer appear through the walls in The Enclosures.
- The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
- The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.
- Attribute check icons in scripted interaction success/fail banners will be the correct size.
- Fixed issue where World Map points of interest could not be interacted with.
- Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
- News on the Main Menu no longer displays out of date information.
- The journal will no longer display incorrect data when opened the first time after loading a save.
- Disarming traps with multiple characters will no longer give multiple trap items.
- [spoiler]Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.[/spoiler]
- [spoiler]It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.[/spoiler]
- [spoiler]Maerwald's Soul Crush ability is no longer missing its string.[/spoiler]
- [spoiler]Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.[/spoiler]
- [spoiler]Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.[/spoiler]
- [spoiler]Books Puzzle will no longer be interactable after Spores opened door for the Watcher.[/spoiler]
- [spoiler]In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.[/spoiler]
- [spoiler]Fog of war in several areas in the Restricted Section location has been adjusted.[/spoiler]
- [spoiler]Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.[/spoiler]
- [spoiler]Servant of the Stars' death gives the Inspiration to the character as expected.[/spoiler]
- [spoiler]Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.[/spoiler]
- [spoiler]Orlan Llengrath is displayed in the SI when appropriate.[/spoiler]
- [spoiler]Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.[/spoiler]
- [spoiler]The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression,[/spoiler]
- [spoiler]Luminescent Spore will correctly display a portrait when interacted with.[/spoiler]
- [spoiler]After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.[/spoiler]
- [spoiler]The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.[/spoiler]
- [spoiler]Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.[/spoiler]
- [spoiler]Combat no longer starts and ends a few times after having defeated Spider Swarm.[/spoiler]
- [spoiler]Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.[/spoiler]
- [spoiler]The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.[/spoiler]
- [spoiler]The Mouth Organs within the Enclosures now have their defensive stats fully visible.[/spoiler]
- [spoiler]Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.[/spoiler]
- [spoiler]The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.[/spoiler]
- [spoiler]Added soulbound sketch to The Weyc's Wand.[/spoiler]
- [spoiler]Fyonlecg will no longer introduce Memory Hoarder twice.[/spoiler]
- [spoiler]The camera will now focus correctly when Modwyr speaks in dialogue.[/spoiler]
Greetings Watchers! We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
Patch Notes for 4.1.0.0011
Resolved Issues
- Various typos in Forgotten Sanctum have been resolved.
- Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
- Prepared chants are now removed when respeccing a character.
- Fixed issue where companion game objects were not removed if they left the party on the World Map.
- The player will no longer be returned to the main menu on transitioning to or from Nekataka.
- Characters are no longer reaching 0 HP and becoming invincible.
- Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
- Ciphers will receive focus for their first attack when attacking from stealth.
- News on the Main Menu no longer displays out of date information.
- The visual effects from Garrote originates from the correct hand.
- Beguiler Focus will regenerate properly.
- Fixed a bug with Wall of Frost displaying 0 base penetration.
- Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
- The journal will no longer display incorrect data when opened the first time after loading a save.
- Disarming traps with multiple characters will no longer give multiple trap items.
- [spoiler]Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
- [spoiler]Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.
- [spoiler]Maerwald's Soul Crush ability is no longer missing its string.
- [spoiler]Revelating Missiles no longer hits Allies as well as Enemies.
- [spoiler]In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
- [spoiler]Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
- [spoiler]Salvation of Time cannot be empowered anymore.
- [spoiler]Fassina is present in the Dark Cupboard if Forgotten Sanctum DLC is not installed.
- [spoiler]After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
- [spoiler]Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
- [spoiler]Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
- [spoiler]Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
- [spoiler]The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.
- [spoiler]The Courier's Calling encounter no longer triggers without Maia in party.
- [spoiler]Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
- [spoiler]Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.[/spoiler]
Hello Watchers! We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
Patch notes for v4.0.1.0041
These Patch notes contain spoilers: [spoiler] Resolved issues:
- Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
- Italian and Spanish languages now display God Challenge text.
- Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
- Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
- NPC ships on the world map will be placed back in the sea if they get stuck inland.
- Forbidden Fist Curse Damage when stacked is calculates as expected.
- Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receive the quest from her.
- Izzia now appears for anyone who had previously spoken with her. New playthroughs will require the party to complete a specific encounter before she will appear inPeriki's Overlook.
- Ydwin lines in Forgotten Sanctum are missing VO
- Player cannot provide Llengrath with the Modified Annals of Llengrath once she has moved into the Scriptorium. Work Around:Complete the quest Root and Branch prior to completing whichever wing of the Halls Obscured you decide to do second.
The time has arrived for you Watcher. Will you have what it takes to enter The Forgotten Sanctum?
Greetings Watchers!
Update 4.0.0 is now live along with our last paid DLC The Forgotten Sanctum for the Season Pass.
Please head over to our forums to read up on all the latest features and bug fixes for this update!
https://forums.obsidian.net/topic/107151-patch-notes-for-400/
Greetings all you glorious Watchers!
We have just placed our 4.0.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please try out some of the new sub-classes, Mega-Bosses, & god Challenges (listed below) and give us your feedback here. Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
Because of the new features and bug fixes, we won't be able to post the patch notes here due to character limits, so please visit us on our forums for the full list!
https://forums.obsidian.net/topic/106886-v400-is-now-available-on-the-beta-branch/
Ahoy all you magnificent Watchers! Below are the Patch notes for the v3.1.1 Update. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy!
Patch Notes for 3.1.1.0024
- Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
- Weapons will no longer disappear after the user levels up the equipped character.
- Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
- Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
- The Valian term Srre now has the proper accent and a tooltip explaining its usage in dialogue.
- [spoiler]Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.[/spoiler]
Hail Watchers! Below are the Patch notes for the v3.1.0 Update! Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy!
Patch Notes for 3.1.0.0016
New Features & Updates
- UI Simplification
- Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
- Hauani O WheMega Boss-A new Mega Boss can now be challenged! This colossal Oozeis prepared to face some of the strongest teams that dare brave it!
- [spoiler]Can be found on an island between Dunnage and Fort Deadlight.[/spoiler]
- Spell Shaping
- Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!
- Magran's Fire Difficulty Additions
- All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!
- New Berath's Blessings
- ...Can I Pet Him Anyway?- Allows Eder to equip a pet!
- Infamous Past-Gain the Infamous Captain passive ability, as if you had survived a mutiny.
- [spoiler]+3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat. This will not award any achievements tied to mutinies.[/spoiler]
- Premade Characters
- Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
- Hylea and Rymrgand Challenges- Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
- Hylea-Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
- Rymrgand-Food now lasts for a small duration before decaying and expiring from use.
- Path of the Damned Endgame Tuning
- Path of the Damned has been reworked to give a better experiencefor mid- and high-level end-game content. Can you survive the increased difficulty with your party?
- Swapping party members will spawn them near the Watcher as expected.
- Players can no longer select blessings in challenge mode using a specific workaround.
- The save button no longer becomes unclickable when attempting to create a save.
- Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
- Figurines and items that have chargesdonot recharge at the end of combat or after rest, as intended.
- Hired Adventurers now start with the correct engagement value when they are recruited.
- Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
- Riposte no longer causes abilitiessuch as Eternal Devotion to deal no damage.
- Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes the aura to remain on the player indefinitely.
- Characters exported to Steam Workshop are set to be visible to public by default.
- Character Inspection window has been adjusted to a smaller font based on player feedback.
- Mod load order can be changed without issue.
- Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
- The Chanter Bar now correctly changes when the UI changes.
- Brilliant now restores resources every 6 seconds instead of every 3 seconds.
- Added Vocalization to Call of Rymrgand priest spell.
- Removed null game data reference from Overbearing Guard.
- Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
- Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
- Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
- Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
- "Raw" is no longer a linked entry in the Journal.
- Wizard spells in the Trickster ability tree now display correctly.
- Slog Zone effects are now considered hostile.
- [spoiler]Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
- [spoiler]Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
- [spoiler]Ukaizo Guardian will no longer progress through his phases out of order.
- [spoiler]Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
- [spoiler]Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
- [spoiler]Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
- [spoiler]Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
- [spoiler]The Arena Warden's portrait and character model for Beast of Winter now match.
- [spoiler]Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
- [spoiler]The Life in Death passive ability is no longer usable during SI checks as intended.
- [spoiler]The Watcher will not be treated as a companion during SIs in Kazuwari.
- [spoiler]Companions will now bark before Seeker, Slayer, Survivor arena content.
- [spoiler]Pickpocketing Mokeha for Rinco's coinpurse does not leave the item in the player's inventory when completing the Burning Bridges quest.
- [spoiler]Survivor's Tusk now levels up correctly; affected players will have to unequip the item for it to change.
- [spoiler]Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
- [spoiler]Engari's conversation for Artifacts now triggers as expected for all Player choices.
- [spoiler]The Flimsy Bridge SI will no longer display skill check values of 0.
- [spoiler]Fixed Vela not entering her combat state under some conditions on the Hylea challenge.
- [spoiler]Kua's Head can now be given to Ruasare on the Cruel Cargo questline.
- [spoiler]Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
- [spoiler]Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
- [spoiler]Potions of Plenty now updates properly with the correct quest rewardsBubbling Chalice and Least Unstable Coil.
- [spoiler]Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
- [spoiler]Players should now be able to complete A Dance With Death on the Aeldys questline. [/spoiler]
Hello Watchers! Just wanted to release a real quick fix for the issues down below.
Patch notes for v3.0.2.0027
- Items will no longer lose their mods (any previously affected items should also be fixed).
- [spoiler]Izzia takes the Hope and Tooth and gives back the Chain as is intended.[/spoiler]
Hail Watchers! Patch 3.0.1 is now live!
Patch notes for v3.0.1.0026
- Saves now work as expected when attempting to create a save file.
- Izzia's conversation will no longer trap the user in a dialog window.
- Music no longer overlaps during day and night cycles.
- Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
- Flames of Devotion no longer gets stuck in an infinite animation loop.
- Text is now bolded in not-Latin languages
- All ships can now be used when starting "Seeker, Slayer, Survivor."
- Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
- [spoiler]Dance with Death Quest now correctly references the Ghost Ship during dialog[/spoiler]
Hello everyone! We have just placed our 3.0.1 patch onto the Beta Branches on Steam. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.0.1.0026
- Saves now work as expected when attempting to create a save file.
- Izzia's conversation will no longer trap the user in a dialog window.
- Music no longer overlaps during day and night cycles.
- Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough.
- Flames of Devotion no longer gets stuck in an infinite animation loop.
- Text is now bolded in not-Latin languages
- All ships can now be used when starting "Seeker, Slayer, Survivor."
- Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
- [spoiler]Dance with Death Quest now correctly references the Ghost Ship during dialog[/spoiler]
Patch Notes for 3.0.0 are listed below!
New Features & Updates
- Seeker, Slayer, Survivor
- The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...
- New Berath's Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire:
- Loaded Pockets - NPC pockets are filled with more and rarer items.
- Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
- Discount Craftsman - Crafting and enchanting costs are reduced.
- Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
- New Ranger Abilities - Five new Ranger abilities have been added to the Ranger's arsenal of skills:
- Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
- Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
- Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
- Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
- Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
- Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game.
- [spoiler]Located to the West of Ondra's Mortar[/spoiler]
- Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
- Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
- Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
- Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
- Vampiric - Heal from damage dealt
- Reflecting - Reflect damage back as Raw
- Unstoppable - Cannot be interrupted / Immune to Afflictions
- Exalted - Gain Permanent T3 Inspiration (random)
- Vengeful - Gain stacking Power Level when a friendly is killed
- Accelerated - Attacks much faster
- Bullish - Attacks interrupt and knock back
- Hardened - Additional AR and Max HP
- Prowling - Invisible (until attacks) and re-stealths if scoring a kill
- Volatile - Explodes when defeated
- New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
- [spoiler]You can find the new pet in the Pet Seller in Periki's Outlook[/spoiler]
- Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
- Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
- AI Options for Ghost Animal Companions now work as expected.
- Many older saves that were not working previously due to conversation bundles now load as expected.
- Various frame-rate fixes for players that experience drops during extended play.
- The Enchanting Menu does not display when the Crafting Menu is opened.
- [spoiler]
- Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
- The Ukaizo Guardian now spawns correctly when it should.
- All abilities now work as expected in the Behavior Editor.
- End Game Slides now work as expected when on the Atsura slide.[/spoiler]
- Mod Manager displays correctly in the Options Menu.
- The Producer's Sword shows up correctly for Mac Users.
- Alcoholic Beverages no longer display missing strings.
- Consumed resources for ships are displayed correctly.
- Galawain timers fixed to the correct time in early sections of the game.
- Adventurers in towns now show the correct data.
- The conversation window is no longer obscured if opened with the ESC button during a dialog.
- All interface layouts now display the UI notifications correctly.
- TEMP text no longer displays for Magran's Challenge.
- Menus no longer overlap in Ship Combat.
- Director Castol has had his conversation fixed for typos.
- [spoiler]
- Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
- Players can no longer kill the Bardatto family and make peace afterwards
- Belda now holds her pistol correctly during the Bardatto Vault quest line.[/spoiler]
- Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
- Rods now deal the correct type of damage when attacking with them.
- Attacking destructibles from stealth now properly removes stealth from the attacker.
- Auto-Attack As Default Action toggle has been implemented to AI Behavior.
- The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
- Druid Shift forms no longer crash the game when inventory items are moved.
- [spoiler]
- All abilities will now work when using Whispers of the Endless Paths.
- Lover's Embrace no longer contains typos in its stat block
- Ball and Chain's "Irrepressible" efect does not activate on resisted effects.oh w
- The Armor Invoice from Rowen no longer has a will keyword incorrectly.
- The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
- Portraits display correct images when playing the game in Linux.
- All Pets use the correct model that is expected.
- Spiritual Weapon VFX now properly aligns with the model.
- Orlans ears display correctly when wearing the Acorn Helm.
- [spoiler]
- Cadhu Scath Shield now displays the right texture on the inner side.
- Uto's model reflects the correct eye is missing as mentioned in his conversation.[/spoiler]
- Data is no longer carried over from previous DLC playthroughs.
- Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
- Crew member models no longer spawn at the same point simultaneously.
- Ikiuq Crew member now displays his correct model in game.
- Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
- The default text box displays in the selected language at launch.
- Combat Log displays in the language selected when changed in game.
- [spoiler]
- Combat does not immediately start in the Balefire Beacon.
- Chloe pet's name matches its stat block.
- Xaurip Wildgards no longer get stuck when casting Wicked Briars.
- End game Narrator VO no longer plays twice during one slide.[/spoiler]
Hello everyone! We have just placed our 3.0 patch onto the Beta Branch! Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.0.0
New Features & Updates
- New Berath's Blessings - New Berath's Blessings have been added into the game:
- Loaded Pockets - NPC pockets are filled with more and rarer items.
- Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
- Discount Craftsman - Crafting and enchanting costs are reduced.
- Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality - also the only way to get Mythic beyond beating a Mega-Boss)
- New Ranger Abilities -There are now 5 new Ranger abilities added to the game:
- Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
- Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
- Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
- Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
- Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
- Spider Queen Megaboss - Megabosses make their debut with the first to make their way into the game; The Spider Queen! Test your mettle against one the toughest fights within the game.
- [spoiler] Located to the West of Ondra's Mortar [/spoiler]
- Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
- Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
- Eothas- Players must complete the game within a set game time or be met with a Game Over.
- Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
- [spoiler]Vengeful - Gain stacking Power Level when a friendly is killed
- [spoiler]Exalted - Gain Permanent Tier 3 Inspiration (random)
- [spoiler]Unstoppable - Cannot be interrupted / Immune to Afflictions
- [spoiler]Reflecting - Reflect damage back as Raw
- [spoiler]Vampiric - Heal from damage dealt[/spoiler]
- New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
- [spoiler]You can find the new pet in the Pet Seller in Periki's Outlook.[/spoiler]
- Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
- Resolved Major Issues
- Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
- AI Options for Ghost Animal Companions now work as expected.
- Many older saves that were not working previously due to conversation bundles now load as expected.
- Various frame-rate fixes for players that experience drops during extended play.
- The Enchanting Menu does not display when the Crafting Menu is opened.
- [spoiler]Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
- [spoiler]The Ukaizo Guardian now spawns correctly when it should.
- [spoiler]All abilities now work as expected in the Behavior Editor.
- [spoiler]End Game Slides now work as expected when on the Atsura slide.[/spoiler]
- Many typos from our typo megathread have been addressed.
- Full Attacks from fireams in offhand no longer have a 0 recovery time.
- Portraits display correct images when playing the game in Linux.
- TEMP text no longer displays for Magran's Challenge.
- Menus no longer overlap in Ship Combat.
- [Adventurers in towns now show the correct data.[
- Mod Manager displays correctly in the Options Menu.
- [All Pets use the correct model that is expected.
- Director Castol has had his conversation fixed for typos.
- The Producer's Sword shows up correctly for Mac Users.
- The default text box displays in the selected language at launch.
- Combat Log displays in the language selected when changed in game.
- Alcoholic Beverages no longer display missing strings.
- Ikiuq Crew member now displays his correct model in game.
- Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
- Orlans ears display correctly when wearing the Acorn Helm.
- The main menu can no longer be opened during SI conversations that would break Trial of Iron saves.
- The conversation window is no longer obscured if opened with the ESC button during a dialog.
- All interface layouts now display the UI notifications correctly.
- Druid Shift forms no longer crash the game when inventory items are moved.
- Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
- The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
- Spiritual Weapon VFX now properly aligns with the model.
- Rods now deal the correct type of damage when attacking with them.
- Crew member models no longer spawn at the same point simultaneously.
- Attacking destructibles from stealth now properly removes stealth from the attacker.
- Auto-Attack As Default Action toggle has been implemented to AI Behavior.
- [spoiler]Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
- [spoiler]All abilities will now work when using Whispers of the Endless Paths
- [spoiler]Lover's Embrace no longer contains typos in its stat block
- [spoiler]Ball and Chain's "Irrepressible" effect does not activate on resisted effects.
- [spoiler]Players can no longer kill the Bardatto family and make peace afterwards
- [spoiler]Belda now holds her pistol correctly during the Bardatto Vault quest line.
- [spoiler]Cadhu Scath Shield now displays the right texture on the inner side.
- [spoiler]Uto's model reflects the correct eye is missing as mentioned in his conversation.
- [spoiler]The Armor Invoice from Rowen no longer has a will keyword incorrectly.
- [spoiler]The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
- [spoiler]Combat does not immediately start in the Balefire Beacon.
- [spoiler]Chloe pet's name matches its stat block.
- [spoiler]Xaurip Wildgards no longer get stuck when casting Wicked Briars[/spoiler]
Greetings and well met Watchers! Patch 2.1.0 is now live! There are a ton of new features and fixes in the game, so I'll just leave you with the new stuff. For the complete patch notes, please visit our forums at https://forums.obsidian.net/topic/105656-patch-notes-for-2100034/
New Features & Updates
- Shroud of the Phantasm - A new community-designed cape, the Shroud of the Phantasm seems to grant the wielder the favor of Wael, though the will of the God of Secrets is all but impossible to discern for certain. Wearers gain the ability to manifest illusory duplicates and are rarely, if the God of Secrets is watching, struck with bolts of understanding capable of turning the tide of battle. You can find this magical item hidden within Berkana's Observatory.
- Ability Tree Preview - Thanks to our programming team, the Class Ability Tree can now be viewed outside of the level up screen! This can be done from the Inventory/Character Sheet UI, or when recruiting a new companion.
- New Magran's Fires Challenges added - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can be found by clicking the head of Magran at the bottom of the Title Menu.
- Skaen's Challenge
- The Fog of War is greatly reduced around the Player's Character.
- Torches can help increase the vision area.
- Abydon's Challenge
- Weapons and Armor now degrade during adventuring.
- Weapons and Armor can be repaired for a price through the Enchanting Menu.
- Skaen's Challenge
- Enchanting UI Update
- The Enchanting Menu has received a visual re-work. Enchantment progression paths are now much clearer, and it should be easy to tell if a new enchantment will replace or rework an old enchantment.
- Steam Workshop Mod Support - Mods will now be supported through the Steam Workshop page. Check it out to see what unique changes the community is bringing to the world of Eora!
- Audio Combat Remixing - Our audio team has remastered in-game combat sounds, resolving a suite of bugs and generally improving the game as per community feedback:
- Combat Chatter now provides more critical feedback and is easier to understand during combat.
- Creatures have been tuned to spam sounds less
- Ability audio has been tuned to react to other sounds (i.e. gets softer when combat chatter is playing)
- And much more!
Resolved Major Issues
- FPS degradation over time that was introduced in v2.0.1 no longer occurs.
- Party companion portraits are now saved after restarting the game.
- Items are no longer duplicated when using the Quickload feature during item transactions.
- Modals appear when a weapon is copied into a character's main hand.
- Pillars of Eternity 1 saves are now recognized across all supported languages.
- [spoiler]
- Players now leave Bekarna's Observatory as expected.
- Players now leave Fort Deadlight as expected.
- Pre-Ukaizo save data now allows for DLC completion.
- Players that obtain the submarine can now leave Nekataka via port icon.
- Players can now read the Harbinger's missive with no issues.
- Aloth and Konstanten will now appear as intended in Party Management.
- Players no longer get stuck in combat when boarding the Deck of Many Things while a hostile ship is nearby.
Greetings all your amazing Watchers! We are releasing a small patch today. Below is a list of changes we wanted to get out to you before the 2.1.0 patch in a few weeks.
Patch Notes v2.0.1.0044
- Floating text will no longer remain on the screen out of combat.
- Eder will now properly bark during The Messenger interactions.
- Scene transitions in the Pyramid of Woedica will no longer be hidden in fog.
- Retrained party members will no longer gain Knock Down, Constant Recovery, Battle Axe Proficiency, or Mace Proficiency when they should not.
- Party members will no longer disappear near the portal in Sunken Crown.
- Party members stay together when using the portal in Sunken Crown when it's flooded.
- The autosave feature works as intended after jumping into the pit in the Beast of Winter DLC and allows for progression.
Greetings Watchers! We have a small hotfix patch to address some concerns from the 2.0 patch that we wanted to resolve before the 2.1 patch. Below is a list of changes for this patch. This patch is now available on the Beta Branches. Click here to learn how to gain access to the beta branch.
Beta Patch Notes v2.0.1.0044
- Fixed a particular Eder bark after The Messenger resurrects showing as a Missing String.
- Fixed Pyramid of Woedica interior scene transition sometimes being hidden in fog.
- Fixed player character gaining Knock Down, Constant Recovery, Battle Axe Proficiency, Mace Proficiency after retrain.
- Fixed party members visually disappearing when standing in a particular spot in Sunken Crown.
- Fixed party being separated after using a portal in the Sunken Crown when it's flooded.
- Fixed loading the autosave created before jumping into the hole in Beast of Winter Shattered Passage permanently breaking the transition.
Hail Watchers!
Check out of the full trailer for our first premium DLC the Beast of Winter!
https://www.youtube.com/watch?v=vWQgF-XlqAc
Along with that, we're also releasing our free DLC The Deck of Many Things as well for Update 2.0!
If you guys are interested, we interviewed the dev team behind the DLCs that are coming to Deadfire!
https://www.youtube.com/watch?v=1JFkm8uyFEM
You can get more insight on our timeline for the upcoming DLC on our forums:
https://forums.obsidian.net/topic/104324-update-53-beast-of-winter-launch-day/
Hello everyone! Welcome to Update 2.0.0! This update Features the launches of both the Beast of Winter and Deck of Many Things DLCs. As well as many fixes and some balance changes. Below is a list of many of the fixes and changes that the community has mentioned.
Build 2.0.0 Update Notes
New Features & Updates
- Beast of Winter
- The first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expanding iceberg in the Deadfire Archipelago.
- Deck of Many Things
- The fifth free DLC that includes a Junk that sails around the Deadfire selling magical items and goods.
- Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can only be done on Path of the Damned difficulty and can be found by clicking the head of Magran at the bottom of the Title Menu.
- Triple Crown
- Expert Mode
- Trial of Iron
- Solo
- Cannot recruit companions, sidekicks, or adventurers
- Berath's Challenge
- Any party member Knocked Out for 6 seconds is Killed
- Cannot flee from combat
- Magran's Challenge
- The game cannot be paused
- The game time cannot be slowed
- Triple Crown
- Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks. You can find this for sale in Henric's shop in Port Maje.
- Fixed an issue where users would crash upon getting into combat with Cave Grubs.
- Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
- Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
- Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
- Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
- Fixed various issues where interactables would only highlight from certain angles or positions.
- Fixed an issue where some users would crash after declining to help Berath during the Prologue.
- Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
- Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
- Updated many French, Italian, German, & Spanish strings UI strings that were still referencing Pillars I mechanics (such as Endurance instead of Health).
- Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
- Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
- Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
- Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
- Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
- Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
- Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
- Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
- Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
- A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
- Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
- Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
- Fixed an issue where negative effects would permanently display a negative effect timer.
- Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
- Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
- Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
- Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
- Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
- Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
- Ship injury count label refreshes when a character recovers and on load.
- [spoiler]
- Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
- Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
- Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
- Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
- Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
- Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
- Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
- Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
- Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
- Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
- Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
- Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
- Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
- Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
- Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
- Fixed an issue where Furrante's body would display as an interactable after his execution.
- Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.
- Fixed an issue where Honor Among Thieves would not complete after rescuing Aeldys from the Balefire Tower.[/spoiler]
- Fixed an issue where Corrosive Splash was missing its sound effects.
- Fixed an issue where weapons would be removed from the third and fourth sets after level up.
- Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
- Fixed an issue where interrupts or disables could lead to weapons not rendering.
- Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
- Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
- Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
- Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
- Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
- Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
- Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
- Fixed an issue where one of the merchant vessels could not be engaged.
- Fixed an issue where Rotghasts could get stuck in an attack loop.
- Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
- Fixed an issue where "resting" NPC's were showing detection circles.
- Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
- Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
- Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
- Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
- Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
- Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
- Fixed an issue where the Watcher's Blade was missing its description.
- Fixed an issue where the Watcher's Blade had a strange glow on its crossguard.
- Fixed an issue where Beakhead was displaying as Orbit for additional effects.
- Fixed an issue where some corpses in the Subterranean Temple were unlootable.
- Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
- Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
- Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
- Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
- Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
- Fixed an issue where players could gain infinite reputation with Huana and RDC from conversations with Tipa and Wetu in Sayuka.
- Fixed some pathing issues in the Deadlight Court.
- Various typo fixes.
- [spoiler]
- Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
- Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance.
- Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
- Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.[/spoiler]
- General
- Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
- Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
- Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
- Traps no longer show level scaling due to character level in their stat blocks.
- Slog Zones now reapply their effects to character in the slog on interval.
- Creatures
- Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
- Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
- [spoiler]
- Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
- Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).[/spoiler]
- Items
- Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
- Trollhide Belt and Ring of Regeneration now stack their effects.
- Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
- Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
- "Of Intellect" effects will now properly stack if they appear in multiple item mods.
- Bardatto's Luxury Nobility and Untouchable are now visible in UI.
- Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
- Scroll of Tornado no longer has duplicate "Wind" keywords.
- All Scroll consumables have been given a keyword to properly recognize them as Spells.
- Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
- Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
- The frequency of vanity pet barks has been halved.
- Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
- Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
- Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
- Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
- Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
- Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
- Classes:
- Fighter
- Fighter Charge now properly rolls against Deflection for its Stun effect.
- Rogue
- Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
- Ranger
- Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
- Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
- Monk
- Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
- Priest
- Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
- Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
- Druid
- Sunlance now has the "Fire" keyword.
- Wizard
- Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
- Citzal's Enchanted Armory Breastplate now has no recovery penalty.
- Ninagauth's Bitter Mooring now has the Frost Keyword.
- Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
- Concelhaut's Crushing Doom effects will now end if combat ends.
- Cipher
- Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
- Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
- Wild Leech now lists its targeted defense in its stat block.
- Cipher's Shackle should now properly grant resistance to dexterity afflictions.
- Fighter
Hello all! I'm very excited to say that the v2.0.0 patch is now on the beta branch! Please note that this will not include Beast of Winter nor Deck of Many Things until launch day; however the Magran's Fires Challenges, Balance changes, and many many bug fixes to community reported issues are available now on this branch. How to access the beta
Beta Patch Notes v2.0.0.0017
- Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist. These can only be done on Path of the Damned difficulty.
- Triple Crown
- Expert Mode
- Trial of Iron
- Solo
- Cannot recruit companions, sidekicks, or adventurers
- Berath's Challenge
- Any party member Knocked Out for 6 seconds is Killed
- Cannot flee from combat
- Magran's Challenge
- The game cannot be paused
- The game time cannot be slowed
- Triple Crown
- Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks.
- Fixed an issue where users would crash upon getting into combat with Cave Grubs.
- Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
- Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
- Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
- Fixed various issues where interactables would only highlight from certain angles or positions.
- Fixed an issue where some users would crash after declining to help Berath during the Prologue.
- Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
- Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
- Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
- Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
- Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
- Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
- Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
- Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
- Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
- Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
- Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
- A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
- Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
- Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
- Fixed an issue where negative effects would permanently display a negative effect timer.
- Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
- Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
- Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
- Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
- Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
- Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
- Ship injury count label refreshes when a character recovers and on load.
- [spoiler]
- Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
- Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
- Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
- Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
- Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
- Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
- Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
- Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
- Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
- Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
- Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
- Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
- Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
- Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
- Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
- Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
- Fixed an issue where Furrante's body would display as an interactable after his execution.
- Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.[/spoiler]
- Fixed an issue where Corrosive Splash was missing its sound effects.
- Fixed an issue where weapons would be removed from the third and fourth sets after level up.
- Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
- Fixed an issue where interrupts or disables could lead to weapons not rendering.
- Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
- Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
- Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
- Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
- Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
- Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
- Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
- Fixed an issue where one of the merchant vessels could not be engaged.
- Fixed an issue where Rotghasts could get stuck in an attack loop.
- Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
- Fixed an issue where "resting" NPC's were showing detection circles.
- Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
- Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
- Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
- Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
- Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
- Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
- Fixed an issue where the Watcher's Blade was missing its description.
- Fixed an issue where Beakhead was displaying as Orbit for additional effects.
- Fixed an issue where some corpses in the Subterranean Temple were unlootable.
- Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
- Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
- Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
- Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
- Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
- Fixed some pathing issues in the Deadlight Court.
- Various typo fixes.
- [spoiler]
- Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
- Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance.
- Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
- Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.[/spoiler]
- General
- Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
- Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
- Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
- Traps no longer show level scaling due to character level in their stat blocks.
- Slog Zones now reapply their effects to character in the slog on interval.
- Creatures
- Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
- Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
- [spoiler]
- Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
- Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).[/spoiler]
- Items
- Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
- Trollhide Belt and Ring of Regeneration now stack their effects.
- Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
- Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
- "Of Intellect" effects will now properly stack if they appear in multiple item mods.
- Bardatto's Luxury Nobility and Untouchable are now visible in UI.
- Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
- Scroll of Tornado no longer has duplicate "Wind" keywords.
- All Scroll consumables have been given a keyword to properly recognize them as Spells.
- Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
- Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
- The frequency of vanity pet barks has been halved.
- Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
- Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
- Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
- Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
- Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
- Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
- Classes:
- Fighter
- Fighter Charge now properly rolls against Deflection for its Stun effect.
- Rogue
- Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
- Ranger
- Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
- Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
- Monk
- Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
- Priest
- Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
- Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
- Druid
- Sunlance now has the "Fire" keyword.
- Wizard
- Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
- Citzal's Enchanted Armory Breastplate now has no recovery penalty.
- Ninagauth's Bitter Mooring now has the Frost Keyword.
- Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
- Concelhaut's Crushing Doom effects will now end if combat ends.
- Cipher
- Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
- Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
- Wild Leech now lists its targeted defense in its stat block.
- Cipher's Shackle should now properly grant resistance to dexterity afflictions.
- Fighter
Hello all, We have a small patch aimed for this week to make the Unique Scavenger Hunt items available at the Berath's Blessing Vendor in Port Maje. There are also a small handful of fixes we wanted to push live now, before our big 2.0 patch on August 2nd. Click here to learn how to join the beta branch.
Build 1.2.2.0031 Updates
- The Vendor in Port Maje, unlocked via Berath's Blessings, now sells the following items (if the party does not already own them):
- Scavenger's Lantern
- Stinky Pete
- Cloak of Berath
- Sails of Berath
- Cutthroat Cosmo
- [spoiler]If Maia leaves the party, she will only send 1 letter about her departure.[/spoiler]
- Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels.
- Missing Strings (in Portuguese) have been added to the Mod Manager Interface.
Hello everyone! We have just released a small patch to address the issues noted below. We'll have a much larger list of fixes with the 2.0.0 update coming soon.
Version 1.2.0.0028 Patch Notes
- Resolved a rare client hang that could occur in the Sunepu Beach Scripted Interaction.
- Resolved an error that was returning players to the main menu when attempting to return to the world map.
- Resolved an error where loading in to certain maps for some users would return them to the main menu.
- Addressed an error that was producing black screens when first starting the game.
- Custom AI windows now overlay and react correctly when multiple are selected.
- Tooltips for Attributes in the character sheet now appear.
- Wizard spells are now properly displayed in the AI behavior editor when a grimoire is equipped on the quickbar.
- Wahai Poraga's extra attacks no longer always launch themselves each time they hit.
- Deleterious Alacrity of Motion no longer randomizes its status effects.
Greetings Watchers and well met!
Patch 1.2.0 is now live!
Patch Notes for 1.2.0.0017
New Features
- Added mod support for character backgrounds, voice sets, and Classes.
- Mod Manager has been added to the settings on the Main menu.
- The Player Stash now has a search feature.
- Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
- Reputation screen now displays the player choices that led to changes with the companions's relationship.
- New UI for Crew Injuries has been Added.
- Added UI to recommend which companions to bring on quests relevant to those companions.
- Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
- Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
- Various CPU performance improvements have been made across the game.
- Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
- Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.
- Players can no longer pickpocket their party members that aren't in the current party.
- Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
- Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
- Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
- [spoiler]Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.[/spoiler]
- The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
- All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
- Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
- UI windows related to Pillars I Histories are now layering properly.
- The options menu and News Feed are now layering properly.
- Fixed an issue where journal entries could be sorted incorrectly.
- Fixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member.
- [spoiler]Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.[/spoiler]
- [spoiler]Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.[/spoiler]
- [spoiler]Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.[/spoiler]
- [spoiler]Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.[/spoiler]
- [spoiler]Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.[/spoiler]
- [spoiler]Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena[/spoiler]
- [spoiler]Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.[/spoiler]
- [spoiler]Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.[/spoiler]
- [spoiler]If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.[/spoiler]
- [spoiler]Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.[/spoiler]
- [spoiler]Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu[/spoiler]
- [spoiler]Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.[/spoiler]
- [spoiler]Fixed an issue where players could start the quest, Hunting Season, twice.[/spoiler]
- [spoiler]Fixed an issue where players could start the quest, Bekarna's Folly, twice.[/spoiler]
- [spoiler]Onekaza can now properly give you Fruitful Alliance after the events of Magran's Teeth and blowing up the Rauataian powder house even if players choose to reject accepting the quest twice.[/spoiler]
- [spoiler]It's now possible to inculpate Furrante even if A Shrewd Proposition had never been given before dealing with the slavers of Crookspur.[/spoiler]
- [spoiler]Not saving Chitupec and then having other crew members killed in Vilario's Rest while keeping at least one alive will no longer result in the quest Helping Hands not completing as expected[/spoiler]
- Fixed an issue where unfinished bark VO would continue after loading a save.
- Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
- Fog of War & Line of sight calculations have been made more precise.
- Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.
- Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
- Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
- Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
- The in-game year has been fixed to show the year 2828.
- Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
- Arteiro the Avenger can now be interacted with.
- Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting.
- Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.
- Trap spells that deal no damage will now properly break stealth.
- Marine Godlike Water immunity now only applies to hostile effects.
- Fixed an issue where some abilities were displaying as dealing 0 damage over time.
- Fixed incorrect or missing icons.
- Fixed Wall of Many Colors description to say that it affects anyone who passes through it.
- Spoilers
- [spoiler]Nemnok's party wide effect now lasts as long as he is equipped.[/spoiler]
- [spoiler]Jadaferlas now properly drops 1 Gizzard Stone instead of 2-4 stones.[/spoiler]
- [spoiler]Basseti will appear as the captain of the first ship encounter if the player squares against the Principi during the clash at Ondra's Mortar.[/spoiler]
- [spoiler]Increased the difficulty of the Rust encounter.[/spoiler]
- [spoiler]Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.[/spoiler]
- [spoiler]Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.[/spoiler]
- [spoiler]Arquebus "The Red Hand" is now obtainable in Ernezzo's storeroom.[/spoiler]
- [spoiler]Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.[/spoiler]
- [spoiler]Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.[/spoiler]
- [spoiler]Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.[/spoiler]
- [spoiler]Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.[/spoiler]
- [spoiler]The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.[/spoiler]
- [spoiler]Snake Eyes Condwen no longer can be asked about Ancret's debt unless Mirke reveals this information. [/spoiler]
- Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
- 2H Melee Weapons have each received +1 additional Penetration.
- Effigy's Resentment Zahua +15% Buff Duration -> +5%.
- Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
- Charmed is now removed if the charmed character is damaged by their new allies.
- Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
- Prices of Galleon and Junk ships have been doubled.
- FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
- Consumables are no longer affected by Might, Intellect, or Perception bonuses.
- Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
- Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
- Figurine Items are now charged items with an additional limit of 1/Rest use.
- Class Role entries are no longer hidden in the glossary.
- Marine Godlike Water immunity now only applies to hostile effects.
- Removed game data related to cut ability "Gift of Hope".
- Power Strike and Staggered Strike AOE is now Foe Only.
- Unbending Discipline Cost 3 -> 2.
- Unbending Shield Discipline Cost 3 -> 2.
- Unbending Trunk Discipline Cost 3 -> 2.
- Refreshing Defense - Concentration bonus now also refreshes duration.
- Refreshing Defense - No longer caps at +10 seconds (5 hits).
- Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
- Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
- Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.
- Trickster Gaze of the Adragan Guile Cost 3 -> 2.
- Trickster Wall of Many Colors Guile Cost 4 -> 3.
- Trickster Sneak Attack penalty -20% Damage -> -10%.
- Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
- Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.
- Shieldbearer LoH prevent death Duration 5s -> 4s.
- Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
- Hands of Light Zeal Cost 1 -> 2.
- Greater Lay on Hands Zeal Cost 1 -> 2.
- Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.
- Binding Roots now has the Plant keyword.
- Thorny Roots now has the Plant keyword.
- Thorny Roots Penetration 0 -> 7.
- Master's Call and Binding Roots are no longer mutually exclusive with each other.
- Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
- Evasive Fire - Base damage from 20 to 36 -> 15 to 20.
- Torment's Reach no longer mentions deprecated Crush damage
- Torment’s Reach now targets Deflection on the primary target
- Torment’s Reach now benefits from +25% weapon damage.
- Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
- Rooting Pain - 100% Chance on Wound -> 33%.
- Flagellant's Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.
- The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
- Seven Nights She Waited projectiles destroy after hitting a target.
- Her Tears Fell Like Rain projectiles destroy after hitting a target.
- Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
- At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
- And Their Fear Followed 6s Paralyze -> 4s.
- And Their Fear Followed Phrase Cost 4 -> 3.
- Hel-Hyraf and its upgrade now target Deflection.
- And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.
- Iconic Projection now extends its attack information to the attack bar tooltip.
- Suppress Affliction 5m Range -> 8m.
- Barbs of Condemnation -5 Defenses -> -10.
- Holy Meditation 10s Duration -> 15s.
- Repulsing Seal Interrupt (Prone) on Hit -> Graze.
- Warding Seal Penetration 7 -> 9.
- Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
- Barring Death's Door 10s Duration -> 8s.
- Triumph of the Crusaders base Healing 200 -> 80.
- Divine Terror 15s Duration Frighten -> 20s.
- Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
- Skaen's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
- Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
- Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).
- Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
- Flame Shield now extends its attack information to the attack bar tooltip.
- Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
- Confusion Slow Cast -> Average Cast.
- Confusion Fast Recovery -> Average Recovery.
- Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
- Gaze of the Adragan Slow Cast -> Average.
- Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
- Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
- Wall of Force now uses the proper icon for its trap ability.
- Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
- Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
- Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
- Deleterious Alacrity of Motion to also grant +15% Action Speed.
- Deleterious Alacrity of Motion effects now all have the same base duration.
- Wizard Subclass +20% Recovery Time -> +10%.
- Reordered Wizard Subclass effects to show bonuses before penalties.
- Wizard Subclass +1PL -> +2 PL.
- Kalakoth's Minor Blights +20 Accuracy removed from attack.
- Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
- Kalakoth's Minor Blights 10m range -> 8m.
- Ryngrim's Enervating Terror Average Cast -> Slow Cast.
- Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
- Ryngrim's Enervating Terror Duration 20s -> 15s.
- Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
- Ryngrim's Enervating Terror 20m Range -> 8m.
- Caedebald's Blackbow Terrify on Hit now vs Will.
- Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
- Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.
- Mental Binding Cast Speed Average -> Fast.
- Mental Binding Recovery Fast -> Average.
- Mental Binding 6s Immobilize Duration -> 10s.
- Reaping Knives Attack Speed Average -> Fast.
- Fractured Volition 15s Duration -> 20s.
- Body Attunement 15s Duration -> 20s.
- The spell "Tactical Meld" is now available during cipher progression.
- Tactical Meld +1 Engagement Limit -> +3.
- Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
- Screaming Souls Distract Duration 8s -> 18s.
- Secret Horrors Duration 12s -> 15s.
- Defensive Mindweb Average Recovery -> Fast.
- Pain Link Duration 12s -> 15s.
- Echoing Horror Frighten Duration 8s -> 12s.
- Haunting Chains Duration 18s -> 20s.
- Tenacious Grasp 15s base duration -> 20s.
- Eyestrike Slow Cast Speed -> Average.
- Mind Plague 12s Duration -> 15s.
- Whisper of Treason 20s base duration -> 15s.
- Puppet Master 20s base duration -> 15s.
- Ringleader 20s base durations -> 15s.
- Whisper of Treason 10m Range -> 4m.
- Puppetmaster 5m Range -> 8m.
- Wild Leech Recovery Average -> Fast.
- Wild Leech Duration 15s -> 30s.
- Borrowed Instinct Duration 30s -> 20s.
- Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
- Eyestrike AOE Size Small -> Medium.
- Mind Wave AOE Size Medium -> Large.
- Defensive Mindweb AOE Size Medium -> Large.
- Detonate now checks that health is below 25% not that it is below 25 value.
- Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
- Bardatto's Luxury Nobility and Untouchable are now visible in UI.
- Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
- Potion of Ascension +1 PL -> +2.
- Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
- Rannig's Wrath no longer loses "Thrusting" or "Flurry" mods when enchanting.
- Stalker's Patience now has the Spear Accuracy Mod.
- Kahua Hozi now has the Spear Accuracy Mod.
- Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
- Potion of the Fearsome Brute no longer fires exception errors when inspected.
- Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
- Avenging Storm Scroll no longer references missing game data.
- Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
- Scroll of Major Healing base heal value 60 -> 90.
- Scroll of Circle of Protection should now properly end and its VFX should display correctly.
- Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
- Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
- Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
- Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
- Scroll of Meteor Shower Best of Burn/Crush -> Burn.
- Scroll of Ray of Fire Base Penetration 10 -> 7.
- Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
- Scroll of Tornado Accuracy Bonus 5 -> 0.
- Scroll of Tornado Base Penetration 5 -> 7.
- Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
- Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
- Scroll of Winter Wind no longer has a duplicate Frost Keyword.
- Remove double dip scaling from Scrolls of Healing.
- Removed overridden scaling from all poison effects.
- Removed overridden scaling from all potion effects.
- Removed overridden scaling from all drug effects.
- Dragon's Dowry Blazing Fury only accelerates its own attacks.
- Final Stand Potion 10s Duration -> 6s.
- Sungrazer Flail - Extinction Event no longer chains off of its own kills.
- Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
- Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
- Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
- Potion of Impediment 45% Chance to interrupt on hit -> 30%.
- Gosha Pet 10% Crit to Hit Party Wide -> 5%.
- Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
- Grimoire of Vaporous Wizardry is now marked unique.
- Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
- Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
- Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
- Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
- Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
- Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
- Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
- Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
- Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
- Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
- Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
- Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
- Frost Bomb Base Penetration 5 -> 7.
- Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
- Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
- Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
- Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
- Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
- Scepter Destructive Channeling +2 Penetration -> +1.
- Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
- Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
- Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
- Blightheart Tainted Being Corrode Proc now only applies to spells.
- Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
- Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
- Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
- Soul Strike is now also 1/Rest (as is Soul Smite).
- Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
- Deltro's Caged Helm now uses longest duration effect, instead of stacking.
- Mohora Tanga Gaff ability is now usable once per rest.
- Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
- Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
- Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
- [spoiler]Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.[/spoiler]
- Lord Darryn’s Voulge:
- Corsairs AOE now strikes only hostiles.
- Now has the Electricity keyword, as does Static Charge effect.
- Static Charge now only applies to those that have charged stacks on them.
- Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
- Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
- Static Charge is now considered a hostile effect.
Greetings Beta Folk! The Team has been working hard on getting Version 1.2 ready and it is now available on the beta branch. This is a bigger patch stuffed with a bunch of fixes, some new features, and some balance changes. Linux needs to have an issue resolved before we can add that to the beta for Steam. We'd really like your help in making sure that these changes & fixes are not having any unintended effects on your game. Specifcally, please keep an eye out for:
- Cases where click-ables cannot be clicked (related to our Fog of War changes)
- Class/abilities not working correctly (related to our changes for Mod support)
Build 1.2.0.0008 Updates
New Features
- Added mod support for character backgrounds, voice sets, and Classes.
- Mod Manager added!
- We have just put in a Mod Manager to work with Nexus Mods. We're still working out the kinks though. Here are some of the known issues we are working on.
- Known Issues:
- Unable to delete mods, refresh list or move mods on priority list.
- View Documentation button leads you to eternity.obsidian.net.
- Part of UI does not scale properly at low resolutions.
- Localized text is not yet in.
- Long titles are displayed in very tiny font.
- The Player Stash now has a search feature.
- Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
- Reputation screen now displays the player choices that led to changes with the companions's relationship.
- New UI for Crew Injuries has been Added.
- Added UI to recommend which companions to bring on quests relevant to those companions.
- Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
- Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
- Various CPU performance improvements have been made across the game.
- Players can no longer pickpocket their party members that aren't in the current party.
- Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
- [spoiler]Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.[/spoiler]
- The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
- All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
- Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
- Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
- Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
- Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
- Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
- Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
- Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
- Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
- Prince Aruhi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
- If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
- Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
- Shadow Under Neketaka will now always update properly when arriving to Mairu
- Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
- Fog of War & Line of sight calculations have been made more precise.
- Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
- Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
- Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
- The in-game year has been fixed to show the year 2828.
- Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
- Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
- 2H Melee Weapons have each received +1 additional Penetration.
- Effigy's Resentment Zahua +15% Buff Duration -> +5%.
- Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
- Charmed is now removed if the charmed character is damaged by their new allies.
- Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
- Prices of Galleon and Junk ships have been doubled.
- FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
- Consumables are no longer affected by Might, Intellect, or Perception bonuses.
- Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
- Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
- Figurine Items are now charged items with an additional limit of 1/Rest use.
- Class Role entries are no longer hidden in the glossary.
- Marine Godlike Water immunity now only applies to hostile effects.
- Removed game data related to cut ability "Gift of Hope".
- Spoilers:
- Nemnok's party wide effect now lasts as long as he is equipped.
- Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
- Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
- Arquebus "The Red Hand" is now obtainable in Ermezzo's storeroom.
- Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
- Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
- Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
- Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
- The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.
- Power Strike and Staggered Strike AOE is now Foe Only.
- Unbending Discipline Cost 3 -> 2.
- Unbending Shield Discipline Cost 3 -> 2.
- Unbending Trunk Discipline Cost 3 -> 2.
- Refreshing Defense - Concentration bonus now also refreshes duration.
- Refreshing Defense - No longer caps at +10 seconds (5 hits).
- Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
- Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
- Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.
- Trickster Gaze of the Adragan Guile Cost 3 -> 2.
- Trickster Wall of Many Colors Guile Cost 4 -> 3.
- Trickster Sneak Attack penalty -20% Damage -> -10%.
- Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
- Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.
- Shieldbearer LoH prevent death Duration 5s -> 4s.
- Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
- Hands of Light Zeal Cost 1 -> 2.
- Greater Lay on Hands Zeal Cost 1 -> 2.
- Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.
- Binding Roots now has the Plant keyword.
- Thorny Roots now has the Plant keyword.
- Thorny Roots Penetration 0 -> 7.
- Master's Call and Binding Roots are no longer mutually exclusive with each other.
- Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
- Evasive Fire - Base damage from 20 to 36 -> 15 to 20.
- Torment's Reach no longer mentions deprecated Crush damage
- Torment’s Reach now targets Deflection on the primary target
- Torment’s Reach now benefits from +25% weapon damage.
- Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
- Rooting Pain - 100% Chance on Wound -> 25%.
- Flagellant's Path now deals only crush damage to enemies in the path, instead of Full Attacks. Launching Kick now also deals the crush damage as well, as intended.
- The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
- Seven Nights She Waited projectiles destroy after hitting a target.
- Her Tears Fell Like Rain projectiles destroy after hitting a target.
- Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
- At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
- And Their Fear Followed 6s Paralyze -> 4s.
- And Their Fear Followed Phrase Cost 4 -> 3.
- Hel-Hyraf and its upgrade now target Deflection.
- And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.
- Iconic Projection now extends its attack information to the attack bar tooltip.
- Suppress Affliction 5m Range -> 8m.
- Barbs of Condemnation -5 Defenses -> -10.
- Holy Meditation 10s Duration -> 15s.
- Repulsing Seal Interrupt (Prone) on Hit -> Graze.
- Warding Seal Penetration 7 -> 9.
- Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
- Barring Death's Door 10s Duration -> 8s.
- Triumph of the Crusaders base Healing 200 -> 80.
- Divine Terror 15s Duration Frighten -> 20s.
- Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
- Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
- Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).
- Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
- Flame Shield now extends its attack information to the attack bar tooltip.
- Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
- Confusion Slow Cast -> Average Cast.
- Confusion Fast Recovery -> Average Recovery.
- Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
- Gaze of the Adragan Slow Cast -> Average.
- Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
- Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
- Wall of Force now uses the proper icon for its trap ability.
- Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
- Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
- Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
- Deleterious Alacrity of Motion to also grant +15% Action Speed.
- Deleterious Alacrity of Motion effects now all have the same base duration.
- Wizard Subclass +20% Recovery Time -> +10%.
- Reordered Wizard Subclass effects to show bonuses before penalties.
- Wizard Subclass +1PL -> +2 PL.
- Kalakoth's Minor Blights +20 Accuracy removed from attack.
- Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
- Kalakoth's Minor Blights 10m range -> 8m.
- Ryngrim's Enervating Terror Average Cast -> Slow Cast.
- Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
- Ryngrim's Enervating Terror Duration 20s -> 15s.
- Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
- Ryngrim's Enervating Terror 20m Range -> 8m.
- Caedebald's Blackbow Terrify on Hit now vs Will.
- Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
- Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.
- Mental Binding Cast Speed Average -> Fast.
- Mental Binding Recovery Fast -> Average.
- Mental Binding 6s Immobilize Duration -> 10s.
- Reaping Knives Attack Speed Average -> Fast.
- Fractured Volition 15s Duration -> 20s.
- Body Attunement 15s Duration -> 20s.
- The spell "Tactical Meld" is now available during cipher progression.
- Tactical Meld +1 Engagement Limit -> +3.
- Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
- Screaming Souls Distract Duration 8s -> 18s.
- Secret Horrors Duration 12s -> 15s.
- Defensive Mindweb Average Recovery -> Fast.
- Pain Link Duration 12s -> 15s.
- Echoing Horror Frighten Duration 8s -> 12s.
- Haunting Chains Duration 18s -> 20s.
- Tenacious Grasp 15s base duration -> 20s.
- Eyestrike Slow Cast Speed -> Average.
- Mind Plague 12s Duration -> 15s.
- Whisper of Treason 20s base duration -> 15s.
- Puppet Master 20s base duration -> 15s.
- Ringleader 20s base durations -> 15s.
- Whisper of Treason 10m Range -> 4m.
- Puppetmaster 5m Range -> 8m.
- Wild Leech Recovery Average -> Fast.
- Wild Leech Duration 15s -> 30s.
- Borrowed Instinct Duration 30s -> 20s.
- Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
- Eyestrike AOE Size Small -> Medium.
- Mind Wave AOE Size Medium -> Large.
- Defensive Mindweb AOE Size Medium -> Large.
- Detonate now checks that health is below 25% not that it is below 25 value.
- Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
- Bardatto's Luxury Nobility and Untouchable are now visible in UI.
- Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
- Potion of Ascension +1 PL -> +2.
- Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
- Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
- Potion of the Fearsome Brute no longer fires exception errors when inspected.
- Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
- Avenging Storm Scroll no longer references missing game data.
- Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
- Scroll of Major Healing base heal value 60 -> 90.
- Scroll of Circle of Protection should now properly end and its VFX should display correctly.
- Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
- Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
- Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
- Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
- Scroll of Meteor Shower Best of Burn/Crush -> Burn.
- Scroll of Ray of Fire Base Penetration 10 -> 7.
- Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
- Scroll of Tornado Accuracy Bonus 5 -> 0.
- Scroll of Tornado Base Penetration 5 -> 7.
- Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
- Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
- Scroll of Winter Wind no longer has a duplicate Frost Keyword.
- Remove double dip scaling from Scrolls of Healing.
- Removed overridden scaling from all poison effects.
- Removed overridden scaling from all potion effects.
- Removed overridden scaling from all drug effects.
- Dragon's Dowry Blazing Fury only accelerates its own attacks.
- Final Stand Potion 10s Duration -> 6s.
- Sungrazer Flail - Extinction Event no longer chains off of its own kills.
- Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
- Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
- Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
- Potion of Impediment 45% Chance to interrupt on hit -> 30%.
- Gosha Pet 10% Crit to Hit Party Wide -> 5%.
- Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
- Grimoire of Vaporous Wizardry is now marked unique.
- Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
- Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
- Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
- Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
- Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
- Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
- Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
- Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
- Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
- Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
- Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
- Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
- Frost Bomb Base Penetration 5 -> 7.
- Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
- Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
- Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
- Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
- Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
- Scepter Destructive Channeling +2 Penetration -> +1.
- Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
- Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
- Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
- Blightheart Tainted Being Corrode Proc now only applies to spells.
- Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
- Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
- Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
- Soul Strike is now also 1/Rest (as is Soul Smite).
- Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
- Deltro's Caged Helm now uses longest duration effect, instead of stacking.
- Mohora Tanga Gaff ability is now usable once per rest.
- Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
- Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
- Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
- Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
- Lord Darryn’s Voulge:
- Corsairs AOE now strikes only hostiles.
- Now has the Electricity keyword, as does Static Charge effect.
- Static Charge now only applies to those that have charged stacks on them.
- Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
- Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
- Static Charge is now considered a hostile effect.
Hail Watchers! The team has been hard at work on the next major patch containing bug fixes and new features. Today we are releasing a patch that contains the Free Scalawags Pack DLC and a handful of fixes that the community has brought up that we wanted to get in sooner than the next big patch that is on the way shortly.
Patch Notes for 1.1.1.0064
Scalawags Pack Free DLC
In conjunction with this patch, we are also releasing the Scalawag's Pack Free DLC! This DLC includes:
- Seven New Crew Members added to the taverns of the Deadfire Archipelago for you to recruit.
- Six New Ship Upgrades, including sails, cannon, anchors, and more added to shipwrights throughout the game.
- New Savage personality setting.
Fixes and Updates
Major Issues
- Client no longer crashes when choosing "Quit to Desktop".
- Mac builds will no longer allow you to toggle the Fullscreen setting via the OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.
- Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.
- News feed no longer clips with Title Screen menu after quitting to Title Screen.
- Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places.
- Fixed the Appearance Customization window not scaling down on smaller resolutions.
- Strange whiny sound effect no longer plays when opening the main menu.
- Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction.
- Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol.
- It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council.
- Fixed skinning issues on Naked Dwarf bodies.
- Fixed lighting issue in Fort Deadlight that exposed some flip tiles.
- Various fixes to Partial Hair when head slot item is equipped.
Ahoy Watchers!
Along with our latest patch 1.1.0 going out today, we are also releasing another free DLC "The Beard & Hair Pack"!
Come check out the new beards, new hairstyles, and a feisty Energetic personality setting for your Watcher!
https://store.steampowered.com/app/821980/
Greetings Watchers and well met! Patch 1.1.0 is now live! Below are our patch notes for this update, noting some new feature, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs! For the full list of fixes and changes, please visit our forum post for the full details on Combat and Class changes.
Patch Notes for Version 1.1.0.0035
New Features & Updates
- Intro Skip Added
- There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
- This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
- Veteran & PotD Balance Improvements
- Armor and Penetration now scale up on PotD.
- Many encounters have had units swapped out for tougher versions.
- Some encounters have had units added or set to ambush the party during the encounter.
- Additional Custom AI support and updates:
- All Conditionals have now been categorized in the Custom AI menu.
- The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
- The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
- Ship Resupply
- A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
- World Map Legend Added
- A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
- Character Appearance Improvements
- Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
- Character Hairstyles are now rendered naturally with some Hats.
- Eye Color customization has been added.
- Graphics options expanded
- Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
- News Feed Updated
- The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
- Many edge case crashes (reported by users) have also been resolved.
- Managing party with capes on the World Map.
- God conversations returning party to player ship with characters who have capes.
- Client was creating a folder that required permission to access.
- Issues loading saves causing players to return to Main Menu.
- Issues transitioning to difference scenes causing players to return to Main Menu.
- Leveling up characters with bonus weapon sets no longer causes a black screen.
- Resolved an issue that blocked users with certain permissions from loading saves.
- Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
- Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
- Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
- Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
- A large amount of localization corrections have been implemented.
- Companions who died while Spiritshifted can now have their equipment looted.
- Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
- Fixed a memory leak that degraded FPS over time.
- Chanter Phrases are no longer removed upon Retraining.
- Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
- Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
- Adjusted how Disposition, Reputation, and Relationship values were being calculated.
- Eder & Xoti no longer repeat the same banter over and over.
- Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
- Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
- Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
- Companion interjections now trigger properly and allow Ydwin to be recruitable.
- Serafen's recruitment window now properly opens when asked, "What can you do for me?".
- Eder's Strong-Souled ability now has an icon.
- Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
- Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
- Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
- Mirke is no longer so drunk as to be naked with a human body.
- Players stop receiving infinite farewell letters from Maia if they had told her that Kana had been sacrificed to the Blood Pool in Pillars I.
- Fassina now uses her custom personality animation.
- Companion relationship conversations will now trigger at a slower pace.
- Cannon Range accuracy penalties have been adjusted to scale gradually.
- Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage.
- Increased damage for ramming ships (both to the rammer and rammee).
- Reduced the accuracy given per rank of cannoneer.
- Reduced Ship health by ~20%.
- Added opponent deck defender count to ship duel UI.
- Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
- The Death UI now properly appears if player summons outlive the party.
- Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
- Fixed an issue where your screen could flicker black upon launching the game with preferences set.
- Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
- Level Scaling preferences can now be toggled in-game from the Options menu.
- Double Doors no longer block the mouse cursor when they are in an opened state.
- Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
- The Druid ability "Terrifying Roar" now has SFX.
- Mercenaries in Spire of the Soul-Seers now have VO.
- Fixed an issue where one of High Priest Kasu's VO lines was not playing.
- Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
- VO is no longer being cut off when Fast Mode is active.
- Eothas' ambient SFX have been added in the Ondra's Spire scene.
- Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
- Various SFX have been added to Tekehu's Spiritshift Shark form.
- Hired Adventurers now play their selected voice over during their character creation.
- The quest "A Distant Light" is now added to the quest log upon reaching Hasongo if it hasn't been obtained otherwise.
- Fixed an issue where the quest "Fruitful Alliance" was not obtainable from Queen Onekaza if they had already resolved the conflicts at Ori o Koiki.
- Fixed an issue where the quest "Fruitful Alliance" was not updating properly if the player dealt with the slavers at Crookspur before talking to Ruasare at Ori o Koiki.
- Fixed an issue so that quest rewards for "Fruitful Alliance" can no longer be obtained infinitely and the quest "Taking Out The Traders" can be obtained normally.
- "Sealed Fate" now fails if Degnos dies before quest is completed.
- The quest "Lost Dues in Good Faith" can now be obtained from Kahn by talking to her again if players declined before.
- Players can now turn in "A Shrewd Proposition" to Furrante if they have already started "Honor Among Thieves".
- Players can now turn in "A Shrewd Proposition" to Aeldys if they have already started "Honor Among Thieves".
- Fixed an issue where the quest "Clearing Out the Crookspur" was incorrectly being completed successfully when the failure conditions were triggered.
- Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman".
- The Brawler's conversation now only triggers once in the Undercroft if the player spoke to Mad Morena first.
- Players can now complete "Velvet Glove, Brass Fist" if they stole the gloves from Bertenno. The bug previously prevented players from being able to recruit Fassina.
- "The Last Sanctuary" now properly fails if Queen Onekaza is killed.
- When asked to pay more for the medicine, "Harsh Medicine" will now properly complete.
- Players can now complete "The Courier's Calling" if they hadn't talked to Tuaha before killing her.
- The quest "Dirty Laundry" now properly fails if Director Castol is banished before the player has turned it in.
- The grimoires obtained during the quest "The Lost Grimoires" no longer disappear from vendors if the player has sold them.
- Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
- Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
- Watchers can no longer purchase more supplies than their ship can hold.
- Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen. This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
- Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
- The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
- Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
- Bounty heads can no longer be pickpocketed from their owners.
- Looted preplaced corpses no longer show as unlooted after performing a save/load.
- Fixed the quality of Superb and Legendary Pollaxes.
- Keybindings for mapping Combat Speed up and down are no longer reversed.
- Druids now animate properly when they die while in a Spiritshift form.
- Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
- Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
- Injured idle animations now play on characters who have 1 or more injuries.
- Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
- Capes should no longer get stuck inside characters.
- Vithrack now play their ambient animations.
- Scyorielophas has been updated to have more fidgets to break up his idle animation.
- Added "Sailor Overboard" as a possible event during ship combat SIs.
- VFX and animations have been added to the Luminous Adra Mill interior scene.
- It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
- Swift Flurry will no longer recursively proc infinitely.
- Characters should no longer get stuck in loading animations.
- Summoned Creature spells now benefit from the Quick Summoning passive.
Hello Beta Patch folk! IMPORTANT: Hello friends! If you have any mods installed please make note that this may affect the patch negatively, and ensure they are updated or removed when loading the patch. Thank you! Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them. You can find instructions on how to opt in to the beta branch on the newly created Backer Beta Patch subforum. Due to the quantity of fixes in this patch, we won't be exhaustively listing them all out. On the post are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release. For instructions on downloading the patch on steam, please visit our website: https://forums.obsidian.net/topic/98360-beta-branch-access-steam-gog-galaxy/ Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.
Build 1.1.0.0023 Updates
Please note that this is just a fraction of the changes made, we'll be updating this post to be more inclusive of all the changes soon. New Features & Updates: Intro Skip Added: There is now a Start & Skip Intro button that brings the player directly to the second level of the game. Veteran & PotD Balance Improvements (Still in Progress!!) Armor and Penetration now scale up on PotD. Many encounters have had units swapped out for tougher versions. Some encounters have had units added or set to ambush the party during the encounter. AI support and updates: All Conditionals have now been categorized in the Custom AI menu The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking Ship Resupply A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies World Map Legend Added A new Map Legend has been added that allows all icons on the World Map to be filtered by category Character Appearance Improvements Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only) Character Hairstyles are now rendered naturally with some Hats (Player and Adventurer only for now, companions coming before we launch the patch) Eye Color customization has been added. Graphics options expanded New Toggles have been added to the Graphics menu to enable/disable certain visual features. News Feed Updated The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media Major Issues Leveling up characters with bonus weapon sets no longer causes a black screen Resolved an issue that blocked users with certain permissions from loading saves. Creating a multiclass character with spells and non-spell abilities no longer blocks character creation. Many edge case crashes (reported by users) have also been resolved. General Issues Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses Ships on the world map no longer move while time is stopped (If the player's vessel is not moving) Watcher's can no longer purchase more supplies than their ship can hold Eder & Xoti no longer repeat the same banter over and over. And many many others! (We will continue to add the most prevalent ones to this list) Quest Issues (Potential Spoilers!) [spoiler]Sealed Fate now fails if Degnos dies before the quest is completed.[/spoiler]
Hello fellow adventurers,
The team at Obsidian is very proud of the reception that Deadfire is getting from the community, and we love reading and hearing your personal experiences as you explore the Deadfire for the first time. I would like to share what's in store for you in Pillars II over the next several months, including free content and new features!
The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.
Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.
While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.
Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods. Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran. As always, we are listening to feedback on what you would like to see in future updates.
Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!
It's been an amazing journey, and we aren't done yet. Thank you for your continued support for Pillars of Eternity and Obsidian. Now go forth, download "Rum Runner's Pack", and have a drink with your new friend Mirke.
Cheers,
Adam Brennecke
Executive Producer
The Rum Runner's Pack is available now, so go grab it here.
Reach out to us on our various social media channels (Twitter, Facebook, Instagram, and on our forums) and let us know your comments, your critiques, and what you love about the game.
Hello fellow Watchers!
It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. Below is the list of fixes coming in for the now released 1.0.2 patch.
Major Fixes
- [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
- Mouse clicks now properly register for users using the Korean IME in windows.
- Player Dispositions should change less drastically for small decisions. Level Scaling now enables correctly when toggled on.
- Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
- Fixed multiple Pillars I imports that were importing the incorrect state.
- Fixed a permissions issue that was blocking some players from loading saves.
- Fixed a combat related memory leak (should improve some FPS on long play sessions).
- [spoiler]Players are now able to subdue Scyorielaphas even if all the wards are destroyed.[/spoiler]
- [spoiler]Crew members on Story difficulty can now be killed if they mutiny.[/spoiler]
- [spoiler]Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.[/spoiler]
Companions/Crew
- Eder's end game state from Pillars I has been fixed.
- [spoiler]Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest.[/spoiler]
Audio
- Various VO fixes to the Vox Machina voice sets.
Miscellaneous
- Custom AI settings should now save changes when adding new conditionals or abilities.
- Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
- Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
- Various Credit fixes.
Greetings Watchers! We invite you to return to Caed Nua and relive the events and choices you made in Pillars I in preparation for your journey to the Deadfire. Input your choices, then see how others chose to handle those same events!
https://www.surveymonkey.com/r/ReturntoCaedNua
Pillars of Eternity II: Deadfire is Now Available for Pre-Purchase on Steam!*
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.
*Offer ends April 3rd at 10AM Pacific Time
Coming Early 2018
Greetings Watchers and well met!
We are very happy to announce that the Backer Beta is now live! If you pledged at a tier that included the Backer Beta, or purchased it as an add-on during the Fig campaign, you can get your key for either Steam or GOG.
If you didn't pledge for the Backer Beta but would still like to participate, you can head on over to the Obsidian Backer Portal and add the Beta Access for $20.00 USD to your already exisiting order.
How to gain access to the beta:
You can head on over to our forums for instructions on how to get the beta set up!
Have questions that need answers?
Check out our video about the Backer Beta with Design Director Josh Sawyer! https://www.youtube.com/watch?v=AiL_lPsMCeE&feature=youtu.be If there are still questions that need answers, head on over to our forums and we can provide additional support! Thank you Watchers and enjoy delving into the world of Eora!
Pillars of Eternity II: Deadfire
Obsidian Entertainment
Versus Evil
2018-05-08
Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
Very Positive
(13184 reviews)
https://eternity.obsidian.net/
https://store.steampowered.com/app/560130 
The Game includes VR Support
Pillars of Eternity II - Linux [38.76 G]LAX1 - Linux [1.27 G]Pre-Order Bonus - Linux [543 ]Scavenger Hunt - Lantern - Linux [408 ]Scavenger Hunt - Grog - Linux [406 ]Scavenger Hunt - Stinky - Linux [407 ]Scavenger Hunt - Cinder - Linux [407 ]Scavenger Hunt - Golden Ring - Linux [411 ]Scavenger Hunt - Cloak - Linux [406 ]Scavenger Hunt - Cannon - Linux [407 ]Scavenger Hunt - Banquet - Linux [409 ]Scavenger Hunt - Sails - Linux [406 ]Scavenger Hunt - Captain Cosmo - Linux [413 ]LAX2 - Linux [1.54 G]LAX3 - Linux [118.08 K]Korean Localization - Linux [14.92 M]LAXA - Linux [512.93 K]LAXB - Linux [28.15 M]LAXC - Linux [797 ]LAXD - Linux [163 ]LAXE - Critical Role - Linux [3.43 K]Gaun's Pledge - Linux [403 ]LAXE - Critical Role - Portraits - Linux [1.59 M]Explorer's Pack - Pet Cosmo - Linux [408 ]Explorer's Pack - Tricorn Hat - Linux [410 ]Fig Promo - Cloak of the Obsidian Order - Linux [401 ]Fig Promo - Mātakau - Linux [402 ]Fig Promo - Pet Wurm - Linux [399 ]English Only - Linux [38.64 G]Korean Localization - LAX02 - Linux [1.1 M]Korean Localization - LAX01 - Linux [1.35 M]Korean Localization - LAX03 - Linux [1.19 M]
Pillars of Eternity II: Deadfire - Seeker, Slayer, Survivor
Pillars of Eternity II: Deadfire - Beast of Winter
Pillars of Eternity II: Deadfire - Forgotten Sanctum
Pillars of Eternity II: Deadfire - Rum Runner's Pack
Pillars of Eternity II: Deadfire - Beard and Hair Pack
Pillars of Eternity II: Deadfire - Scalawag Pack
Pillars of Eternity II: Deadfire - The Deck of Many Things
Pillars of Eternity II: Deadfire - Season Pass
Pillars of Eternity II: Deadfire - Explorer's Pack
Pillars of Eternity II: Deadfire - Critical Role Pack
• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
• Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 45 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100TMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
- Storage: 45 GB available space
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