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Patch 4.1.0 is now live with Beta Turn-Based Mode!

Greetings Watchers! Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game! Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023


New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.
Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
  • [spoiler]The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.[/spoiler]
  • [spoiler]Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.[/spoiler]
Challenges
  • [spoiler]Maerwald will no longer summon a Vela Clone while on Hylea's Challenge. [/spoiler]
Quests
  • [spoiler]Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.[/spoiler]
  • [spoiler]Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.[/spoiler]
  • [spoiler]Starmetal can no longer be obtained if Bekarna's questline is failed.[/spoiler]
  • [spoiler]Fixed issues with Bekarna's quest logic.[/spoiler]
  • [spoiler]The Courier's Calling encounter no longer triggers without Maia in the party.[/spoiler]
Text & VO
  • Various typos in Forgotten Sanctum have been resolved.
  • [spoiler]Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.[/spoiler]
  • [spoiler]Ydwin no longer comments on events that are yet to happen.[/spoiler]
  • [spoiler]The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.[/spoiler]
  • [spoiler]The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.[/spoiler]
  • [spoiler]Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.[/spoiler]
  • [spoiler]The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.[/spoiler]
Abilities
  • General
    • 'Terrify' now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth's Freezing Rake hits only applies to Enemies as described.
    • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn't an enemy present.
  • Ranger
    • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.
    • [spoiler]Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.[/spoiler]
    • [spoiler]Revelating Missiles no longer hits Allies as well as Enemies.[/spoiler]
    • [spoiler]The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.[/spoiler]
    Sound Effects
    • The wings of Drakes now no longer beat at a extremely loud volume.
    Visual Effects
    • Wards have VFX when disappearing.
    • VFX comes from the correct source when using Garrote.
    • The VFX from Garrote originates from the correct hand.
    • Servant of the Stars now has casting VFX.
    • Brazier VFX have been corrected in the Scriptorium
    • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
    • Candles in Collections Lower no longer lack flame VFX.
    • VFX will no longer appear through the walls in The Enclosures.
    • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.
    Misc
    • Attribute check icons in scripted interaction success/fail banners will be the correct size.
    • Fixed issue where World Map points of interest could not be interacted with.
    • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
    • News on the Main Menu no longer displays out of date information.
    • The journal will no longer display incorrect data when opened the first time after loading a save.
    • Disarming traps with multiple characters will no longer give multiple trap items.
    • [spoiler]Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.[/spoiler]
    • [spoiler]It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.[/spoiler]
    • [spoiler]Maerwald's Soul Crush ability is no longer missing its string.[/spoiler]
    • [spoiler]Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.[/spoiler]
    • [spoiler]Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.[/spoiler]
    • [spoiler]Books Puzzle will no longer be interactable after Spores opened door for the Watcher.[/spoiler]
    • [spoiler]In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.[/spoiler]
    • [spoiler]Fog of war in several areas in the Restricted Section location has been adjusted.[/spoiler]
    • [spoiler]Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.[/spoiler]
    • [spoiler]Servant of the Stars' death gives the Inspiration to the character as expected.[/spoiler]
    • [spoiler]Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.[/spoiler]
    • [spoiler]Orlan Llengrath is displayed in the SI when appropriate.[/spoiler]
    • [spoiler]Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.[/spoiler]
    • [spoiler]The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression,[/spoiler]
    • [spoiler]Luminescent Spore will correctly display a portrait when interacted with.[/spoiler]
    • [spoiler]After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.[/spoiler]
    • [spoiler]The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.[/spoiler]
    • [spoiler]Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.[/spoiler]
    • [spoiler]Combat no longer starts and ends a few times after having defeated Spider Swarm.[/spoiler]
    • [spoiler]Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.[/spoiler]
    • [spoiler]The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.[/spoiler]
    • [spoiler]The Mouth Organs within the Enclosures now have their defensive stats fully visible.[/spoiler]
    • [spoiler]Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.[/spoiler]
    • [spoiler]The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.[/spoiler]
    • [spoiler]Added soulbound sketch to The Weyc's Wand.[/spoiler]
    • [spoiler]Fyonlecg will no longer introduce Memory Hoarder twice.[/spoiler]
    • [spoiler]The camera will now focus correctly when Modwyr speaks in dialogue.[/spoiler]


[ 2019-01-24 18:41:06 CET ] [ Original post ]



Pillars of Eternity II: Deadfire
Obsidian Entertainment
  • Developer

  • Versus Evil
  • Publisher

  • 2018-05-08
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (13184 reviews)


  • Review Score

  • https://eternity.obsidian.net/
  • Website

  • https://store.steampowered.com/app/560130 
  • Steam Store

  • The Game includes VR Support



    Pillars of Eternity II - Linux [38.76 G]LAX1 - Linux [1.27 G]Pre-Order Bonus - Linux [543 ]Scavenger Hunt - Lantern - Linux [408 ]Scavenger Hunt - Grog - Linux [406 ]Scavenger Hunt - Stinky - Linux [407 ]Scavenger Hunt - Cinder - Linux [407 ]Scavenger Hunt - Golden Ring - Linux [411 ]Scavenger Hunt - Cloak - Linux [406 ]Scavenger Hunt - Cannon - Linux [407 ]Scavenger Hunt - Banquet - Linux [409 ]Scavenger Hunt - Sails - Linux [406 ]Scavenger Hunt - Captain Cosmo - Linux [413 ]LAX2 - Linux [1.54 G]LAX3 - Linux [118.08 K]Korean Localization - Linux [14.92 M]LAXA - Linux [512.93 K]LAXB - Linux [28.15 M]LAXC - Linux [797 ]LAXD - Linux [163 ]LAXE - Critical Role - Linux [3.43 K]Gaun's Pledge - Linux [403 ]LAXE - Critical Role - Portraits - Linux [1.59 M]Explorer's Pack - Pet Cosmo - Linux [408 ]Explorer's Pack - Tricorn Hat - Linux [410 ]Fig Promo - Cloak of the Obsidian Order - Linux [401 ]Fig Promo - Mātakau - Linux [402 ]Fig Promo - Pet Wurm - Linux [399 ]English Only - Linux [38.64 G]Korean Localization - LAX02 - Linux [1.1 M]Korean Localization - LAX01 - Linux [1.35 M]Korean Localization - LAX03 - Linux [1.19 M]

  • Public Linux depots

  • Pillars of Eternity II: Deadfire - Seeker, Slayer, Survivor
    Pillars of Eternity II: Deadfire - Beast of Winter
    Pillars of Eternity II: Deadfire - Forgotten Sanctum
    Pillars of Eternity II: Deadfire - Rum Runner's Pack
    Pillars of Eternity II: Deadfire - Beard and Hair Pack
    Pillars of Eternity II: Deadfire - Scalawag Pack
    Pillars of Eternity II: Deadfire - The Deck of Many Things
    Pillars of Eternity II: Deadfire - Season Pass
    Pillars of Eternity II: Deadfire - Explorer's Pack
    Pillars of Eternity II: Deadfire - Critical Role Pack
  • Available DLCs

  • Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

    • Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

    • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

    • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.

    • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 45 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100TMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 45 GB available space
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