All good things must come to an end, and it's time for LQVE: Lion Quest Versus Expanded to be retired from Steam. This means it will no longer be available for sale, although if you already have the game then it will remain playable from your Steam library.
It's being removed in an effort to consolidate the series down to the original Lion Quest and its full-blown sequel Lion Quest Infinity. Somewhere between those games, the existence of Lion Quest Versus Expanded doesn't feel necessary, especially considering that both other games included a versus mode, and Lion Quest Infinity Versus is essentially a complete replacement for this game.
The game still has a special place in Dracula's Cave history, and it was for me a point where I started to learn so much about making video games over what I'd done with the original Lion Quest. But now it's time to leave this one behind, and whilst the other two games are still receiving updates and ongoing support, here is where we part ways with LQVE. If you've played the game before, thanks for taking the time to check it out.
Hey, it's been a while. I returned to LQVE recently and decided it was in need of an update. Having some space from the game gave me a new perspective when I came back, I realised a few things weren't quite right and some mechanical tweaks would make a big improvement. From here I ended up overhauling the entire single-player 'Delta' component of the game, hence the name for today's update.
So here's what's changed:
Delta (single-player)
Revised level design for all Delta levels
Checkpoint system and difficulty level review
Introduction of owl and cat enemy types
New backgrounds and tweaked level colour schemes
New camera effect to give a subtle level of depth to the 2D worlds
Zoomed in camera modes now exclusively control the character zoomed in on
New Music for Delta Cube
Many more coins across each level
LQVE (multi-player)
The default respawn delay is now 0 seconds. This speeds up the pace of the game, making it more fun and frantic.
New, improved and more reliable collision system
Brand new power-up icons that are easer to differentiate between on the map
Difficult setting revisions to make all AI levels a little easier
Fixed an issue with unlocks not updating until the game was restarted
Plus the Mac version of LQVE is notarised for use with newer versions of MacOS.
An update to LQVE arrives in time for Christmas.
This includes the following changes:
Increased responsiveness to player input
The inside of the bomb powerup is now colour coded to match the player this means you can see whos bomb is whos on the map
Brand new title screen music
Unlocks auto-recalculate when making a purchase from the Gift Shop. This fixes an issue where purchased content would not show until the game was reloaded.
The options screen on the pause menu is now correctly aligned
Handwritten font in menus has been removed for increased legibility
Difficulty levels have been revised and Beginner mode is now slightly easier
Fixed a few miscellaneous bugs with the Enigma map
Small refinement to the intro-to-level transition
Main menu backgrounds have been tidied up
Zen Garden music has been swapped to a more relaxing number
Fixed an issue with a powerup spawning in a wall on Aquarium
AI characters now use the double-jump animation (when double-jumping)
Engine update (Goodbye Unity 5.6)
Additional resolution config. options above 1080p and retina resolution support on Mac
Code revisions all in the name of performance
Thanks for reading this, and of course thanks for playing. [ 2018-12-22 13:24:56 CET ][ Original post ]
LQVE: Lion Quest Versus Expanded has been updated to version 1.01 with immediate effect. This patch significantly enhances the performance of the game's crash effect (when the characters smash on collision).
Also a big thank you to everyone who's played LQVE so far.
LQVE: Lion Quest Versus Expanded has been updated to version 1.01 with immediate effect. This patch significantly enhances the performance of the game's crash effect (when the characters smash on collision).
Also a big thank you to everyone who's played LQVE so far.
Jethro and friends return for a hypnotic voyage across the Lion Quest universe in LQVE: Lion Quest Versus Expanded – now available on Steam. Push the boundaries of time and space in this meditative platformer and experimental party game for 1–4 players.
If you have any questions about the game please let me know and I will be here to assist.
Jethro and friends return for a hypnotic voyage across the Lion Quest universe in LQVE: Lion Quest Versus Expanded now available on Steam. Push the boundaries of time and space in this meditative platformer and experimental party game for 14 players.
If you have any questions about the game please let me know and I will be here to assist.
Jethro and friends return for a hypnotic voyage across the Lion Quest universe. Push the boundaries of time and space in this meditative platformer and experimental party game for 1–4 players.
Lion Quest Versus Expanded includes the following cool features:
16 zen-inducing maps optimised for local multiplayer.
New worlds including the dimension-shifting Enigma 2.0, Looper – the VS map that doubles up as a working drum machine, and M1: Quest – a crossover with the visual novel game made by Dracula’s Cave.
Lion Quest mechanics rebuilt from the ground up to allow for more precise platforming, all new visual effects and game-changing powerups.
8 single-player tournaments, traditional platforming made un-traditional in Lion Quest Delta, unconventional Special Games and a plethora of unlocks to keep you busy.
Introducing: Jimmy the Sloth. If there’s one thing that was missing from the original Lion Quest, it was a Sloth.
MINIMAL SETUP
OS: Ubuntu 12.04 or later. SteamOS
Processor: Intel Core 2 Duo 2.2 ghz or equivalentMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: DX9 (shader model 2.0) capabilities
Storage: 400 MB available spaceAdditional Notes: OpenGL: 3.0