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Update #4: Let me tell you a story...


Two years ago, some french dudes started a small video game project that was supposed to be a very simple shoot’em up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game system way beyond what it was supposed to be. Two years later, Pawarumi is now ready to unravel its story. Starting today you can discover what is the narrative behind the universe of the game. Who is Axo? Who are you fighting against? Why are you fighting? The story answers a lot of these questions while leaving you other ones to find on your own. Shoot’em up are clearly not a genre suited for narration. But we tried to develop something that is interesting and not overwhelming, for those of you that are here just for the explosions and scoring! :)
And I’m taking the time once again to thank Alexandre Chaudret, who made those awesome illustrations which allowed us to tell you the story of Pawarumi. But it’s not the only thing we’ve been working on those past weeks. We improved a lot of things in the game thanks to your feedbacks, from user interface to Chukaru’s design, level balancing and final touches on animations. We hope that you will appreciate all of these. We honestly think that they are pushing Pawarumi out of the beta state nicely. That means that the next update will be for the final release! In a couple of weeks, January the 30th!

Patch Notes


  • Story cutscenes!
  • Improved in-game text dialog (top-left corner instead of bottom, longer, prettier)
  • Ship design upgrade
  • Easier to read Super level UI
  • Jaguar Missiles Lock now more visible
  • Condor enemies are now more bluish and less whitish
  • Updated Game Over animation
  • Added titles of every level when they start
  • Added ability to set opacity for the trinity interface
  • Improved enemy introduction animations in various levels
  • Fixed current weapon being stopped if trying to use the super attack without enough Energy
  • Fixed enemies firing while in cutscenes
  • Level: Alaska
    • Improved bulwark animations
    • Thicker lines on boss to help read coloring
  • Level: Industrial Complex
    • Explosion of boss parts in the background now easier to see
    • Improved boss explosion
    • Improved lava colors
  • Level: Xibalba
    • Improved design of boss' cups
  • Level: Ocean Dune
    • Added some enemies from city entrance up to pyramid introduction for better pacing
    • Reworked pyramid enemies to ensure that the same score can be reached with every possible combination of enemies coming out of it
    • Added conditional enemies on pyramid for better pacing
    • Improved environment lighting
    • Fixed trees popping out in the background while fighting mid boss
    • Fixed some enemies passing through each other
  • Level: Sector K-7Z4-C0A7L
    • Updated design of Blast enemies
    • Swarm shoots more in hard mode
    • 3 big lasers now also shoot bullets in hard mode
    • Added bullet cancel after 3 big lasers
    • New explosion animation for final boss
    • Improved cage explosion animation
    • Improved boss animations
    • Fixed game sometimes moving on without killing all 3 big lasers
    • Fixed camera sometimes passing through enemies in the cutscene before the labyrinth
    • Fixed spaceships highlights being too bright
    • Fixed debris of first laser sometimes going through player's ship


[ 2018-01-15 09:59:22 CET ] [ Original post ]

Update #4: Let me tell you a story...


Two years ago, some french dudes started a small video game project that was supposed to be a very simple shootem up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game system way beyond what it was supposed to be. Two years later, Pawarumi is now ready to unravel its story. Starting today you can discover what is the narrative behind the universe of the game. Who is Axo? Who are you fighting against? Why are you fighting? The story answers a lot of these questions while leaving you other ones to find on your own. Shootem up are clearly not a genre suited for narration. But we tried to develop something that is interesting and not overwhelming, for those of you that are here just for the explosions and scoring! :)
And Im taking the time once again to thank Alexandre Chaudret, who made those awesome illustrations which allowed us to tell you the story of Pawarumi. But its not the only thing weve been working on those past weeks. We improved a lot of things in the game thanks to your feedbacks, from user interface to Chukarus design, level balancing and final touches on animations. We hope that you will appreciate all of these. We honestly think that they are pushing Pawarumi out of the beta state nicely. That means that the next update will be for the final release! In a couple of weeks, January the 30th!

Patch Notes


  • Story cutscenes!
  • Improved in-game text dialog (top-left corner instead of bottom, longer, prettier)
  • Ship design upgrade
  • Easier to read Super level UI
  • Jaguar Missiles Lock now more visible
  • Condor enemies are now more bluish and less whitish
  • Updated Game Over animation
  • Added titles of every level when they start
  • Added ability to set opacity for the trinity interface
  • Improved enemy introduction animations in various levels
  • Fixed current weapon being stopped if trying to use the super attack without enough Energy
  • Fixed enemies firing while in cutscenes
  • Level: Alaska
    • Improved bulwark animations
    • Thicker lines on boss to help read coloring
  • Level: Industrial Complex
    • Explosion of boss parts in the background now easier to see
    • Improved boss explosion
    • Improved lava colors
  • Level: Xibalba
    • Improved design of boss' cups
  • Level: Ocean Dune
    • Added some enemies from city entrance up to pyramid introduction for better pacing
    • Reworked pyramid enemies to ensure that the same score can be reached with every possible combination of enemies coming out of it
    • Added conditional enemies on pyramid for better pacing
    • Improved environment lighting
    • Fixed trees popping out in the background while fighting mid boss
    • Fixed some enemies passing through each other
  • Level: Sector K-7Z4-C0A7L
    • Updated design of Blast enemies
    • Swarm shoots more in hard mode
    • 3 big lasers now also shoot bullets in hard mode
    • Added bullet cancel after 3 big lasers
    • New explosion animation for final boss
    • Improved cage explosion animation
    • Improved boss animations
    • Fixed game sometimes moving on without killing all 3 big lasers
    • Fixed camera sometimes passing through enemies in the cutscene before the labyrinth
    • Fixed spaceships highlights being too bright
    • Fixed debris of first laser sometimes going through player's ship


[ 2018-01-15 09:59:22 CET ] [ Original post ]

PAWARUMI
Manufacture 43 Developer
Manufacture 43 Publisher
2018-01-30 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (51 reviews)
The Game includes VR Support
Public Linux Depots:
  • Pawarumi Linux [924.76 M]
IN A WORLD where the Council rules the nations with an iron fist, you play as Axo, pilot of the legendary ship Chukaru. Experience her fight with the limitless armies of the Council, become the master of Chukaru’s power and find the true meaning behind all your actions. A dark secret is yet to be revealed!


Accessible to the simple press of a button, Pawarumi offers you three different weapons and one super attack to rain divine fire on your enemies! To protect you in your intense journey, a shield will automatically trigger when you're about to be hit. It will annihilate any bullet around you! True to the shoot'em up genre, that shield is powerful but depletes very quickly so you'll still have to be very careful!

THE TRINITY MECHANIC


By shooting with the right weapon on the right type of enemy, Chukaru's unique Trinity Mechanic enables you to deal extra damage, heal your shield or recharge your super attack at any time! Not unlike the famous game of rock-paper-scissors, this original gameplay mechanic gives a whole new tactical layer to the genre.

Mastering these three mechanics will be key to your success in Pawarumi. They offer lots of strategic opportunities and always allows you to fall back on your feet, even after making a tiny mistake! The more you'll play, the better you'll juggle with the weapons, find your own style, finish the game and reach the top of the leaderboard!


  • Unique Artistic Direction: Set in a unique pre-columbian inspired sci-fi universe!
  • Presented in full 3D: Allowing glorious cinematic staging!
  • Five Unique Levels: All around the world and inspired by classics from the 1990s pop culture!
  • Three Different Difficulty Levels: Each with a different story ending!
  • Trinity Game Mechanic: Three fused mechanics that enable infinite strategies!
  • Weapon Mastery Scoring System: Build up your own scoring strategy with careful weapon juggling. With no long standing combos to maintain, scorers will never be frustrated! Are you ready to challenge the top of the leaderboard?
  • Dynamic Layered Music: Awesome Peruvian Electro-Metal soundtrack!
  • Full Keyboard and Controller Support: With remappable inputs for maximum compatibility!

    Pawarumi offers a deep and satisfying experience, bringing delight to newcomers of the genre as well as to experienced players!

MINIMAL SETUP
  • OS: Ubuntu 16.04 (64 bits)
  • Processor: Core i3Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 460
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 (64 bits)
  • Processor: Core i5Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 960
  • Storage: 2 GB available space
GAMEBILLET

[ 6107 ]

12.42$ (17%)
2.47$ (17%)
16.97$ (15%)
17.79$ (11%)
17.99$ (10%)
8.25$ (17%)
35.59$ (11%)
16.01$ (11%)
16.96$ (15%)
16.97$ (15%)
16.79$ (16%)
12.71$ (15%)
12.42$ (17%)
17.39$ (13%)
4.44$ (56%)
8.39$ (16%)
10.58$ (74%)
33.17$ (17%)
16.01$ (11%)
33.81$ (15%)
7.62$ (15%)
8.47$ (15%)
12.71$ (15%)
16.54$ (17%)
2.66$ (11%)
8.89$ (11%)
13.34$ (11%)
5.92$ (15%)
5.03$ (16%)
49.79$ (17%)
GAMERSGATE

[ 1170 ]

2.25$ (89%)
9.55$ (36%)
0.64$ (87%)
23.99$ (40%)
3.92$ (74%)
0.51$ (91%)
8.66$ (49%)
4.88$ (62%)
9.99$ (50%)
9.0$ (70%)
1.11$ (91%)
8.49$ (58%)
13.04$ (57%)
1.91$ (87%)
2.76$ (79%)
0.85$ (91%)
7.79$ (40%)
0.75$ (85%)
0.43$ (91%)
6.79$ (32%)
6.96$ (83%)
0.53$ (92%)
2.97$ (40%)
6.38$ (57%)
5.1$ (66%)
0.9$ (92%)
0.53$ (92%)
10.49$ (30%)
4.25$ (91%)
0.26$ (91%)

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