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Hi everyone!
We have started a weekly development log. Every week, we will post on our progress on making City Ambulance: Rescue Express, focusing on specific subjects of the game that have noticeably progressed.
The first post is on the game's hub, follow it to not miss any!
Weekly DevLog #1 - Vehicle AI & Environment Graphics
Have a nice week-end!
For more than two years now, Manufacture 43 started working on a new game, of a totally different genre. What came to be named City Ambulance: Rescue Express, or City Ambulance fort short, or CA:RE for extra short, will be a fun and positive minded driving game!
Heavy work is undergoing as we add more missions, characters, ambulance customisations, streets and parks to our big european city!
Check out more about the game on our store page:
https://store.steampowered.com/app/2213710
We don't have a release date yet, but what we have is a nomination for France's Game Cup! This contest saw us selected amongst two other finalists to be voted by the public in order to win 20000 (21,699$US) to finance the game in a KissKissBankBank campaign (a french crowdfunding platform). Not only this is quite the honor, we now would love to have your help winning!
>> VOTE FOR US <<
If you'd like to know even more about the game right now, you can come chat with us on Discord!
We recently announced our new game: City Ambulance: Rescue Express!
It's an open-world driving adventure game set in a climate-friendly future city. Hit the streets as Jakub & Mishra, our paramedic duo on duty to rescue locals. Face traffic, storms and more, the clock is ticking!
https://store.steampowered.com/app/2213710&utm_source=pawarumi
Pawarumi is now certified on Steam Deck! We only had to fix a tiny UI bug where some texts where cut at the bottom of the screen. The game was fully playable already. Enjoy! :)
Fixed graphical glitches on enemies on Linux/AMD (Steamdeck) and macOS (M1)
With the PS4 release and the incoming Switch update, months and MONTHS of optimization work has been done on the game. We are updating the Steam version too so that your old computer in the attic can be yet another machine you can play Pawarumi on!
But this update is not just about running faster, it also has a few user experience improvement. Most notably, we've added an achievement gallery!
As you may have noticed, Pawarumi has been released on Switch and Xbox One on July 24th. Major Performance has been hard at work to make it come to life and also took some time to make some slight user experience improvements in the process!
Many optimizations have been done in order to make the game run smoothly on consoles. This update brings all those changes to the PC. What for, you may ask? They make the game run much much smoother and should even bring 120FPS rendering to those of you with 120Hz screens! And if you have an old computer, behold the smoothness that comes with those changes! Our 10 year old iMac can now run the game easily in 1280x720!
The image text might ring a bell to a few musicians but it's just a joke, the music of the game didn't change, I just had no idea what to write :D
This update addresses a few very small bugs we noticed since the previous one.
There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done.
I'd like to take the time here to give a big thank you to everyone who reviewed the game so far on steam: 100% positive reviews is totally heartwarming! :)
There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done.
I'd like to take the time here to give a big thank you to everyone who reviewed the game so far on steam: 100% positive reviews is totally heartwarming! :)
Stress has been off the charts for us this last week! But we made it, right in time, the final version of Pawarumi! Well, truth be told, some things we wanted didn't make the cut. But they might come in an upcoming update. A colorblind mode would be helpful to many right?
But we are very happy with how Pawarumi turned out! As you can see from the very long patch notes, we've been very busy putting all our best efforts in polishing the game. Most notably, our sound designer, musician and friend, Grgory Desmurs managed to finally get the time to raise the quality and it's stunning!
Stress has been off the charts for us this last week! But we made it, right in time, the final version of Pawarumi! Well, truth be told, some things we wanted didn't make the cut. But they might come in an upcoming update. A colorblind mode would be helpful to many right?
But we are very happy with how Pawarumi turned out! As you can see from the very long patch notes, we've been very busy putting all our best efforts in polishing the game. Most notably, our sound designer, musician and friend, Grégory Desmurs managed to finally get the time to raise the quality and it's stunning!
Two years ago, some french dudes started a small video game project that was supposed to be a very simple shootem up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game system way beyond what it was supposed to be. Two years later, Pawarumi is now ready to unravel its story.
Starting today you can discover what is the narrative behind the universe of the game. Who is Axo? Who are you fighting against? Why are you fighting? The story answers a lot of these questions while leaving you other ones to find on your own.
Shootem up are clearly not a genre suited for narration. But we tried to develop something that is interesting and not overwhelming, for those of you that are here just for the explosions and scoring! :)
And Im taking the time once again to thank Alexandre Chaudret, who made those awesome illustrations which allowed us to tell you the story of Pawarumi.
But its not the only thing weve been working on those past weeks. We improved a lot of things in the game thanks to your feedbacks, from user interface to Chukarus design, level balancing and final touches on animations. We hope that you will appreciate all of these. We honestly think that they are pushing Pawarumi out of the beta state nicely. That means that the next update will be for the final release! In a couple of weeks, January the 30th!
Two years ago, some french dudes started a small video game project that was supposed to be a very simple shoot’em up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game system way beyond what it was supposed to be. Two years later, Pawarumi is now ready to unravel its story.
Starting today you can discover what is the narrative behind the universe of the game. Who is Axo? Who are you fighting against? Why are you fighting? The story answers a lot of these questions while leaving you other ones to find on your own.
Shoot’em up are clearly not a genre suited for narration. But we tried to develop something that is interesting and not overwhelming, for those of you that are here just for the explosions and scoring! :)
And I’m taking the time once again to thank Alexandre Chaudret, who made those awesome illustrations which allowed us to tell you the story of Pawarumi.
But it’s not the only thing we’ve been working on those past weeks. We improved a lot of things in the game thanks to your feedbacks, from user interface to Chukaru’s design, level balancing and final touches on animations. We hope that you will appreciate all of these. We honestly think that they are pushing Pawarumi out of the beta state nicely. That means that the next update will be for the final release! In a couple of weeks, January the 30th!
Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game!
Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game!
Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.
We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)
Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.
We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)
You've been training a little more than a month on the first four levels of Pawarumi... Are you ready now to play the last level? It's finally here!
Every level in Pawarumi as his original elements that twist the genre in several ways. But this last level twists Pawarumi itself! The way we use the camera and the game mechanics is totally original and quite different from the rest of the game. The reason why we chose to do so will totally make sense in an upcoming update where well finally reveal the story.
This last level has proven to be tougher to create than we first thought it would be. This is mainly because it ended up being a lot more fun and original than what we had planned at first!
This is the first release of this level and we are already planning updates to it to make it even better. Tell us everything you liked and didn't like about it so we can add to the task list and make the level even more awesome! To do so, you can participate to our Steam Forums or join our Discord or simply shoot us a friendly e-mail!
Please share and retweet the news! Make those leaderboards explode!
Good luck and have fun!
You've been training a little more than a month on the first four levels of Pawarumi... Are you ready now to play the last level? It's finally here!
Every level in Pawarumi as his original elements that twist the genre in several ways. But this last level twists Pawarumi itself! The way we use the camera and the game mechanics is totally original and quite different from the rest of the game. The reason why we chose to do so will totally make sense in an upcoming update where we’ll finally reveal the story.
This last level has proven to be tougher to create than we first thought it would be. This is mainly because it ended up being a lot more fun and original than what we had planned at first!
This is the first release of this level and we are already planning updates to it to make it even better. Tell us everything you liked and didn't like about it so we can add to the task list and make the level even more awesome! To do so, you can participate to our Steam Forums or join our Discord or simply shoot us a friendly e-mail!
Please share and retweet the news! Make those leaderboards explode!
Good luck and have fun!
Hey everyone!
Hey everyone!
Hello everyone !
Pawarumi has been out for a week now ! Elunil score in Normal mode has been beaten down by Celery and maybe some of you are trying to beat him down now !
Here is your chance to do that thank to our awesome scoring system explanation ! Check out the guide right here and discuss it on the steam forums !
http://steamcommunity.com/sharedfiles/filedetails/?id=1187866931
Cheers everyone !
Alex
Hello everyone !
Pawarumi has been out for a week now ! Elunil score in Normal mode has been beaten down by Celery and maybe some of you are trying to beat him down now !
Here is your chance to do that thank to our awesome scoring system explanation ! Check out the guide right here and discuss it on the steam forums !
http://steamcommunity.com/sharedfiles/filedetails/?id=1187866931
Cheers everyone !
Alex
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