
Combine different materials and items to create different weapons and armor with unique traits and abilities.

Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.

Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord!
Discord Link
Patch Notes 1.0.1.1
 Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build.
 Bug: Fixed an issue with the advanced crafting quests all showing as bows
 The stoneworks quest no longer consumes your cobblestone
 Added darkling armor to Captain Sregor's loot list
 Reworked tower loot slightly
 Added missing tooltip for spell shape rune unlock
 Bug: Fixed a tooltip bug with armor inlays
 Bug: Fixed a bug where you couldn't stab enemies through an open door
 Grappling hooks can now collide with platforms 
 Bug: The penetration rune wasn't properly serialized and was causing spell errors
 Bug: Fixed a bug where a consumable item in your offhand slot could remove an item
 Bug: Fixed a bug where completing a quest could put an item in your offhand
 Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended
 Bug: Fixed a bug where you could close the escape menu while the options were open
 Bug: Fixed an achievement bug 
 Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item
 Bug: Fixed a problem with the spell editor when you left integer fields blank
 Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected.
 Reconfigured messages to group creation and removal of entities for better multiplayer performance
 Bug: Fixed a bug where the player would keep moving when opening menus in game
 Bug: Platforms no longer block melee attacks
 Bug: Fixed dungeon skeleton's attack distance
 Bug: Fixed a problem where the door state check wouldn't communicate properly when a chunk loaded so the door appeared to be closed when it was open.
 Bug: Fixed a problem where the door could spam its animation
 Reduced the speed of skeleton casters it's no longer a marathon to catch them
 Bug: Fixed a bug with mod loading
 Bug: Fixed a problem with not getting the base damage rune not appearing
 Changed how input messages are sent to the server for better multiplayer speed
Bug: Fixed an issue where entities wouldn't be able to request path information and would get stuck
Minimum Setup
- Processor: Intel Core i3Memory: 1 GB RAM
 - Memory: 1 GB RAM
 - Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
 - Storage: 500 MB available space
 
Recommended Setup
- Processor: Intel Core i5Memory: 2 GB RAM
 - Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
 - Storage: 500 MB available space
 
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