





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord!
Discord Link
Patch Notes 1.0.1.1
Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build.
Bug: Fixed an issue with the advanced crafting quests all showing as bows
The stoneworks quest no longer consumes your cobblestone
Added darkling armor to Captain Sregor's loot list
Reworked tower loot slightly
Added missing tooltip for spell shape rune unlock
Bug: Fixed a tooltip bug with armor inlays
Bug: Fixed a bug where you couldn't stab enemies through an open door
Grappling hooks can now collide with platforms
Bug: The penetration rune wasn't properly serialized and was causing spell errors
Bug: Fixed a bug where a consumable item in your offhand slot could remove an item
Bug: Fixed a bug where completing a quest could put an item in your offhand
Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended
Bug: Fixed a bug where you could close the escape menu while the options were open
Bug: Fixed an achievement bug
Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item
Bug: Fixed a problem with the spell editor when you left integer fields blank
Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected.
Reconfigured messages to group creation and removal of entities for better multiplayer performance
Bug: Fixed a bug where the player would keep moving when opening menus in game
Bug: Platforms no longer block melee attacks
Bug: Fixed dungeon skeleton's attack distance
Bug: Fixed a problem where the door state check wouldn't communicate properly when a chunk loaded so the door appeared to be closed when it was open.
Bug: Fixed a problem where the door could spam its animation
Reduced the speed of skeleton casters it's no longer a marathon to catch them
Bug: Fixed a bug with mod loading
Bug: Fixed a problem with not getting the base damage rune not appearing
Changed how input messages are sent to the server for better multiplayer speed
Bug: Fixed an issue where entities wouldn't be able to request path information and would get stuck
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