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Patch Release 1.1.0.1


The next update for Spoxel is now live! There are a lot of new features including invasions, placeable NPC's, and AI Changes. I'm starting to gather ideas for the next major patch so be sure to leave some feedback on discord!

Patch Notes


Changed which glass block you get from smelting Added trait "Runic Shield" Added item "Runic Shield Rune". Which probably does what you'd expect ;) Added a sort button for the main inventory Added missing ammo type tooltip Added team buttons within the character screen gui so you can switch "teams" Added Chicken Cult armor Added Refreshing Charge trait which gives a boost to mana regen at low levels Added Charging Crystal item which can be used in armor crafting Bug: Fixed an issue where the cursor wouldn't line up with when the screen is zoomed in or out Added the mending stream trait which heals you whenever you cast a spell The loop type now takes slightly more mana The loop shape now checks and spends mana for it's children runes for every loop The persistent aoe shape now checks / spends mana for it's children runes for every tick The help ctrl now shows ingredient counts for crafted items Bug: Fixed some issues with correct weapon size with advanced crafting Added Revan's Mending Staff Added a new model for potions so it can be used in advanced crafting You can no longer have multiple damage types at the same spell level Added error message for the spell system when you add mutators to a targeting rune that doesn't accept them Added new background for the crystal expanse biome Crystaline Grass can now be replaced by placing blocks Added Crystaline Wood block Added Crystaline Plank block Fixed tooltip for Alchemy set Added feather model Fixed a symmetry bug in advanced crafting with opacity Added new gem model for Crystal Shards Added gem model for ice shards Added a new chimney model and item. It is purchasable from Vanfyr Added spell void ring which can convert some spell damage to mana Added meteor ore Meteors, surprisingly, now drop meteor ore Reworked NPC dialog UI to look nicer Added a medkit block which can be used to attract "Jane the Healer" to spawn Added Vanfyr's Soulstone block which can be used to spawn vanfyr in your base Reworked the game UI positions due to user complaints Bug: Fixed some of the issues with icons flashing with the abilities on advanced crafted weapons Added INVASIONS to the game Added music for invasions Certain mobs.. Can now open doors Certain mobs can now mine through blocks If no path is found to a player, mobs will attempt to find the closest point to them Bug: Fixed an issue with magic color for the spell equip model Added spell held effect for spells crafted with the earth type Added spell held effect for spells crafted with the fire type Added spell held effect for spells crafted with the arcane type Added spell held effect for spells crafted with the air type Rune targeting shape has been reworked to include different types and allow you to set the number of charges Rune targeting shape can now be cast on interactable objects such as chests and doors and trigger when the object is used Added option for rune targeting shape to block entities What passes through can be used with the change target mutator You can now charge placed runes by casting the same rune over the top of it Added an option for rune targeting shape which will send you a message if someone activates it Added an option for rune targeting shape which will prevent someone from mining a block until it's charges are complete Bug: Fixed an issue with ai opening doors NPC's can now be targeted and attacked by mobs Invasions now have pre-reqs based on progress Rewrote quest tracking code to Fix several quest related bugs Added a missing tooltip for the advanced craft table quest There is now money loss on death (25% - Easy, 50% - Medium, 100% - Hard) Blinking will now allow you to escape pygmy spears Added a velocity mutator to change projectiles speeds for an increased mana cost Bug: Fixed some spacing issues in the spell creation gui. Bug: Fixed a bug with colors not changing correctly Added arrow of piercing Added freezing arrow Added damage arrow + 1 Added a filter box in the spell create screen to help you search through your spells Added a filter box to the spell design screen to help you search through spell parts Added a watch model for use with the lucky pocket watch Added stalagmites Bug: Fixed an issue preventing chunks from loading correctly Bug: Fixed an issue with the pyramid dungeon where incorrect blocks would spawn in background Added code to double check and re-request missing chunks Bug: Fixed an issue with NPC mouseover Reduced the size of the rotation handlers in the advanced crafting window Fixed the rotation handler to more accurately rotate in the expected direction Fixed more map bugs Reworked the animation handling to do client side calculations. This means animations are much more responsive for your character. Bug: Fixed an issue where attack animation's wouldn't play if you were gliding with wings.


[ 2019-11-26 22:45:02 CET ] [ Original post ]

Patch Notes 1.0.2.4


After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below.

Patch notes 1.0.2.4


Changed tooltip for Stalagmite to Stalactite Removed collision of Stalactite Added a ladder block Reworked the physics engine More tooltip fixes than you can shake a stick at Added lots of missing recipes Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead Removed Rune research for stun. Stun is already a part of apply debuff. Chests can now have a name set which shows up in the mouse over tooltip Bug: Fixed an issue where the action set wouldn't display buttons and show blank Bug: Fixed an error with the multiplayer join menu Bug: Fixed a bug where your favorites list wouldn't display on load Bug: Fixed an issue where timing out would crash the game Position updates are now sent in local batches based on player position in the world Bug: Fixed a client physics bug when connected to another server Bug: Fixed an issue with missing assets with the dedicated server Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor Bug: Fixed a bug with lava not doing damage and acting like water Bug: Fixed an issue where certain client effects wouldn't spawn Like items dropped on the ground will now clump if they get close enough Chunks are now cached client side to reduce network requirements Placing solid blocks now removes liquid from a given location Bug: Grappling hook now clears on death Adjusted enemy spawn rates and checks Bug: Destroying rope while climbing will no longer result in being able to fly forever Disallowed surface structures from spawning in player spawn location Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned Bug: Fixed a bug where it appeared water wasn't flowing Increased the sound fall off from mob / player noises Bug: Fixed an issue with the positional sound Added a sword to the spell projectile models Bug: Fixed an issue where the delay component would duplicate children Mark can now target an entity. So you can now target your friends and teleport to them. Added explosive trait Added an item to Vanfyr Bug: Fixed a scaling issue with the map on initial load Bug: Tweaked the map settings for more consistent generation. Tweaked the mob spawning rules to retry when no attempts worked Bug: Fixed the underground spawning rules Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work Changed tooltip for Stalagmite to Stalactite Removed collision of Stalactite Added a ladder block Reworked the physics engine More tooltip fixes than you can shake a stick at Added lots of missing recipes Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead Removed Rune research for stun. Stun is already a part of apply debuff. Chests can now have a name set which shows up in the mouse over tooltip Bug: Fixed an issue where the action set wouldn't display buttons and show blank Bug: Fixed an error with the multiplayer join menu Bug: Fixed a bug where your favorites list wouldn't display on load Bug: Fixed an issue where timing out would crash the game Position updates are now sent in local batches based on player position in the world Bug: Fixed a client physics bug when connected to another server Bug: Fixed an issue with missing assets with the dedicated server Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor Bug: Fixed a bug with lava not doing damage and acting like water Bug: Fixed an issue where certain client effects wouldn't spawn Like items dropped on the ground will now clump if they get close enough Chunks are now cached client side to reduce network requirements Placing solid blocks now removes liquid from a given location Bug: Grappling hook now clears on death Adjusted enemy spawn rates and checks Bug: Destroying rope while climbing will no longer result in being able to fly forever Disallowed surface structures from spawning in player spawn location Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned Bug: Fixed a bug where it appeared water wasn't flowing Increased the sound fall off from mob / player noises Bug: Fixed an issue with the positional sound Added a sword to the spell projectile models Bug: Fixed an issue where the delay component would duplicate children Mark can now target an entity. So you can now target your friends and teleport to them. Added explosive trait Added an item to Vanfyr Bug: Fixed a scaling issue with the map on initial load Bug: Tweaked the map settings for more consistent generation. Tweaked the mob spawning rules to retry when no attempts worked Bug: Fixed the underground spawning rules Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work


[ 2019-04-18 16:41:34 CET ] [ Original post ]

Patch Notes 1.0.1.1


I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord! Discord Link Patch Notes 1.0.1.1 Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build. Bug: Fixed an issue with the advanced crafting quests all showing as bows The stoneworks quest no longer consumes your cobblestone Added darkling armor to Captain Sregor's loot list Reworked tower loot slightly Added missing tooltip for spell shape rune unlock Bug: Fixed a tooltip bug with armor inlays Bug: Fixed a bug where you couldn't stab enemies through an open door Grappling hooks can now collide with platforms Bug: The penetration rune wasn't properly serialized and was causing spell errors Bug: Fixed a bug where a consumable item in your offhand slot could remove an item Bug: Fixed a bug where completing a quest could put an item in your offhand Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended Bug: Fixed a bug where you could close the escape menu while the options were open Bug: Fixed an achievement bug Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item Bug: Fixed a problem with the spell editor when you left integer fields blank Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected. Reconfigured messages to group creation and removal of entities for better multiplayer performance Bug: Fixed a bug where the player would keep moving when opening menus in game Bug: Platforms no longer block melee attacks Bug: Fixed dungeon skeleton's attack distance Bug: Fixed a problem where the door state check wouldn't communicate properly when a chunk loaded so the door appeared to be closed when it was open. Bug: Fixed a problem where the door could spam its animation Reduced the speed of skeleton casters it's no longer a marathon to catch them Bug: Fixed a bug with mod loading Bug: Fixed a problem with not getting the base damage rune not appearing Changed how input messages are sent to the server for better multiplayer speed Bug: Fixed an issue where entities wouldn't be able to request path information and would get stuck


[ 2019-04-01 06:15:20 CET ] [ Original post ]

Spoxel Released!


Spoxel has been released!


What a long strange trip it has been! After 7 years, two rewrites, and more hours and bug fixes than I would like to count Spoxel is now release on Steam. I made Spoxel in part because games like Terraria didn't cut it for me. I wanted a game where I could design spells or make custom gear and that didn't exist at the time. In that time I've gotten married, changed jobs, moved cities, and had two amazing kids. As I've grown so too has Spoxel. I don't think I can point to a single part of it that hasn't been rewritten or revamped since I started this project. Just because we have released doesn't mean that the journey is over! We still have a lot of free content patches in the pipe! Patch Notes - 1.0.0.1 Exposed more variables to the dedicated server config Internet games will also now add any registered dedicated servers Added the dedicated server to the steam build system Added Mod.io support into the launcher Changed log levels for release Added more achievements! More are coming in future patches.


[ 2019-03-28 16:35:48 CET ] [ Original post ]

Patch Notes 0.7.2.1


It has been a long time coming, but this is the last major content patch before release! I expect there will be one more patch before release but it will only contain bug fixes and low risk balance changes. I have a pretty extensive post release content plan so be sure to hop on discord with any feedback. The open beta will end right before the game goes live.

Patch Notes 0.7.2.1


Reduced plant growth rates Bug: Fixed a crash bug with dr moodoo Bug: Fixed a bug which screwed up the power networks for machines Added frosty cloth to the frost dungeon mobs as a drop Added alpha musk to the reaper mob as a drop Added raptor musk to raptors as a drop Added "conduit" which can transfer power, liquids, items, and signals Added a wrench which can see and remove conduit Added a pressure plate which generates a signal Added a spike trap which requires a signal to function Bug: Fixed an issue where blocks wouldn't properly play sounds Increased power core drop rate from worm boss Bug: Fixed a bug which caused errors in advanced crafting Added "DPI Scale Override" to launcher for people running into issues with map / advanced crafting windows in the wrong place Added a recipe for rope Added new layout parts for the jungle temple Started adding mod support Bug: Fixed a bug with liquid loaded from chunks which doesn't properly register it's type Added new underground structures Bug: Fixed shop UI scale Increased npc dialog scale Added NPC Vanfyr Added quest requirements for talking to NPC's Added Quest to kill Captain Sregor Added Quest to kill Necromancer Steve Added Quest to kill Frostlord Brunhilda Added Quest to kill Dr Moodoo Added Quest to kill Venalees Added Quest to kill Burnee Added Quest to kill Warlord Rawkfist Reworked the dig component to now set a mining level which requires power cores. It can also be used to mine walls now or both walls and blocks Dig mining level now scales with mining level Increased mana cost of the touch rune Bug: Fixed an issue where the spell design station wouldn't update spell crafting requirements Added a dig spell to the game Added a healing rune spell to the game Added the Arcane Bolts spell to the game Added Lesser Invisibility Potion Added Invisibility Potion Added Greater Invisibility Potion Added Recipes for health potions Added Recipes for mana potions Added Mega health potion Adjusted health potion amounts Added Ice Shard Gem drop Added side quest for frost dungeon Added potion of iron will Added greater potion of iron will Moved worm movement into it's own AI State Added Mutated Sand Beetle Boss to pyramid dungeon Reworked AoE arcane effects to handle new shapes Earth elementals now take additional frost damage Fire Elementals now take additional frost damage Snow Golems now take additional fire damage Snow Witches now take additional fire damage Lightning (air) damage now reduces the damage reduction armor has on that spell at the expense of mana Soul Stealers now take additional arcane damage Mummies now take additional arcane damage Bug: Fixed an issue which would cause the border's around tooltips to jump Added lucky pocket watch Added lucky rabbit foot Added lucky fork Added purified bell Added mana weight Added bone charm Added recall rune to cave chest loot Added ranger charm Added unmovable weight Added soul essence Added soulstone gem Added spirit gem Added rage gem Added void pearl Added blank rune Added all seeing eye Increased Shield mana cost Gravity mutator now reduces mana cost Added recipe for rune of the enemy Added rune unlock for persistent AoE Added rune unlock for change target mutator Added rune unlock for gravity mutator Added rune unlock for projectile shape mutator Added rune unlock for seek mutator Added rune unlock for seek mouse mutator Added rune unlock for split mutator Added rune unlock for trigger mutator Added missing rune unlock recipes Added spell component costs for crafting using the Apply Buff Rune Added spell component costs for crafting using the Apply Debuff Rune Added spell component costs for crafting using the Burn Rune Added spell component costs for crafting using the Blink Rune Added spell component costs for crafting using the Knockback Rune Added spell component costs for crafting using the Launch Rune Added spell component costs for crafting using the Mark Rune Added spell component costs for crafting using the Teleport Rune Added spell component costs for crafting using the Dispel Rune Added spell component costs for crafting using the Growth Rune Added spell component costs for crafting using the Heal Rune Added spell component costs for crafting using the Remote Storage Rune Added spell component costs for crafting using the Reverse Gravity Rune Added spell component costs for crafting using the Shield Rune Added spell component costs for crafting using the Telekinesis Rune Added spell component costs for crafting using the Trigger Active Rune Added spell component costs for crafting using the Logic Runes Added spell component costs for crafting using the Beam Rune Added spell component costs for crafting using the AoE Rune Added spell component costs for crafting using the Pause Rune Added spell component costs for crafting using the Persistent AoE Rune Added spell component costs for crafting using the Rune Rune Added spell component costs for crafting using the Self Rune Added spell component costs for crafting using the Touch Rune Added spell component costs for crafting using the Change Target Mutator Added spell component costs for crafting using the Cloak Mutator Added spell component costs for crafting using the Gravity Mutator Added spell component costs for crafting using the Penetration Mutator Added spell component costs for crafting using the Seek Mutator Added spell component costs for crafting using the Seek Mouse Mutator Added spell component costs for crafting using the Split Mutator Added spell component costs for crafting using the Trigger Mutator Added missing icon for wood pressure plate Added missing icon for bookcase Added missing icon for spike trap Added missing icon for plaster top Bug: Fixed bug with spell design gui Bug: Fixed tooltip bug for crystalline dirt Bug: Fixed bug with quest group text Added quest for power cores (1-6) Added quest for custom pickaxe Added quest for custom sword Added quest for custom shield Added quest for custom bow Bug: Fixed a quest bug where item's picked up from the ground wouldn't register Added drop for crystalline block Added drop for crystalline stone block Bug: Fixed an issue with shift clicking accessories


[ 2019-03-11 21:05:27 CET ] [ Original post ]

Patch Note Catch-Up 0.6.9.2-0.7.1.1


It's been awhile since we've posted patch notes here and there has been a lot going on as we get closer to release! Here is the patch info:

Patch 0.7.1.1


Bug: Fixed manatech table bug Bug: Fixed a problem with grappling hook tooltip Added the Planticus whip grappling hook (has 3 hooks) Added Iron Vine plant spawns in the jungle Reworked dungeon generation to be more robust Bug: Fixed a bug with mines Reworked mines and added chests to it Added New networking information to the profiler screen to measure multiplayer performance Reworked some multiplayer transfer info Reworked certain messages from client / server for improved performance Added recipe components to the help screen to make it easier to find what items you need to craft a recipe Bug: Fixed an issue with mobs spawning at wrong time of day Added Icon for the sheep body item Added sheep body to the drop table for sheep Added Chicken body to the drop table for chicken Added ability for mobs to equip items Added attract spell component Added special interaction for persistent AoE effects when you add attract as a child. This duplicates the old vortex component. Bug: Fixed graphics bug with charge Bug: Fixed graphics bug with spin attack TNT can no longer destroy spawners (IE can't blow up a boss spawner to despawn it) Bug: Fixed a bug that would cause TNT to crash the game Added new Attributes for use in gear: Bonus Weapon Knockback Ranged ammo break chance Breathing time Player Knockback reduction Mining Speed Tree Cutting Speed Weapon Speed Ranged Speed Block Mine Distance Block Place Distance Potion Bonus Pickaxe recipe changed for axeheads to now bonus speed when cutting a tree / wood Bug: Fixed an issue with the hide box not updating correctly in the advanced crafting control Bug: Fixed a font rendering issue in the advanced crafting screen Reworked Pickaxe part so it can be used in other advanced crafting Bug: Fixed an issue with kill quests Added plant growth spell rune Added fancy ribbon item Added spellcaster icon Added John's Enchanted Screwdriver

Patch 0.7.0.2


Added "True Sight" Buff to see invisible enemies and cloaked spell effects Bug: Fixed a bug were turrets would see through invisibility Quests will now trigger when items are crafted and now just when they are dropped in inventory Spells no longer cost mana in creative Bug: Fixed some tooltip bugs Bug: Fixed the thorns trait so it properly applies with spikes again Bug: Fixed a bug with AI that would cause bugs if no players were nearby Bug: Fixed a bug with what directions AI faces that caused it to spin Bug: Fixed a crash bug with using candles on weapons and armor when using opacity Bug: Fixed a problem with opacity values not being carried over correctly causing weapons to be transparent Added boss High Warlord Rawkfist Bug: Fixed a bug with the spinning spikes in the ice dungeon Bug: Spinning spikes in the ice dungeon are now slightly less murderous World difficulty is now saved correctly. Existing worlds will default to normal difficulty. World difficulty now ties into spawn times World difficulty now will slightly nurf mob health or buff it depending on the level After a tense negotiation, Chickthulu has agreed to nurf the night in the world of Spoxel and it now lasts less time

Patch 0.7.0.1


Added mixed marble brick block and recipe Added if / else logic rune Changed color of runes that can have children based on type Events - Green Logic - Gold Target Runes - Default blue Changed sorting of spell logic values (such as if) to not show up under targeting Added block place spell rune which allows you to place blocks from your inventory with spells Added cloud blocks Reworked all AoE fire particle effects to account for new shapes Bug: Fixed an issue with 'save as' for spell Bug: Fixed an issue where saving spell damage types wouldn't save correctly Reworked all AoE frost particle effects for new shapes Bug: Fixed an issue with the error dialog Bug: Reworked save spell screen due to a sizing error Bug: Fixed a bug where plants would cover surface water Added vector spell rune type Added a Move spell rune which changes the current spell location by the given amount Bug: Fixed offset of integer numbers on spell runes for small screensize Bug: Fixed a bug with loading spell runes with boolean or value runes Bug: Fixed a bug with loading / saving spells Re-enabled the bounce mutator Re-enabled the mouse seek mutator Dungeons now have a 'forced' biome which causes dungeon specific spawn / music control Bug: Fixed an issue with magic projectiles targetting items Changed enemy spawning to focus on the players location rather than the spawn location Reworked how spawn locations are picked to better check for bounds Adding spawn restrictions for mobs based on type (IE flying mobs can spawn in the sky) Reworked the combat flag code to better cleanup mobs getting removed Mobs that are in combat with you that you haven't damaged won't flag combat music anymore Bug: Fixed a bug with learned world spells not being restored Added Ring of Angel Wings which gives you angel wings and allows limited flight Added Ring of the Bat which gives you bat wings and allows limited flight Added Ring of Fairy Kin which gives you fairywings and allows limited flight Bug: Fixed a bug with a better crafting table Added Fancy Couch Added Fancy Cabinet Added Fancy Chair Added Fancy Table Reworked how models are batched for terrain for performance Added clouds to batching for performance Added Fancy bed Reworked the bed code to allow for different types of bed blocks Added a chaise lounge Added a fancy vanity Added a fancy end table Added "Kill" Quest type Added Reaper Mob Added Reaper Alpha Mob Added Mana Slime Mob Reworked Crystal Desolation Spawning Added a claw item / model which drops from raptors Reworked how advanced crafting handles metadata to make sure correct positions are used Added Reaper tail item which can provide the quicksilver trait Added Alpha Musk Added Raptor Musk Added Predator Necklace Reworked how crit is calculated Bug: Fixed a bug where the application would freeze if you alt tabbed during loading 2D Mode checkbox added to launcher Mob spawning now partly takes into account nearby lights Removed the gui scale option from the options menu but left it in the config Added some missing tooltips Set minimum vertical resolution to 720 Reworked ranged ammo Added fire arrows Increased the cooldown for the basic bow so it isn't a machine gun anymore Bug: Fixed a bug where items would trigger if you were interacting with a block Re-enabled - Cloak Mutator Re-enabled - Triggers Re-enabled - Seek Mutator Re-enabled - Split Mutator Re-enabled - Gravity Mutator Reworked blink to be more robust about teleport locations (will now attempt to offset bounding box to fit) Added the blink spell into the game Reconfigured the machine interface for easier modding Added copper dust Added Iron Dust Added Gold Dust Added Xilith Dust Added Corrupted Dust Added Agilite Dust Added new Machine "Crusher" which as you may have guessed makes dust from ore (at a x2 multiplier) Added block particle effects levels to the particle detail dropdown Sheep!!! Added High Orc Warrior Reworked bat's for better color customization Added Cave Bat Reworked the light spell effect and added a light status effect so it can target players / mobs Machine power storage now defaults to 20k mana watts Laser turrets now require power (QQ) Fixed laser's to properly show hits again Bug: Fixed an issue when you mine an active furnace Added a spell caster block which can use power to cast spells Creative mode now doesn't have a block placement distance Sky Dungeon implementation has started (this includes agilite spawning)

0.6.9.2


Bug: Fixed dropdown from spell design table opening when design tab is closed Bug: Fixed an issue where after dropping a spell rune it would cause mouseovers to not properly work Bug: Fixed an issue where dragging a rune from the side bar and dropping it on itself wouldn't update correctly Added a new "If" block spell rune Added new boolean rune "Is Shift Down" Added new boolean rune "Less Than" Bug: Fixed an issue where elements with children would sometimes not resize properly Bug: Fixed missing tooltips for research scraps Added Value rune 'Number' Added Value rune 'Loop Count' Moved the type of Loop to spell logic and not spell shape Added new boolean rune "Greater Than" Added new boolean rune "Greater Than or Equal To" Added new boolean rune "Less Than or Equal To" Added new boolean rune "Equal To" Bug: Fixed an issue where projectiles wouldn't always hit the terrain Added the Freecasting buff which allows you to cast a spell for 0 mana Added the freecasting trait to agilite bindings Bug: Fixed an issue where world spells would spam an unlock message to chat after you've already learned it Added character autosave every 5 minutes (configurable in the config file) Bug: Fixed a case where you could load a character with less than 0 health or mana Added Positive Energy gem which when used to craft weapons causes them to heal for 50% Bug: Tooltip bug fixes with clipping on medium size Adding an item to the advanced crafting item slots will now auto select it if there is a moveable model component Bug: Picking up an item from the adv crafting window will now properly reset the selection controls Added a flag to switch to 2d rendering in the config file (still WIP) Added a flag to disable screen shake in the config file Reworked the camera code to catch up quicker in the x direction Bug: Fixed an issue with TNT not breaking terrain Added distance to caster value rune Added new craftable rune for unlocking all spell logic runes


[ 2019-01-19 01:01:55 CET ] [ Original post ]

Patch 0.6.9.1 - Spellcrafting Revamp


Patch 0.6.9.1


The new spell crafting changes are here! There was a bit of delay due to some personal issues, but we are quickly getting back on track. There are lots of major changes to this build so we expect some breakage. Most of the spell system has been changed but there are still some effects not reimplemented yet. Be sure to let us know any feedback on discord! Patch List Bug: Added more check to clear status effects when mobs are killed Added Large bookcase Added Cabinet Added Layered Shelving Added Small Cabinet Added Candelabra Added Globe Added Well Crafted Table Added Wardrobe Bug: Fixed an issue where the power network attempted to setup a removed node Added Apprentice Robes set to the advanced crafting recipes Added Weave Armor set to the advanced crafting armor recipes Added Darkling Armor set to the advanced crafting armor recipes Added better character loading support so a bad character file will still load your other characters Character rotation in create character screen is smoother now The world name now only allows numbers and letters Reversed create world and back button positions Bug: Fixed a text scaling problem in the quest panel You now don't take fall damage when you fall into liquid Added a breath system so you can no longer breath underwater Liquid now decreases the effect Water now can flow through platforms Bug: Fixed an issue with water flow Reworked water sim to only update cells once during the simulation Reworked the loading process which is in general faster now The "map open" key no longer will close the map or menu to prevent accidental closure (goodbye advanced crafted armor I spent hours on due to an accidental keypress) Removed a gui based memory leak in a support library The Spell system has been completely changed! Spell research has been removed. You now find new runes in the world as well as receive them as quest rewards. The spell research table has been changed to the spell crafting table The spell crafting table is now the spell design table Spell mutator damage has been removed Spell effect rune Fire Damage, Frost Damage, Arcane Damage, and Lightning damage have been combined into just a damage rune. You can now set the damage (num) on this rune as well as set the type of damage it does. Spell effect runes frozen, flow, stun, and disarm have been combined into apply debuff rune Spell effect runes Haste, Invisibility, and slowfall have been combined into apply buff rune Temporarily disabled the 4k gui scaling due to gui framework issues Added memory checks to the profiler screen The penetration rune now has 3 settings: Mobs, Terrain, Both The AoE rune has been modified to be "instant aoe effects" which will instantly apply any children effects in the given area. You can now also set the shape: Circle, Square, Wall and floor. The Location rune has been modified to "persistent aoe effects" which will apply any children effects every tick for so many seconds. You can define the area in the same way as instant aoe. The projectile rune has been reconfigured so you can now set the start location as well as it's travel direction The strike rune has been removed since it's functionality has been moved into instant aoe and persistent aoe The starfall rune has been removed since it's functionality can be replicated with a normal projectile rune Bug: Fixed an issue with setting hotkeys that caused them to show up as unknown Improved spell "beam" performance Added new mutator "Change Target" which allows you to mutate what the spell shape tries to target (IE enemies/ friendly / items etc) Bug: Spell projectiles will no longer target items by default Bug: Fixed an error with hotbar swapping in inventory screens with text input Reworked spell tutorial to use the new system Bug: Fixed text position in tutorial for crafting shark sword components Spells found in the world will now unlock per character so you can see how they are built Bug: Fixed a exception due to quest unlocks Added new quests under the spell tab for new spell system Bug: Fixed a tooltip issue with enchanted bone fragments Bug: Fixed an issue with quest rendering


[ 2018-10-19 23:54:33 CET ] [ Original post ]

Patch Notes 0.6.8.4 - Questing Begins


This update has taken a little longer to get out since I changed the graphics back end to lwjgl3. There are still some bugs and edge cases we are working through so be sure to me know on discord if you run into any problems. The questing tab has been added to this build and the first few quests have been added to the game. There is a lot of work to be done in this area but, as always, your feedback is greatly appreciated. If you have some time and can take a quick two quest survey... please be sure to go here and fill it out. I'm looking into changes to how spells are built as well as future content development. Here are the current patch notes, and as always i'll be available on Discord if you have any feedback or if you run into any bugs. 0.6.8.4 • Bug: Fixed an issue where the map wouldn't position correctly in full screen • Updated to lwjgl3 ○ This is a big change and I expect for there to be issues. ○ The build is funky on OSX at the moment. It is being run directly through java, but it is now possible to use fullscreen as long as you are using the correct resolution to match your screen. • Bug: Fixed a case where the game wouldn't alt - tab correctly • Bug: Fixed a case where chunk updates would be spammed multiple times • Bug: Fixed issues where block updates would update out of order so the client terrain would be incorrect • Added new quest tracker to the game (In inventory menu or 'J' to open) • Bug: Fixed several input bugs with the lwjgl3 switch • Added Item Based Quests • Changed Recipe for Advanced Crafting Table • Added Introduction Quests • Bug: Fixed an issue with hotbar auto swap with the chat open • Added some sleep checks to the client terrain thread to reduce cpu usage when not being used • Bug: Fixed an issue where the background wouldn't appear in the soul biome • Reworked texture handling for "oversized" blocks so they all maintain similar resolutions • Added corrupted brickwork block • Added corrupted blocks block • Added corrupted soul squares block • Added corrupted soul stone bars block • Added corrupted soul square brick block • Added new dungeon generation to the soul biome • Added new boss Venalees • Added an icon for Cracked Ectoplasm Stone • Added planticus bud material item • Heal has been moved to a nature spell • Added apprentice wizard robe helm • Added apprentice wizard robe chest • Added apprentice wizard robe legs • Added apprentice wizard robe boots • Bug: Fixed an issue where the windows build script wouldn't work correctly • Bug: Added an installs step to install a nvidia profile to disable threaded optimization for Spoxel automatically. Threaded optimization was causing Spoxel to appear to have performance issues even though it had high fps. • Bug: Wires have been revamped and will now connect correctly • Power support has now been added to wires and will now pull power • Some caster AI now checks for LOS before cast • Removed the ability to stack handles for pickaxe speed • Added Rune of the Glass Cannon • Added Rune of the Barbarian • Added Rune of the Deft Fingers • Added Arcane Torrent Bracers • Added Bracer's of Archery • Added lucky strikes ring • Experimenting with a new slime look


[ 2018-07-23 18:29:08 CET ] [ Original post ]

Patch Notes - Mapping the World


It is finally here! After the poll we ran on discord it became very obvious on what the most requested feature for Spoxel was... the map! I've also made some pretty drastic changes in the back end of Spoxel to improve performance. As always, be sure to hop on Discord if you run into any issues.

Patch Notes 0.6.8.3


• Added the dispel rune • Bug: Fixed an issue with spell research not working correctly • Bug: Fixed an issue where osx wouldn't close spoxel correctly • Simplified a gui based collision check to improve performance • Added a map to the game (default 'M' key to open or in the menu) ○ Has waypoints ○ Ability to zoom and pan • Bug: Fixed an issue where entities would temporarily disappear and reappear • Added a model for the spellbook (can be used in advanced crafting) • Added a model for the Archmage spellbook (can be used in advanced crafting) • New Archmage spellbooks now grant 5% spell mana usage reduction • The mana charged trait is now available for armor and boosts your mana pool by 50 mana • Added a corrupted feather • Added a purified feather • Added Double Jump Trait (use a purified feather on advanced crafted boots) • Added Windstone Necklace which gives double jump • Added rose seeds • Added daisy seeds • Daisies now drop… daisies instead of dissolving into thin air • Replaced icons for roses and daisies • Added an elven hilt • Bug: Fixed an issue where using torches in your offhand would remove your mainhand weapon • Bug: Fixed an issue where using a mana potion in your spellbook would remove the spellbook • Reworked how position updates are done in multiplayer for better syncing • Added a flag to skip launcher • Bug: Fixed an issue where you couldn't place blocks in a space because another entity was predicted to be there • Bug: Fixed a text spacing issue on the loading screen • Bug: Fixed an issue where removing a wall behind a multiblock would remove the foreground block and cause weird errors • When in the inventory menu you can now hit the hotbar keys (0-9) to swap whatever item your mouse is over with the corresponding hotbar slot • Reworked how I track what collidable blocks we are touching and their callbacks. This needs lots of testing (IE Rope) • Streamlined how visual effects are tracked internally for better performance • Bug: Fixed an issue where the bone spike ability required an arrow to function • Reorganized the client terrain handler to better handle chunk and block updates without impacting the rendering thread. This would commonly spike processing time as you moved around the world when terrain was loaded. • Holding left CTRL and clicking on an item in basic crafting now opens the help page • Changed the mobs that spawn in the surface tower to orc scouts • The necromancer dungeon now spawns Necrotic Skeletons • Added enchanted bones to the drop table (used in padding and found in the necro dungeon) • Added frosty bewitched cloth • Added bug silk • Changed angelic padding icon • Added enchantment dust • Corrected Recipes for all padding types (not all ingredients are available yet outside of creative) Redid the checkbox marker so it is confusing


[ 2018-06-30 23:20:10 CET ] [ Original post ]

Patch Notes 0.6.8.2 - Steam Multiplayer

You read that right! Perhaps one of the most requested features I've had is Steam multiplayer support and it has bow been added! This is beta, so I expect plenty of bugs, but it is now ready for testing.

Patch Notes


• Bug: Fixed a bug with nesting custom items that used blocks • Bug: Fixed a buffer overflow exception when loading complex advanced crafted models on game start • Added a humble potato • Bug: Fixed a slider bug with advanced crafting • Bug: Fixed a rotator bug with advanced crafting Early Steam Networking integration (BETA BETA BETA). I've tested locally, but I need to start getting outside feedback.


[ 2018-06-18 03:47:55 CET ] [ Original post ]

Spoxel Updates


Lots of new changes have come to the beta test for Spoxel the last few months! Be sure to join us on our discord the latest information and screenshots! There have been 8 patches since the last post.

Patch 0.6.8.1


• Bug: Fixed a bug where spikes / lava would insta gib you • Bug: Fixed an issue with the grappling hook damaging you • Bug: Fixed a typo for the ground pounder item • Added a giant magnifier to your computer screens for large screen sizes no more tiny menus in game ○ The Gui now has 3 sizes based on your screen size ○ There are still some graphical issues, but the default size and the size at 1080p have been tested. The 4k size will be tested when I can find a monitor to test on. • Adjusted all fonts • Reworked character screen • Added offhand slot for one handed items • Moved lightmap generation into a separate thread which has improved rendering performance by 10% or so • Bug: Fixed hole in hammer head cap • Bug: Fixed holes in hammer head • Bug: Filled hole in axe • Added spellcasting core which can be used to create spellcasting weapons (store spells like spellbook) in advanced crafting using the weapon recipe • Added Frozen Axehead • Bug: Fixed a bug with axes where they became murder weapons of a vengeful god that gives you 500% crit • Added Backpack Upgrades… you can now add backpacks to your backpack to get more space • Bug: Fixed an issue where user settings were not saving in game • Added wooden shield • Added shield advanced crafting recipe • Torches now cast light when held in offhand • Block placement now only allows primary placement in offhand instead of wall blocks • Bug: Fixed an issue where planticus' tentacles wouldn't despawn if you died during the fight • Added shield recipe to surface tower loot table • Changed help close button wanted to be positive but it is now just an 'X' • Bug: Fixed TNT so it now properly explodes • Added String bowstring • All model info moved to "base" crafting recipe so model shapes can be used anywhere (IE sword blades can be used on armor for example) • Removed accessory slot images from slots… any accessory can be placed in any accessory slot • Added bowstring recipes so they can be crafted now • Added pyromancer bracers accessory • Reworked how items place on armor • Added the ability to "nest" previously created advanced crafted items. Still a little buggy at the moment but usable. • Bug: Fixed an issue with the tutorial scout moving after you kill him • Bug: Fixed an issue with closing the menu after you open the forge • Bug: Fixed a bug with the centering of chat bubble text • Bug: Fixed an area of the tutorial were Figglebottom was looking the wrong direction Numerous behind the scene changes for future updates and technical debt changes

Patch 0.6.7.3


• Shift clicking items into chests will now check for stacking • Added Remote Inventory spell effect rune • Added a visual effect for the spell effect mark • Bug: Fixed the speed of the bone blade • Bug: Fixed an issue where items wouldn't properly teleport into a marked chest location • Bug: fixed the spawn chance of air crystals and earth crystals • Bug: Fixed a crash error due to items with cool downs being moved • Bug: Fixed an error with client shutdown • Lots of tooltip changes • Bug: Fixed issue with advanced crafting transform changes for slot 7 • Added a Anhk block and added it to advanced crafting • Added a desert pillar block • Reworked internal stat changes for magic items (custom magic items will lose stats) • Added necklace of eternal wisdom • Bug: Fixed an issue with chest loot generation • Added ring of regeneration • Removed invulnerability period after a player / enemy takes damage. • Bug: Improved speed of location rune checks • The touch spell component will now also target any enemies close to your cursor • Added Rune Targeting Shape Delay • Bug: Fixed bat bounding box • Bug: Fixed issue with overlap mob damage • Lighting detail now also affects how often the dynamic lightmap is updated • Performance improvements to dynamic lightmap generation (up to 50% in some cases) • Bug: Fixed an issue with certain targeting shapes not using the color correctly • Added ring of Fire Resistance • Added ring of Frost Resistance • Added ring of Arcane Resistance • Added ring of Nature Resistance • Dr Moo Doo has taken up residence in the Jungle Temple • Added health potions • Added advanced health potions • Pause game now works in single player. Game will pause with menu open or when the screen loses focus. • Added front facing wedge block shapes • Added a way to scale the ui from the config… may not look great, but it is an option until I can get something more robust • Added a block attack item property • Added a skill gem called 'Guard' which reconfigures weapons created with it so the secondary attack is block • Dye colors now will carry forward in advanced crafting • Added Advanced crafting recipe for bow • Added Copper Bow Body • Added Iron Bow Body • Added Gold Bow body • Added Xilith Bow body • Added Corrupted Bow Body • Added Agilite Bow Body • Added Copper bowstring • Added Iron bowstring • Added Gold bowstring • Added Xilith bowstring • Added Corrupted bowstring • Added Agilite bowstring • Bug: Fixed an issue with icon generation • Bug: Fixed color correction for handles for copper and gold • Bug: Fixed color correction for axehead for copper and gold • Bug: The charge bar for bow charge shots now hides after shooting • Bug: Fixed a bug where OBS would not correctly render the advanced crafting window. OBS has gone to anger management and hates Spoxel much less now. • Bug: Fixed an issue where entity components wouldn't be updated correctly • AI Consistency rework • Added Boss Burnee The Burninator… hes new and a little shy at the moment • Added Boss Flamelash Started the processes of reworking a lot of the base AI code to make it more module

Patch 0.6.7.2


• Added sandstone square block • Added runed sandstone columns block • Added icons for runed sandstone block • Added brazier decoration / light block • Added sandstone squares block • Added a recipe for web block • Bug: Fixed an issue with models jumping around the scene • Added a 0.5 second global cooldown to projectile attacks (sorry mini bow…. Its harder to blot out the sun) • Bug: Fixed a bug with teleport not resetting fall height • Bug: Fixed an issue where you could cast spells with beam components without enough mana and the beam would no longer go away • Bug: Fixed a spelling error on rune unlock • Bug: Fixed an icon error for a creative icon • Crafting spells in creative mode no longer requires materials • Bug: Fixed a tooltip error that removed line breaks • Added a cloak mutator that will block spell block effects such as spell light or runes which hides the visual of the spell block • Bug: Started to work on alt tab issue step 1 of many • Bug: Fixed an issue with the /spawn command attempting to spawn a player • Added a launcher before the game starts • Moved the following options settings to the launcher options screen: ○ Screen resolution ○ Fullscreen Flag ○ Vsync Flag ○ Borderless Flag ○ Refresh Rate • Bug: Options crash bug has been eliminated with the new changes • Added a note when you apply options to let you know it has been applied • Changed the texture of the stone block etched block • Bug: Put in a few for step assist to reduce the rubberbanding that could occur • Added Half Slab Support for the Deco Hammer • Modified the player models so they are centered in their hitbox • Slightly narrowed player hitbox • Modified players mass so jumping feels less floaty • Capped player fall speed • Bug: Fixed a crash bug with the physics code • Boosted default Mine Distance • Reworked mining and mine speed. The low end should be faster now and scale more effectively. • Changed the mine hit sound timing • Modified JRE's included with spoxel to include openjdk for launcher screen • Added Light debug info to the debug screen • Added a desert Obelisk • Added several different sandstone recipes • Changed Slowfall so holding down will negate its movement effects (but still protect you from fall damage) • Bug: Fixed a crash issue with status effects • Added a slight cooldown to hotbar changes (sorry you can't change more than 60 times a second you speed demons you) • Bug: Fixed an issue with bone blades causing a crash • Bug: Fixed an issue with web blades causing a crash • Bug: Fixed a major memory leak error which would degrade performance as more thing spawned • Added more entity debug info to the profile screen • Advanced crafting recipes will only grab stats from the first item type. The remaining types can add traits, abilities, and models. (no more 9 bagillion armor) • Speed reduction from sword handles, katana hilts, and tool handles has been slightly reduced • The void dirt trait has been removed from the copper bindings

Patch 0.6.7.1


• Added background for the molten expanse • Added ash blocks • Bug: Fixed volcanic rock so it drops a block • Reworked volcanic rock texture • Reworked world gen in molten expanse • Added Cindershrooms to the game. They spawn in… you guessed it… the molten expanse • Added earth elementals • Added fire elemental • Changed fireball particle texture • Advanced crafted recipe components now attempt to add to your inventory first and if they have no room will drop at the player position • Bug: Fixed an issue where items from the advanced crafting system would drop at 0, 0 • Bug: Fixed a case where components wouldn't correctly sync on start • Made some improvements to animations • Changed how attacks are tracked with animation to better match up • Added a new Spell Mutator Rune called penetration which lets projectiles go through terrain and at the second level hit multiple mobs as well • Added the "Luminous" crafting trait which lights up the area around you (acting like a torch) • Candles and Jack O' Lanterns now provide the luminous trait in advanced crafting • Reworked how markup text is used in the help page system for eventual modding support • Added a traits page to the help menu to provide some info about what the traits do • Bug: Fixed an issue where item cooldown wasn't being serialized to the client • Haste has been moved from arcane -> air • Armor can now apply stackable buffs • Bug: Fixed an issue where buffs could overflow and prematurely be removed • Added the thorns trait which is stackable and does damage to anyone who attacks you • Added spikes to the armor advanced recipe list • Changed the engine so advanced crafted parts can be animated • The shark blade is now animated • Added copper gear • Added iron gear • Added gold gear • Added xilith gear • Added corrupted gear • Added agilite gear • Bug: Fixed an issue with webpull where the entity wouldn't travel the correct speed when pulled • Bug: Fixed an issue with telekinesis where affected entities wouldn't move the correct speed • Added Vine Whip ability which pulls enemies to you as well as damages them • Reworked the furnace to properly pull power from surrounding blocks • Bug: Fixed the tooltip bug on the crystal generator's power display • Removed Recipe unlock recipes from loot table since they aren't needed anymore • Added tech table to the game for advanced technology construction • Moved gears, electrical nodes, spring, crystal generator, and furnace construction to tech table • Added tower loot table • Added electrical components material item for tech crafting • Added comfy padding • Added advanced padding • Added silky padding • Added angelic padding • Added a cooldown property which can be added to items that prevents other item properties from executing • Added a option to reverse the scroll wheel for the hotbar • Bug: Fixed an issue where the mouse wasn't properly captured in the help screen • Reworked Obsidian Block • Added the ability to change the edge texture for blocks • Added bordered volcanic brick block • Added crossed volcanic block • Added volcanic obsidian block • Added obsidian brick block • Added fire runes block • Bug: Changed the way losing focus works so the application won't crash when you alt tab in single player while in fullscreen mode. Multiplayer can still be inconsistent due to the need to keep the clients in sync. This will also pause the screen if you lose focus in singleplayer too. • Your avatar has stopped skipping leg day and can now automatically climb 1 block height • Reduced the pickup time of items • Reduced animation time for placing and mining blocks • Added laser turrets… Some changes coming in future patches here • Added laser turrets to advanced weapon crafting… that's right… you can now make sharks shoot lasers • Updated model preload list

Patch 0.6.6.5


• Bug: Fixed a crash bug with disarm • Added code to prevent some mobs from attacking if they are disarmed • Bug: Fixed a crash bug from changes to icons that cycle in basic crafting and spellcrafting windows Bug: Fixed several issues related to furnaces

Patch 0.6.6.4


• Bug: Door sounds weren't properly using the sound levels • Bug: Fixed a timing / crash bug with death effects • Added katana parts to advanced weapon crafting • Added Special Properties to advanced crafted weapons based on the material type highest in the list ○ Katana - Fast speed, and continual swing mode primary attack ○ Axe - Increased crit chance ○ Greatsword - whirlwind skill ○ Hammer Head - stun chance • Added an upper bounds to weapon reach so making infinitely large weapons isn't useful • Added check to limit resolution so you can't set it too low • Bug: Fixed an issue where switching between weapons would hide the abilities • Bug: Fixed a bug with gui effect that cycles images • Bug: Fixed dye color issue in basic crafting • Wood armor can now be used in the advanced crafting window • Adjusted wood pickaxe to be slower to be more inline with the crafting curve • Added a spring item • Changed bounce mutator to use spring as required ingredients • Added a new bouncy trait which increases jump height when used to craft boots • Bug: Fixed an issue where items wouldn't save when chunks unloaded • Added recipe for deco hammer • Added recipe for paintbrush • Pickaxe Head parts now have a speed associated with them • Handles used in pickaxe recipes now reduce the swing time required to mine a block instead of add time • Bug: Fixed a bug where advanced recipes that used blocks would crash when selected • Bug: Fixed an issue where chests wouldn't update their state so you would lose materials when chunks unloaded • Bug: Fixed a buffer overflow bug which would cause chunks to not render • Added Tophat to helm advanced crafting recipe list • Added Horned Feather Hat to helm advanced crafting recipe list • Added Tribal Mask to helm advanced crafting recipe list • Added Wizard Hat to helm advanced crafting recipe list • Added Santa Hat to helm advanced crafting recipe list Added Mining Hat to helm advanced crafting recipe list

Patch 0.6.6.3


• More performance improvements • Improvements to advanced weapon performance Bug: Fixed a crash in the tutorial

Patch 0.6.6.2


• Added a bounce modifier for spell projectiles • Bug: Fixed an issue where arcane projectiles wouldn't scale correctly when split • Bug: Fixed an issue where jumping wouldn't function correctly at max height • Bug: Fixed an issue where focus wouldn't properly reset after applying option changes • Added more logging around option changes • Added a zoom in / out feature for the camera • Bug: Fixed an issue where corrupted ore would only smelt to xilith bars • Bug: fixed an issue with OBS not displaying the game • Bug: Fixed a volume bug with inventory pickup sounds / crafting noises. Audio should now be set correctly. • Bug: Fixed an issue where dig wouldn't pass the correct spell location so drops would end up at 0,0 • Bug: Fixed reed drop issue. Will no longer drop 2 reeds. • Bug: Fixed a multiplayer sync issue where the model representation's position wouldn't update • Bug: Fixed an issue where iron pickaxes wouldn't mine stone blocks with different shapes in one hit • Changed input handling so player slides less when input stops • Reduced item pickup cooldown after items are mined or dropped • You now die at 0 health instead of surviving with a flesh wound • Added a tooltip for the oak sappling • Oak Sapling now requires dirt or grass to plant • Oak Sapling help page has been updated with planting reqs • Birch Sapling now requires dirt or grass to be planted • Birch Sapling help page has been updated with planting reqs • Spruce Sapling now requires dirt, grass, or snow grass to be planted • Spruce Sapling help page has been updated with planting reqs • Jungle Sapling now requires dirt, grass, mud, or mudgrass to be planted • Jungle Sapling help page has been updated with planting reqs • Torches now require a wall block or a block near it in order to place • Bug: Fixed issue where player wouldn't properly be removed from the update list for forge and furnaces so it would appear that you could only use one • Offloaded pathfinding to a separate thread to reduce lag • Changed block placement rules so they, in general, require something near them to be placed or in some cases something beneath them • Improved performance around weapon usage • Bug: Fixed an issue where switching between items that would give off light wouldn't remove the light attribute • Bug: Fixed an issue with switching between items not properly registering • Bug: Fixed an issue where switching between items that were currently being used could cause an issue • Bug: Fixed an issue where ticking blocks would attempt to tick block attributes that didn't tick (like chests) • The monsters became tired of being attacked through walls and banded together to cast a spell so swords no pass through them • Reduced monster spawn rate until new spawn rules are implemented Bug: Fixed several crash bugs


[ 2018-06-14 14:41:57 CET ] [ Original post ]

Advanced Crafting Updates


Advanced Crafting Update


Advanced crafting has been revamped to have allow for way more customization. Now you can completely control the look of the weapons and armor you create. Join us on our discord for more info!

Patch Notes Since Last Steam Update


0.6.6.1-0.6.6.3 • Changed the spawn mechanics to only break a 3x3 area around the spawn point • Changed the sound of mining platforms and tables to the wood hit • Bug: Quickslot spells now refresh their hotkeys correctly • Changed the grappling hook to be a gadget item type so it can be used in the spell quickslots • Changed the tooltips for swords to make them more informative • Added placeable stockings to the game • Added placeable christmas lights to the game • Added placeable christmas trees to the game • Modified the santa hat wearable for better color values • Made Changes to the dungeon loot tables • Added tooltips to special inventory slots for better identification • Bug: Fixed an issue with crafting leg armor which tries to use a nonexistent icon • Added tooltips for the advanced crafting window so people have a better idea of what goes in what slot • Added information to the item help page which shows what the item does in advanced crafting recipes • Moved the item help open button from shift to ctrl since shift is used for auto equip among other things • Bug: Fixed an issue with spell runes not being removed when the spell creation screen closed • Modified screen shake to function better with overlapping effects • Changed the armor "frames" material item to inlays • Changed the crafting requirements for inlays • Bug: Fixed an issue where certain items that had more than one icon layer would only show the first • Bug: Fixed an issue where showing items in the helpbook control wouldn't show the correct coloration • Bug: Fixed an issue where hitting back on the helpbook control wouldn't reset to the last page • Added cobblestone to the smeltable list • Changed how the frost biome works so the block transitions don't look weird • Changed the world generation code so every biome is represented in the "core" area of the world and then random outside of it • Added Ferns to the jungle biome • Bug: Fixed an issue with water rendering where it would sometimes not render a side • Added Elfblossom to the jungle biome • Added Elfblossom seeds • Added jungle grass seeds • Reworked the background rendering engine to allow for cross fades • Added a jungle background • Added screenshake to aoe spells • Reworked the default background screen • Added a sun / moon during the day and night respectively • Various performance Fixes • Bug: Fixed an issue where removing a lightsource wouldn't remove the light • Bug: Fixed an issue which would cause a huge memory leak in the dynamic light system • The charge ability now has a mana cost • The Sonic Thrust Ability has been added. This is a chargeable ability that does increased damage and knockback based on that charge • Added Improved stealth ability (stealth + 2x damage on first attack) • Added Master Stealth ability (stealth + 3x damage on first attack) • Added Mana Mote trait which increases the drop chance of mana motes on attacks • Bug: Fixed an issue where mana motes and hearts wouldn't be picked up by players with full inventories • Bug: Fixed an issue where dropped items wouldn't slow down if not near a player • Revamped advanced crafting. There is now only one weapon type, but you can use almost any material on it and reposition the models to create custom looks! • Added gem models for use in advanced crafting • Added a sheep drop which can be used in weapon creation • Added a bounce modifier for spell projectiles • Bug: Fixed an issue where arcane projectiles wouldn't scale correctly when split • Bug: Fixed an issue where jumping wouldn't function correctly at max height • Bug: Fixed an issue where focus wouldn't properly reset after applying option changes • Added more logging around option changes • Added a zoom in / out feature for the camera • Bug: Fixed an issue where corrupted ore would only smelt to xilith bars • Bug: fixed an issue with OBS not displaying the game • Bug: Fixed a volume bug with inventory pickup sounds / crafting noises. Audio should now be set correctly. • Bug: Fixed an issue where dig wouldn't pass the correct spell location so drops would end up at 0,0 • Bug: Fixed reed drop issue. Will no longer drop 2 reeds. • Bug: Fixed a multiplayer sync issue where the model representation's position wouldn't update • Bug: Fixed an issue where iron pickaxes wouldn't mine stone blocks with different shapes in one hit • Changed input handling so player slides less when input stops • Reduced item pickup cooldown after items are mined or dropped • You now die at 0 health instead of surviving with a flesh wound • Added a tooltip for the oak sappling • Oak Sapling now requires dirt or grass to plant • Oak Sapling help page has been updated with planting reqs • Birch Sapling now requires dirt or grass to be planted • Birch Sapling help page has been updated with planting reqs • Spruce Sapling now requires dirt, grass, or snow grass to be planted • Spruce Sapling help page has been updated with planting reqs • Jungle Sapling now requires dirt, grass, mud, or mudgrass to be planted • Jungle Sapling help page has been updated with planting reqs • Torches now require a wall block or a block near it in order to place • Bug: Fixed issue where player wouldn't properly be removed from the update list for forge and furnaces so it would appear that you could only use one • Offloaded pathfinding to a separate thread to reduce lag • Changed block placement rules so they, in general, require something near them to be placed or in some cases something beneath them • Improved performance around weapon usage • Bug: Fixed an issue where switching between items that would give off light wouldn't remove the light attribute • Bug: Fixed an issue with switching between items not properly registering • Bug: Fixed an issue where switching between items that were currently being used could cause an issue • Bug: Fixed an issue where ticking blocks would attempt to tick block attributes that didn't tick (like chests) • The monsters became tired of being attacked through walls and banded together to cast a spell so swords no pass through them • Reduced monster spawn rate until new spawn rules are implemented • Bug: Fixed several crash bugs • More performance improvements • Improvements to advanced weapon performance Bug: Fixed a crash in the tutorial


[ 2018-03-08 21:43:23 CET ] [ Original post ]

Advanced Crafting Updates


Advanced Crafting Update


Advanced crafting has been revamped to have allow for way more customization. Now you can completely control the look of the weapons and armor you create. Join us on our discord for more info!

Patch Notes Since Last Steam Update


0.6.6.1-0.6.6.3 Changed the spawn mechanics to only break a 3x3 area around the spawn point Changed the sound of mining platforms and tables to the wood hit Bug: Quickslot spells now refresh their hotkeys correctly Changed the grappling hook to be a gadget item type so it can be used in the spell quickslots Changed the tooltips for swords to make them more informative Added placeable stockings to the game Added placeable christmas lights to the game Added placeable christmas trees to the game Modified the santa hat wearable for better color values Made Changes to the dungeon loot tables Added tooltips to special inventory slots for better identification Bug: Fixed an issue with crafting leg armor which tries to use a nonexistent icon Added tooltips for the advanced crafting window so people have a better idea of what goes in what slot Added information to the item help page which shows what the item does in advanced crafting recipes Moved the item help open button from shift to ctrl since shift is used for auto equip among other things Bug: Fixed an issue with spell runes not being removed when the spell creation screen closed Modified screen shake to function better with overlapping effects Changed the armor "frames" material item to inlays Changed the crafting requirements for inlays Bug: Fixed an issue where certain items that had more than one icon layer would only show the first Bug: Fixed an issue where showing items in the helpbook control wouldn't show the correct coloration Bug: Fixed an issue where hitting back on the helpbook control wouldn't reset to the last page Added cobblestone to the smeltable list Changed how the frost biome works so the block transitions don't look weird Changed the world generation code so every biome is represented in the "core" area of the world and then random outside of it Added Ferns to the jungle biome Bug: Fixed an issue with water rendering where it would sometimes not render a side Added Elfblossom to the jungle biome Added Elfblossom seeds Added jungle grass seeds Reworked the background rendering engine to allow for cross fades Added a jungle background Added screenshake to aoe spells Reworked the default background screen Added a sun / moon during the day and night respectively Various performance Fixes Bug: Fixed an issue where removing a lightsource wouldn't remove the light Bug: Fixed an issue which would cause a huge memory leak in the dynamic light system The charge ability now has a mana cost The Sonic Thrust Ability has been added. This is a chargeable ability that does increased damage and knockback based on that charge Added Improved stealth ability (stealth + 2x damage on first attack) Added Master Stealth ability (stealth + 3x damage on first attack) Added Mana Mote trait which increases the drop chance of mana motes on attacks Bug: Fixed an issue where mana motes and hearts wouldn't be picked up by players with full inventories Bug: Fixed an issue where dropped items wouldn't slow down if not near a player Revamped advanced crafting. There is now only one weapon type, but you can use almost any material on it and reposition the models to create custom looks! Added gem models for use in advanced crafting Added a sheep drop which can be used in weapon creation Added a bounce modifier for spell projectiles Bug: Fixed an issue where arcane projectiles wouldn't scale correctly when split Bug: Fixed an issue where jumping wouldn't function correctly at max height Bug: Fixed an issue where focus wouldn't properly reset after applying option changes Added more logging around option changes Added a zoom in / out feature for the camera Bug: Fixed an issue where corrupted ore would only smelt to xilith bars Bug: fixed an issue with OBS not displaying the game Bug: Fixed a volume bug with inventory pickup sounds / crafting noises. Audio should now be set correctly. Bug: Fixed an issue where dig wouldn't pass the correct spell location so drops would end up at 0,0 Bug: Fixed reed drop issue. Will no longer drop 2 reeds. Bug: Fixed a multiplayer sync issue where the model representation's position wouldn't update Bug: Fixed an issue where iron pickaxes wouldn't mine stone blocks with different shapes in one hit Changed input handling so player slides less when input stops Reduced item pickup cooldown after items are mined or dropped You now die at 0 health instead of surviving with a flesh wound Added a tooltip for the oak sappling Oak Sapling now requires dirt or grass to plant Oak Sapling help page has been updated with planting reqs Birch Sapling now requires dirt or grass to be planted Birch Sapling help page has been updated with planting reqs Spruce Sapling now requires dirt, grass, or snow grass to be planted Spruce Sapling help page has been updated with planting reqs Jungle Sapling now requires dirt, grass, mud, or mudgrass to be planted Jungle Sapling help page has been updated with planting reqs Torches now require a wall block or a block near it in order to place Bug: Fixed issue where player wouldn't properly be removed from the update list for forge and furnaces so it would appear that you could only use one Offloaded pathfinding to a separate thread to reduce lag Changed block placement rules so they, in general, require something near them to be placed or in some cases something beneath them Improved performance around weapon usage Bug: Fixed an issue where switching between items that would give off light wouldn't remove the light attribute Bug: Fixed an issue with switching between items not properly registering Bug: Fixed an issue where switching between items that were currently being used could cause an issue Bug: Fixed an issue where ticking blocks would attempt to tick block attributes that didn't tick (like chests) The monsters became tired of being attacked through walls and banded together to cast a spell so swords no pass through them Reduced monster spawn rate until new spawn rules are implemented Bug: Fixed several crash bugs More performance improvements Improvements to advanced weapon performance Bug: Fixed a crash in the tutorial


[ 2018-03-08 21:43:23 CET ] [ Original post ]

Discord and Beta Info

Welcome to the Spoxel community group! For the latest info on Spoxel as well as to request beta access, visit the Discord and post in the #request-beta channel!


[ 2017-11-20 18:31:44 CET ] [ Original post ]

Discord and Beta Info

Welcome to the Spoxel community group! For the latest info on Spoxel as well as to request beta access, visit the Discord and post in the #request-beta channel!


[ 2017-11-20 18:31:44 CET ] [ Original post ]

Spoxel
Epaga Games Developer
Epaga Games Publisher
Coming Soon Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
Mixed (21 reviews)
The Game includes VR Support
Public Linux Depots:
  • Spoxel Content [327.31 M]
  • Spoxel Depot - Linux [427.64 M]
Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!



Combine different materials and items to create different weapons and armor with unique traits and abilities.



Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.



Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

MINIMAL SETUP
  • Processor: Intel Core i3Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
  • Storage: 500 MB available space
GAMEBILLET

[ 6132 ]

1.60$ (92%)
20.65$ (17%)
3.80$ (87%)
17.82$ (64%)
9.19$ (54%)
0.81$ (18%)
8.39$ (16%)
2.52$ (83%)
12.42$ (17%)
12.74$ (15%)
8.47$ (15%)
0.88$ (56%)
50.37$ (16%)
7.44$ (50%)
16.97$ (15%)
4.09$ (80%)
4.12$ (17%)
14.99$ (25%)
8.27$ (67%)
4.13$ (79%)
50.39$ (16%)
16.52$ (17%)
45.98$ (34%)
50.99$ (15%)
16.97$ (15%)
11.95$ (8%)
20.48$ (59%)
4.12$ (17%)
33.19$ (17%)
8.59$ (14%)
GAMERSGATE

[ 2625 ]

9.89$ (34%)
1.05$ (85%)
0.88$ (82%)
3.48$ (83%)
1.88$ (81%)
2.03$ (77%)
4.95$ (67%)
2.0$ (80%)
5.1$ (83%)
1.2$ (80%)
31.49$ (30%)
11.24$ (63%)
7.5$ (75%)
12.0$ (70%)
2.38$ (76%)
10.2$ (66%)
4.5$ (77%)
12.99$ (35%)
3.75$ (75%)
1.5$ (90%)
8.0$ (50%)
0.51$ (74%)
2.21$ (83%)
0.99$ (50%)
12.59$ (37%)
0.45$ (85%)
14.05$ (44%)
16.74$ (33%)
1.88$ (62%)
1.2$ (85%)

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