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Spoxel
Epaga Games Developer
Epaga Games Publisher
Coming Soon Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
Mixed (21 reviews)
The Game includes VR Support
Public Linux Depots:
  • Spoxel Content [327.31 M]
  • Spoxel Depot - Linux [427.64 M]
Patch Notes 1.0.2.4


After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below.

Patch notes 1.0.2.4


Changed tooltip for Stalagmite to Stalactite Removed collision of Stalactite Added a ladder block Reworked the physics engine More tooltip fixes than you can shake a stick at Added lots of missing recipes Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead Removed Rune research for stun. Stun is already a part of apply debuff. Chests can now have a name set which shows up in the mouse over tooltip Bug: Fixed an issue where the action set wouldn't display buttons and show blank Bug: Fixed an error with the multiplayer join menu Bug: Fixed a bug where your favorites list wouldn't display on load Bug: Fixed an issue where timing out would crash the game Position updates are now sent in local batches based on player position in the world Bug: Fixed a client physics bug when connected to another server Bug: Fixed an issue with missing assets with the dedicated server Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor Bug: Fixed a bug with lava not doing damage and acting like water Bug: Fixed an issue where certain client effects wouldn't spawn Like items dropped on the ground will now clump if they get close enough Chunks are now cached client side to reduce network requirements Placing solid blocks now removes liquid from a given location Bug: Grappling hook now clears on death Adjusted enemy spawn rates and checks Bug: Destroying rope while climbing will no longer result in being able to fly forever Disallowed surface structures from spawning in player spawn location Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned Bug: Fixed a bug where it appeared water wasn't flowing Increased the sound fall off from mob / player noises Bug: Fixed an issue with the positional sound Added a sword to the spell projectile models Bug: Fixed an issue where the delay component would duplicate children Mark can now target an entity. So you can now target your friends and teleport to them. Added explosive trait Added an item to Vanfyr Bug: Fixed a scaling issue with the map on initial load Bug: Tweaked the map settings for more consistent generation. Tweaked the mob spawning rules to retry when no attempts worked Bug: Fixed the underground spawning rules Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work Changed tooltip for Stalagmite to Stalactite Removed collision of Stalactite Added a ladder block Reworked the physics engine More tooltip fixes than you can shake a stick at Added lots of missing recipes Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead Removed Rune research for stun. Stun is already a part of apply debuff. Chests can now have a name set which shows up in the mouse over tooltip Bug: Fixed an issue where the action set wouldn't display buttons and show blank Bug: Fixed an error with the multiplayer join menu Bug: Fixed a bug where your favorites list wouldn't display on load Bug: Fixed an issue where timing out would crash the game Position updates are now sent in local batches based on player position in the world Bug: Fixed a client physics bug when connected to another server Bug: Fixed an issue with missing assets with the dedicated server Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor Bug: Fixed a bug with lava not doing damage and acting like water Bug: Fixed an issue where certain client effects wouldn't spawn Like items dropped on the ground will now clump if they get close enough Chunks are now cached client side to reduce network requirements Placing solid blocks now removes liquid from a given location Bug: Grappling hook now clears on death Adjusted enemy spawn rates and checks Bug: Destroying rope while climbing will no longer result in being able to fly forever Disallowed surface structures from spawning in player spawn location Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned Bug: Fixed a bug where it appeared water wasn't flowing Increased the sound fall off from mob / player noises Bug: Fixed an issue with the positional sound Added a sword to the spell projectile models Bug: Fixed an issue where the delay component would duplicate children Mark can now target an entity. So you can now target your friends and teleport to them. Added explosive trait Added an item to Vanfyr Bug: Fixed a scaling issue with the map on initial load Bug: Tweaked the map settings for more consistent generation. Tweaked the mob spawning rules to retry when no attempts worked Bug: Fixed the underground spawning rules Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work


[ 2019-04-18 16:41:34 CET ] [ Original post ]

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!



Combine different materials and items to create different weapons and armor with unique traits and abilities.



Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.



Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

MINIMAL SETUP
  • Processor: Intel Core i3Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolutionNetwork: Broadband Internet connection
  • Storage: 500 MB available space

GAMEBILLET

[ 5416 ]

16.79$ (16%)
17.54$ (12%)
8.29$ (17%)
24.87$ (17%)
8.39$ (16%)
24.87$ (17%)
24.87$ (17%)
49.77$ (17%)
24.59$ (18%)
39.95$ (11%)
16.57$ (17%)
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4.19$ (16%)
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12.84$ (74%)
16.57$ (17%)
33.14$ (17%)
16.79$ (16%)
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19.90$ (20%)
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16.57$ (17%)
13.02$ (13%)
4.24$ (92%)
GAMERSGATE

[ 1294 ]

8.1$ (73%)
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6.38$ (57%)
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1.28$ (87%)
1.58$ (77%)
MacGamestore

[ 4061 ]

1.49$ (85%)
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14.99$ (75%)

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