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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Oxygen Not Included 

 

Developer

 Klei Entertainment 

 

Publisher

 Klei Entertainment 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2019-07-30 

 

Steam

 € £ $ / % 

 

News

 162 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 6068 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/457140 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2742  

Average playtime (last 2 weeks)

 95 

Median playtime (forever)

 908 

Median playtime (last 2 weeks)

 119 

Public Linux depots

 NA Depot - Linux [1.15 G] 


 NA Depot Expansion1 - Linux [1.96 G] 


DLC

 Oxygen Not Included - Spaced Out! 




LINUX STREAMERS (20)
q9c9pozonedtwarchtoastyjenshae
pnomolosemesebotzelmorthestradus
changsookimpowergfx_streamsluckyjacobstvjonekone
cmtedouglasgreydmiyuMohero_ChiAkuma
Dostaniangondlarvidalnxklingondragon




[Game Update] Summer Patch Available Now! - 419840


Originally posted on the official forums by Ipsquiggle

Hi friends!

Can you believe Summer is here already? This Spring has really flown by! And now it's time for another patch.

This update features fixes for some nasty heat creation/deletion issues as well as a fix for the "stuck digging forever" bug that's plagued us for years. More overlays are supported in the color blind modes, as well as a Storage-Compactor-full of other small fixes.

The team has been mostly focused on DLC development (have you seen the new roadmap?), but we still want to make sure that the released version of the game keeps improving. We couldnt do that without all the help you give us by reporting bugs and providing feedback, so please keep it coming!

As always, thank you all so much for your support and excitement. It's so encouraging to us to see everyone collaborating on complex designs, helping each other solve the smallest and largest problems, and continuing to dream about the future of this game together with us!

[h2]Color blind modes improvement[/h2]

  • Crop Overlay now supports alternate color sets
  • Power Overlay now supports alternate color sets, and "Generator" icons are brighter for each mode
  • Rooms Overlay now supports alternate color sets. There are too many colors used in this mode to effectively find excellent colours for each mode, so colors have been chosen to focus on making the most common rooms feel distinct from one another
  • Germ Overlay now supports alternate color sets
  • Harvest Tool Overlay now supports alternate color sets
  • Temperature Overlay and Thermal Comfort Overlay now support alternate color sets

[h2]Buildings[/h2]
  • Timer Sensor's copy settings now copies elapsed time and whether it is in cycles mode or not
  • Ice Maker is now overheatable like other production buildings
  • Sweepy's Dock is now overheatable
  • When a Hammer strikes Automation Wire/Automation Ribbon, it will correctly read the length of the wire/ribbon now
  • Sauna no longer requires steam in pipes to operate, only that there is sufficient steam in storage
  • Liquid and Gas Reservoirs no longer round the amounts of their contents before testing logic levels. Fixes a bug where they would activate when they were "close" to the activation amount
  • Transit Tube corner animations have been made all the same length
  • Transit Tube corner animations play faster so that Duplicants maintain consistent speed
  • Ore Scrubber no longer requires chlorine in its pipe to work, only in its storage. It also shows a red status icon when it has insufficient mass in storage.
  • Skill Scrubber now has a higher priority class, which should help the dupes head there without ignoring it
  • Critter Feeder, Fish Feeder, and Lure are now Ranching Supply errands instead of Storage
  • Partial fix for Wind Tunnel requiring gas underneath to function
  • Outhouse now handles dirt correctly. Dirt is consumed per usage (13kg), Polluted Dirt output now includes Dirt used (6.7kg -> 19.7kg). Dirt is not destroyed on clean (it's dropped with the Polluted Dirt), and is not returned in full on deconstruct. A full supply of dirt is required to become usable after cleaning
  • Copy Settings correctly updates the flow rate for liquid and gas valves

[h2]Duplicants and Critters (and Robot)[/h2]

  • Prevent fetch errands from putting items in storage that were never requested. This is a partial fix for "buildings with weird stuff inside them."
  • Sweepy now correctly starts and stops charging if the dock becomes powered/unpowered while Sweepy is trying to charge
  • CO2 puffs exhaled by Duplicants will no longer teleport their CO2 upwards when released inside a non-breathable space. Instead they will try to find a nearby CO2, breathable, or other gas cell to release into.
  • Fix Critter Feeder storage errand type to be Ranching Supply instead of Storage
  • Duplicants no longer emit CO2 puffs into a cell different than the one they were standing in. This prevents them from injecting CO2 into rooms that would be otherwise air-tight/unbreathable
  • Duplicant breath effects now match the actual mouth position and facing of the Duplicant. No more exhaling from the middle of the back!
  • Duplicants no longer regain "Mourning" status if there is a dead Duplicant when the game loads
  • Balloon Artists now have a status item during their Joy Reaction

[h2]Systems and Simulation[/h2]
  • Fix partial melting/partial evaporation heat calculations. Energy used should be the energy required, not the difference of what's available
  • Fix solid flaking temperature deletion. Uses the actual energy required for the melt, as well as the SHC of the transition element
  • Fix gas temperature swapping heat loss
  • Fix bug where Auto Sweepers' storage was growing unbounded, but not delivering contents
  • Unfortunately this reverts the fix to the bug where sweepers drop their contents on load - our delivery system requires this, for the time being
  • The seed chance bonus from the Agriculture skill was only being applied at 1/100th strength. Now a 3% increased chance actually means a 3% increased chance. (This is on top of the base 10% chance any crop plant has of producing a seed)
  • Fix a case where "ghost bottles" would appear outside of buildings
  • Fix meteors depositing regolith on the wrong side of thin walls
  • Fixed the melting temperature of solid Methane
  • Duplicants and Robo-Miners should no longer infinitely dig. Please let us know if you see any new oddness with digging.

[h2]UI and Text[/h2]
  • Resources panel should no longer flicker and possibly crash the game when resources change at low framerates
  • Fixed vertical wind tunnel description
  • Fixed Puft Prince description
  • Fixed the Arbor Tree incorrectly stating that it had a seed drop chance. Pips must be utilized to get extra Arbor Seeds
  • Significantly reduce wait time when a crash occurs with mods present
  • Conveyors show the proper names of contents, rather than always showing their element (e.g. Genetic Ooze)
  • Renamed the baby Pokeshell's molt to Small Pokeshell Molt. This makes it more clear in the various lists and screens where the molts can show up and fixes the functionality of the Conveyor Element Sensor
  • Fix the Vitamin Chews saying they have no effect, when their effect is, in fact, 0.5
  • Microchips and Micronutrient Fertilizer items will group into a single item when on the ground
  • Fix drag tools (i.e. pipes, cancel) not stopping when clicking near UI
  • Light overlay color is more vivid so it matches color choices of other overlays and is easier to read lower light-levels
  • When hovering over a Wire, its current load will only be colored "strained" if its potential load is higher than its max load
  • "Underway" text on starmap screen is now localizable
  • Duplicant age in Bio panel is now localizable
  • Duplicant age once again counts correctly.
  • Insulated pipes/vents are now blue in the Plumbing/Ventilation overlay, rather than orange, to differentiate them more from radiant pipes/vents
  • As well, duplicant "printed" cycle is correct instead of decreased by one.
  • Update strings for Chinese, Korean, and Russian


[ 2020-07-07 20:02:27 CET ] [ Original post ]