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[Game Update] Summer Patch Available Now! - 419840


Originally posted on the official forums by Ipsquiggle Hi friends! Can you believe Summer is here already? This Spring has really flown by! And now it's time for another patch. This update features fixes for some nasty heat creation/deletion issues as well as a fix for the "stuck digging forever" bug that's plagued us for years. More overlays are supported in the color blind modes, as well as a Storage-Compactor-full of other small fixes. The team has been mostly focused on DLC development (have you seen the new roadmap?), but we still want to make sure that the released version of the game keeps improving. We couldnt do that without all the help you give us by reporting bugs and providing feedback, so please keep it coming! As always, thank you all so much for your support and excitement. It's so encouraging to us to see everyone collaborating on complex designs, helping each other solve the smallest and largest problems, and continuing to dream about the future of this game together with us!

Color blind modes improvement


  • Crop Overlay now supports alternate color sets
  • Power Overlay now supports alternate color sets, and "Generator" icons are brighter for each mode
  • Rooms Overlay now supports alternate color sets. There are too many colors used in this mode to effectively find excellent colours for each mode, so colors have been chosen to focus on making the most common rooms feel distinct from one another
  • Germ Overlay now supports alternate color sets
  • Harvest Tool Overlay now supports alternate color sets
  • Temperature Overlay and Thermal Comfort Overlay now support alternate color sets

Buildings


  • Timer Sensor's copy settings now copies elapsed time and whether it is in cycles mode or not
  • Ice Maker is now overheatable like other production buildings
  • Sweepy's Dock is now overheatable
  • When a Hammer strikes Automation Wire/Automation Ribbon, it will correctly read the length of the wire/ribbon now
  • Sauna no longer requires steam in pipes to operate, only that there is sufficient steam in storage
  • Liquid and Gas Reservoirs no longer round the amounts of their contents before testing logic levels. Fixes a bug where they would activate when they were "close" to the activation amount
  • Transit Tube corner animations have been made all the same length
  • Transit Tube corner animations play faster so that Duplicants maintain consistent speed
  • Ore Scrubber no longer requires chlorine in its pipe to work, only in its storage. It also shows a red status icon when it has insufficient mass in storage.
  • Skill Scrubber now has a higher priority class, which should help the dupes head there without ignoring it
  • Critter Feeder, Fish Feeder, and Lure are now Ranching Supply errands instead of Storage
  • Partial fix for Wind Tunnel requiring gas underneath to function
  • Outhouse now handles dirt correctly. Dirt is consumed per usage (13kg), Polluted Dirt output now includes Dirt used (6.7kg -> 19.7kg). Dirt is not destroyed on clean (it's dropped with the Polluted Dirt), and is not returned in full on deconstruct. A full supply of dirt is required to become usable after cleaning
  • Copy Settings correctly updates the flow rate for liquid and gas valves

Duplicants and Critters (and Robot)


  • Prevent fetch errands from putting items in storage that were never requested. This is a partial fix for "buildings with weird stuff inside them."
  • Sweepy now correctly starts and stops charging if the dock becomes powered/unpowered while Sweepy is trying to charge
  • CO2 puffs exhaled by Duplicants will no longer teleport their CO2 upwards when released inside a non-breathable space. Instead they will try to find a nearby CO2, breathable, or other gas cell to release into.
  • Fix Critter Feeder storage errand type to be Ranching Supply instead of Storage
  • Duplicants no longer emit CO2 puffs into a cell different than the one they were standing in. This prevents them from injecting CO2 into rooms that would be otherwise air-tight/unbreathable
  • Duplicant breath effects now match the actual mouth position and facing of the Duplicant. No more exhaling from the middle of the back!
  • Duplicants no longer regain "Mourning" status if there is a dead Duplicant when the game loads
  • Balloon Artists now have a status item during their Joy Reaction

Systems and Simulation


  • Fix partial melting/partial evaporation heat calculations. Energy used should be the energy required, not the difference of what's available
  • Fix solid flaking temperature deletion. Uses the actual energy required for the melt, as well as the SHC of the transition element
  • Fix gas temperature swapping heat loss
  • Fix bug where Auto Sweepers' storage was growing unbounded, but not delivering contents
  • Unfortunately this reverts the fix to the bug where sweepers drop their contents on load - our delivery system requires this, for the time being
  • The seed chance bonus from the Agriculture skill was only being applied at 1/100th strength. Now a 3% increased chance actually means a 3% increased chance. (This is on top of the base 10% chance any crop plant has of producing a seed)
  • Fix a case where "ghost bottles" would appear outside of buildings
  • Fix meteors depositing regolith on the wrong side of thin walls
  • Fixed the melting temperature of solid Methane
  • Duplicants and Robo-Miners should no longer infinitely dig. Please let us know if you see any new oddness with digging.

UI and Text


  • Resources panel should no longer flicker and possibly crash the game when resources change at low framerates
  • Fixed vertical wind tunnel description
  • Fixed Puft Prince description
  • Fixed the Arbor Tree incorrectly stating that it had a seed drop chance. Pips must be utilized to get extra Arbor Seeds
  • Significantly reduce wait time when a crash occurs with mods present
  • Conveyors show the proper names of contents, rather than always showing their element (e.g. Genetic Ooze)
  • Renamed the baby Pokeshell's molt to Small Pokeshell Molt. This makes it more clear in the various lists and screens where the molts can show up and fixes the functionality of the Conveyor Element Sensor
  • Fix the Vitamin Chews saying they have no effect, when their effect is, in fact, 0.5
  • Microchips and Micronutrient Fertilizer items will group into a single item when on the ground
  • Fix drag tools (i.e. pipes, cancel) not stopping when clicking near UI
  • Light overlay color is more vivid so it matches color choices of other overlays and is easier to read lower light-levels
  • When hovering over a Wire, its current load will only be colored "strained" if its potential load is higher than its max load
  • "Underway" text on starmap screen is now localizable
  • Duplicant age in Bio panel is now localizable
  • Duplicant age once again counts correctly.
  • Insulated pipes/vents are now blue in the Plumbing/Ventilation overlay, rather than orange, to differentiate them more from radiant pipes/vents
  • As well, duplicant "printed" cycle is correct instead of decreased by one.
  • Update strings for Chinese, Korean, and Russian


[ 2020-07-07 18:02:27 CET ] [ Original post ]



Oxygen Not Included
Klei Entertainment
  • Developer

  • Klei Entertainment
  • Publisher

  • 2019-07-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 169  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (112479 reviews)


  • Review Score

  • https://www.kleientertainment.com/games/oxygen-not-included
  • Website

  • https://store.steampowered.com/app/457140 
  • Steam Store

  • The Game includes VR Support



    NA Depot - Linux [1.15 G]NA Depot Expansion1 - Linux [1.96 G]

  • Public Linux depots

  • Oxygen Not Included - Spaced Out!
    Oxygen Not Included: The Frosty Planet Pack
  • Available DLCs

  • In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...

    Just make sure you don't forget to breathe.

    Build Extensive Bases and Discover What it Takes to Survive:


    Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.

    It’s Mind Over Matter with Stress Simulations:


    Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.

    Avoid Boiling with Thermodynamics:


    Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.

    Enhance Efficiency through Complex Gas and Liquid Simulations:


    Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.

    Take Charge with Power Grid Simulations


    Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.

    Always Keep Yourself Breathing:


    Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.

    Waste Nothing through Extreme Recycling


    Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.

    Explore Diverse, Procedurally Generated New Worlds:


    Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!

    MINIMAL SETUP
    • OS: Ubuntu 18.04
    • Processor: Dual Core 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
    • Storage: 2 GB available space
    GAMEBILLET

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    GAMERSGATE

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    0.75$ (92%)
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    1.13$ (92%)
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