Name | Oxygen Not Included | ||
Developer | Klei Entertainment | ||
Publisher | Klei Entertainment | ||
Tags | |||
Release | 2019-07-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  6068  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2742 | ||
Average playtime (last 2 weeks) | 95 | ||
Median playtime (forever) | 908 | ||
Median playtime (last 2 weeks) | 119 | ||
Public Linux depots | NA Depot - Linux [1.15 G] NA Depot Expansion1 - Linux [1.96 G] | ||
DLC | Oxygen Not Included - Spaced Out! |
Fixes
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A small hotfix for the February 2024 Quality of Life update.
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A small hotfix for the February 2024 Quality of Life update.
Fixes All versions
Modding
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Hi everyone, |
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Spaced Out! only
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Fixes
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Changes and Improvements
Fixes All versions
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This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.
Fixes All versions
Base game only
Spaced Out! only
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Fixes
Spaced Out! only
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[previewyoutube=wdA-TmYSTH4;full][/previewyoutube]
[h3]Summary[/h3] A new story trait! A new sandbox story trait placement tool! New blueprints! More nuanced Critter moods! New critter buildings! A new Storage Tile! And so much more. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported <>. Fifty updates later, and we're still loving every moment of this astronomical adventure. If you have <> or <>, let us know! We're so glad you're on this ride with usthe ONI universe wouldn't be the same without you. |
Changes and Improvements
Fixes All versions
Spaced Out! only
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[h3]Critter Improvements[/h3] Gas consumption for Pufts and Slicksters is now linked to their hunger levels: the hungrier they are, the more they'll consume. Hunger and other critter states are now explained in depth in the new Field Guide we've added to the database. Individual critter database entries also include additional information about specific space requirements and life span (formerly called Max Age). We've adjusted the idle behaviors for Gassy Moos, Pufts, Slicksters and Shine Bugs, so that they can now be wrangled. These crittersindeed, all critters except Beetascan now also be easily relocated using the Move To tool that we introduced in the June update! In addition, Spaced Out! players can move critters using the Critter Cargo Bay described in the next section. [h3]New Buildings[/h3] There's a new Critter Cargo Bay rocket module in the DLC! It's designed to transport furry (or slimy, gassy, scaly...) passengers between asteroids, one at a time. Critters will continue to age while they're in transit, but they won't lay eggs or get hungry until after they've been released. They also won't poopum, excrete resourceswhile they're in there. Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. [h3]UX and QoL Improvements[/h3] We're making things more searchable: there's a new search bar for finding specific elements in the storage filter side screen, and another one in the Supply Closet accompanied by a toggle that filters which Blueprints are displayed (all/owned/multiples owned). The Industrial Machinery buildings category has been reassessed, with some buildings added and others removeddetails in the patch notes. We added automation ports to the Plant Pulverizer in both versions of the game, and to the Manual Radbolt Generator in DLC, making it easier to "set it and forget it" so you can get on with the business of colony-building. [h3]Recycling Blueprints[/h3] We've been working on adding a recycling system to the Supply Closet so you can customize your Blueprint collection. If there are Blueprints (aka cosmetic skins) that you currently own but aren't super attached to, you can now recycle them into spools of Filament. Once you have enough Filament, you can use it to print a fresh copy of a Blueprint you're more excited about... including one of the 60 new ones we've added for this update! It's a work in progress, so let us know what you think. [h3]Summary[/h3] The Move To tool works on critters! There's a new Light Sensor for both games, and a DLC-only Critter Cargo Bay! It's easier to search for things in storage buildings and the Supply Closet! Blueprints can be recycled to print other Blueprints! If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Whether you were involved in public testing or are joining us for the full update, we're happy you're here!! We look forward to hearing about how these changes land for you and welcome bug reports here, or feedback and wacky ideas here. |
Small hotfix before the weekend.
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Just a small hotfix for some visual bugs.
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Fixes
Base Game Only
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Changes
Fixes
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Hi all,
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Hi friends, If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know. |
Small hotfix to official Russian translations.
Fixes
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A small hotfix to update official translations and fix some localizations bugs.
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Hi all, this fixes a couple of issues some OSX users were experiencing in the new update. We're still working on other fixes but wanted to get these ones out quickly.
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[h3]Spaced Out! Only[/h3]
[h3]Searchable Build Menu[/h3] There are a lot of buildings in ONI, so weve made it easier to find the one youre actually looking for. The build menus new search function pulls up any building whose name is typed into the search field, no matter which category its in. You can also search by subcategory (e.g. searching for Pipes will pull up all of the pipes in the game) or click on the new list-view icon in each category to browse the subcategories in that section. [h3]New Disconnect Tool[/h3] You can now sever the connection between pipes, wires, Transit Tubes and Conveyor Rails yourself, using the new Disconnect tool. That means your Duplicants can focus on more interesting tasksor spend more time at the water cooler, if youre feeling generous. [h3]Supply Closet [/h3] The next time youre in the Supply Closet, turn up the volume! Weve added new music and UI sound effects, so its more fun than ever to restyle Duplicant outfits and swap out blueprints. (Hint: the latest batch of blueprints includes whimsical new floating friends for Balloon Artists!) To claim your new ONI blueprints: Click on Supply Closet in the Main Menu, and hit the Check Shipments'' button. Thatll take you to the Klei Rewards webpage, which has two free mystery crates up for grabsyoure welcome to redeem both. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet. [h3]Summary[/h3] The build menu is now searchable and sorted into subcategories, theres a new way to cut conduits and connectors, the Supply Closet sounds are jammin, and weve squashed some bugs! You can share bug reports, feedback or ONI-themed philosophies about life here. We really appreciate your input. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Full patch notes on the official forums here. |
Hi everyone,
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Hi friends, just a few fixes in this small patch. Patch notes below.
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Hi friends,
Spaced Out! only
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Hi friends, this hotfix has a few fixes for the Sweet Dreams update. Patch notes below. |
Spaced Out! only
[h3]Summary[/h3] Weve added a new Story Trait system with two new story traits, a new Kitchen room and Spice Grinder building, and two new Plug Slug morphsalong with a bunch of other improvements and bug fixes. More info in the patch notes below. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch. Just keep in mind that its unsupported. Thanks for all of the feedback and suggestionskeep em coming! You can report bugs here. For the full patch notes, please see the post on our official forums. |
[h3]And then? [/h3] Bigger things like new starting biomes, richer world gen options, and even new sim systems are on the horizon too, but these take longer to develop, so no short-term promises. Another long-term goal were working on is a cosmetic skins system. Our skins system will be modeled on whats worked for Dont Starve Together, so anyone whos ever played DST will feel right at home. Were starting with some new decor, buildings, clothing and then we'll gather feedback and see what else youd like skinned. It may be a little odd to add cosmetic skins to a single-player game, but were hoping thisll let us keep making free content updates for everybody rather than DLC. [h3]Summary[/h3] Were planning to release several free updates per year, starting in October. Theyll include new content, performance and QoL improvements, and bug fixes. A new cosmetic skins system is also in the works for future updates. Thank you to everyone for your bug reports, feedback and forum posts! We read it all, so keep it coming. Were so excited to be blasting off in a new direction with such a stellar crew. |
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Hey folks,
Fixes All versions
Spaced Out!
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Hi friends, just a small hotfix today to address some issues in the Fast Friends update. Patch notes below.
[h3]Fixes[/h3] All versions
Spaced Out! only
510972
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Hey Everybody!
Basically, computers that have less memory available to run the game will now spend less time stuttering, leaving you free to focus on mopping up Duplicants little accidents. Win-win. [h3]Smoothing Things Out[/h3] Weve optimized the background behavior of several UI screens, which helps the game run more smoothly even when the UI isnt open. (This is one of those things youll feel rather than see.) Sneezes and snores also perform better! Thereve been a number of significant improvements to critter performance, toomost notably in the way they find food. [h3]Bug Fixes[/h3] Many bugs were squashed in the making of this update. We now have more reliable Critter sensors! Pacus dont get stuck in mixed-liquid tanks! Flying critters no longer get stuck in liquid! Duplicants won't get trapped in certain spaces anymore: theyre now able to climb down one tile and jump across a gap to escape. and lots more! [h3]New Content[/h3] Joining base game and Spaced Out! colonies today are four new Duplicantsthe first newcomers since the base game launch. They come with one fun new Overjoyed behavior, and one uh, slightly shrieky Stressed behavior. Youll also find four new Critter morphs, like a Cuddle Pip whose affectionate hugs boost egg incubation rates and soothe stressed-out Duplicants. The new Clothing Refashionator building upgrades Snazzy Suits into flashy new Primo Garb outfitsincluding the pink unitard of Ellies dreams. [h3]Summary[/h3] A ton of behind-the-scenes improvements mean faster, smoother gaming for everyone. Plus, a new building, new Duplicants, new Critter morphs, snazzier suits and of course, countless bug fixes, tuning, polishing and more! Huge thanks to everyone who helped us fine-tune things during the testing period. You can post feedback here, or report bugs and other suspiciously strange happenings here. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch. We hope you have as much fun with this update as we did! [hr][/hr] [h2]Hot Lava: Say hello to two new characters:[/h2] T. Rex and Venomess - two rocking reptilian members of Mutant Mayhem! A brand new Klei Created map, Roccos Arcade is a hotbed of hopping set in a retro-arcade pizza place. Of course with a new map and characters we have two new courses, and plenty of new collectables and accessories! https://store.steampowered.com/app/382560/Hot_Lava/ For more details on the Hot Lava update check out the patch notes! [hr][/hr] [h2]Don't Starve Together: [/h2]The enigmatic Corvus Goodfeather returns with a bunch of new prizes and three new games during the Midsummer Cawnival! https://store.steampowered.com/app/322330/Dont_Starve_Together/ For more details on the Don't Starve Together Update check out the patch notes! [hr][/hr] [h2]Introducing Klei Publishing![/h2] We have teamed up will a couple of great game studios to publish two new games coming in 2023! Check them out and don't forget to wishlist them on Steam and show them some love! [h2]Lab Rat [/h2] Chump Squad, the developer of Kine brings us Lab Rat. In this satirical adventure a metrics-obsessed AI will monitor, profile, and entertain you as you progress through over a hundred genre-bending puzzles.. Lab Rat even has a demo available now! More details on this game will come in future announcements. https://store.steampowered.com/app/1304610/Lab_Rat/ [hr][/hr] [h2]Mind Over Magic[/h2] Our friends at Sparkypants bring us Mind Over Magic. Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic. More details on this game will come in future announcements. https://store.steampowered.com/app/1270580/Mind_Over_Magic/ [hr][/hr] [h2]And announcing a new game from Klei coming soon![/h2] You will be able to check out the official teaser trailer for Rotwood during the PC Gaming Show on June 12th! [hr][/hr] [h2]Woah, that's a lot of stuff. [/h2] Thanks for checking out all of our games and for all your continued support. Have fun out there! |
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Hi everyone, this is just a small hotfix to update translations and address an issue in the world gen screen.
[h3]Fixes[/h3] All versions
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Hi friends,
Spaced Out! only
[h3]Fixes[/h3] All versions
[h3]Modding[/h3]
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Hi everyone,
[h3]Does this affect the Public Testing branch?[/h3] No. The Public Testing branch will still be updated with work-in-progress changes prior to an updates release. [h3]When is this happening?[/h3] When we ship our Klei Fest update (tentatively scheduled for sometime in May or June), well open a previous update branch to temporarily preserve the content from our February update. [h3]For mod developers: archived_versions[/h3] We introduced mod support for archived_versions a while back. This makes it possible to publish two or more mod versions in the same distributionthe game will dynamically load the correct one. Archived_versions are intended to allow mod developers to update their mods on one branch without breaking them on another. When an update goes live for everyone, it seamlessly transitions to using the updated version. Best practice: When updating a mod to support the live branch, we recommend that you include an archived version for the previous update branch so that anyone playing on that branch can continue using your mod. More info on the archived_versions folder here. [h3]For mod developers: Obsolete attribute and modding API[/h3] When we preserve old code to maintain mod support, well mark it using the Obsolete attribute. This indicates that this code may be removed in a future update. You should see warnings when compiling your mod. It recently came to light that building mods were not using ModUtil.AddBuildingToPlanScreen because it lacked the ability to insert it before or after a specific building. We added that functionality in a recent hotfix. While we cant promise to expand our modding API with every request, we encourage you to let us know in this thread if you feel that something is missing. [h3]Summary[/h3] Opting in to the previous update branch allows players to continue their games short-term, and our existing archived_versions system allows mod developers to maintain mod compatibility across both the previous update and live branches. Theres a chance well need to make adjustments to this new strategy as things develop, but well make sure to loop you in on any changes. We hope this will help make future updates easier to navigate for everyone! |
Hey friends,
Keep those bug reports, comments and suggestions coming! For full patch notes, see our post on the official forums. |
Hi everyone, just a small hotfix for some issues we've been seeing in the base game and Spaced Out!
[h2]Fixes[/h2] [h3]All versions[/h3]
[h3]Spaced Out! only[/h3]
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While the programmers concentrate on that, the art team is dreaming up an awesome new content updatefree for all players of both the base game and Spaced Out! Some of the ideas were exploring for this free content pack include quirky new Duplicants, new critter morphs, and fresh decor and recreation buildings, all designed to expand opportunities for expressive gameplay. Were aiming to get this out to you just before summer, in time for Klei Fest. [h2]What about a DLC2?[/h2] All we can say for now is that were actively investigating possible themes and directions for DLC2. (As soon as we can tell you more about that, we will!) [h2]Summary[/h2] Were hammering away on tech improvements and a free content update while we regroup and begin concepting ONIs exciting next chapter. This roadmap will be updated in the summer. We read everything you post to the forumswhether its praise, constructive feedback or genius new ways to turn bodily fluids into valuable resourcesso keep it up! It takes a colony to produce ONI. Thanks for being part of ours. |
Hey everyone,
Check out the full patch notes on the official forums to see all the other things weve fixed or polished. You can continue to report bugs here. Also: keep an eye out for our 2022 roadmap! It explains whats happening behind the scenes at ONI, and where things will be going for the next little while. Well link to that post here by the end of this week. |
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The Oxygen Not Included community celebrates the full release of the Spaced Out DLC! Get a guided tour of Twitch streamer LiveActionPixel's megabase, as he revamps his 1000+ cycle colony and shows off some of the new features. |
[previewyoutube=0zTzkQLMYHQ;full][/previewyoutube]
Your bug reports and feedback are welcome, as always; well still be working on updates and fixes post-launch. Then itll be time to start writing the next chapter of Oxygen Not Included A mission like this is only possible with a solid crew - thank you all SO MUCH for taking this ride with us! |
The awesome feedback and support from this community is whats gotten us to this point - thank you, all! See you all on Dec. 16th for the launch! For full patch notes, head over the official forums post here. |
[h3]Whats Next?[/h3] Once Spaced Out! has launched our next move is to...keep working on it. Theres always more to do, so we'll work on some post-launch updates for a while before moving on to the next new thing for Oxygen Not Included. Stay tuned! Thank you all so much for your help along the way. The communitys feedback and support is incredibly valuable, and the entire ONI team is grateful for the time you put into helping us get here. [h3]December 16th, here we come! [/h3] |
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Hi everyone,
[h2]Bugs[/h2] [h3]All Versions[/h3]
[h3]Spaced Out! Only[/h3] [h3]Worldgen[/h3]
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Hi friends,
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Hi everyone,
[h2]Fixes[/h2] [h3]Modding [/h3]
[h3]Spaced Out! Only[/h3]
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Hi everyone,
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Hello, just a small patch trying to fix an elusive bug, and update the main menu UI for the next update. Have a good weekend everyone!
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Hi everyone,
[h2]Fixes[/h2]
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Hello everyone!
[h2]Bug Fixes[/h2]
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Hello everyone!
[h2]Bug Fixes[/h2]
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[h2]Patch notes:[/h2]
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There may be some inconsistencies as a result of this, so if anything has broken, or any Spaced Out! weirdness snuck into the base game, please report it in the bug forums. Thanks! [h2]Spaced Out![/h2] As the Spaced Out! DLC gets closer to launching, we're continuing to focus on polish, bug fixes, and tying up loose ends. We're continuing to refine worldgen tuning, and have added a "Classic Forest Start" cluster to play on. Renewable regolith has landed back in the game on its own planetoid. There's lots of finalized animation and sound effects coming down the pipe, including new art and leak mechanics for nuclear waste barrels. We're also spending more time looking at performance and have some promising leads. Colony Imperatives are being added and revised. With new Monument parts, an Artifact Analysis Station, and a strange Gravitas device hanging out near the Temporal Tear, your Duplicants will have so many boxes to check off! (We also added a few new Spaced Out!-exclusive artifacts.) Thanks for sticking with us through this large technical challenge. If you notice anything that seems to be amiss between the two versions of the game, please report it as a bug! And as always, we'd love to hear any other feedback you have. Take care! |
Hi friends,
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Hello friends,
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Spaced Out! owners are now able to try this new version of the Base Game - just launch the game as usual and use the button in the main menu to toggle the DLC off. (You'll know it worked if your build number starts with "MD") Thanks for sticking with us through this large technical challenge. If you notice anything that seems to be amiss between the two versions of the game, please report it as a bug! And as always, we'd love to hear any other feedback you have. Take care! For a huge list of patch notes, head over to the official forums. |
Originally posted by Ipsquiggle on the official forums Additionally:
[h2]So what's new, anyways?[/h2] Here's the official Harmony update information. Here's the full list of patch notes (Reminder, we're on 2.0.4.0, catching up from 1.2.0.1). The full Harmony 2.0 documentation. [h2] In Conclusion[/h2] Please let me know if there are any gotchas or missing steps I should include in this post! A huge thanks to everyone in this community! I know from personal experience how much work it is to keep modding a game that is in active development, but the champions here nonetheless have made a workshop full of amazing mods! It's always exciting to browse through and see what's new, and to get the chance to play visions of the game that are different than our own. How cool is it that these things can co-exist side-by-side? So again, THANK-YOU! mod_info.yaml for Hamony changes can be found on the post on our official forums here. |
Hello everyone! Today's Spaced Out patch includes a few fixes, including a crash on the Diagnostics screen that people were running into. Have a great week!
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[h3]Changes and Improvements[/h3]
[h3]Bug Fixes[/h3]
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Hey Everybody! |
Hi friends!
[h2]Fixes[/h2]
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[h2]Changes and Improvements[/h2]
[h2]Sound[/h2]
[h2]Bug Fixes[/h2]
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Hello all! There were some issues with this morning's update related to the large strings unification. Here's a patch to iron out all the crashes we've discovered. Please let us know in the bug forums if you find any others!
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Hi everyone! We're made lots of fixes to worldgen to further prevent temperature leakage between biomes, as well as some POI fixes. Thanks for all your feedback and examples!
[h2]Fixes[/h2]
[h2]Other[/h2]
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[h3]Solar Panel Module [/h3]
[h3]Rocketry Improvements[/h3]
[h3]Improved Moo Asteroid[/h3]
There are a lot more patch notes where that came from. For more details check out the official post over here: |
Hello everyone, in conjunction with today's Spaced Out! update, here's a patch for the base version of the game to fix a few issues. Take care! |
[h2]Changes and Updates[/h2]
[h2]Fixes[/h2]
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Hi friends! We've got an update with a fix to the reactors! It's been really fun watching them blow up, but this will make them blow up a little more predictably. Let us know if you find any other issues, and enjoy!
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Hey all! Along side the Totaly Rad Update for Spaced Out! we've got some fixes for the base game of Oxygen Not Included:
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[h2]Beeeeeeeees![/h2]
[h2]Buildings for producing and harnessing radioactive particles[/h2]
[h2]Dupe vulnerability and protection[/h2]
[h2]And including[/h2]
Changes and Fixes [h2]Duplicants[/h2]
[h2]Critters[/h2]
[h2]UI[/h2]
[h2]Strings[/h2]
[h2]Rocketry[/h2]
[h2]WorldGen[/h2]
[h2]Mods[/h2]
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Hello, here's a patch for the live version of Spaced Out! with a crash fix and a fix for mysterious energy creation that's been around since Spaced Out! went into Early Access. Enjoy!
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Hi friends!
[h2]Fixes[/h2]
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Worldgen
Fixes
Strings
Animations
Sound
Other
Mods
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Hey all,
Mods
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Worldgen
Strings
Animations
Sound
Other
For more info, please see the post on our official forums. |
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Welcome back everyone and happy new year! We hope you had good, relaxing holidays. We've got two exciting pieces of news for you today!
Mods
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Hi everyone! Here's a few final bugfixes for the year. Happy holidays and see you next year!
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Hello all,
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Changes and Fixes:
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Hello all!
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Hey everyone, what a whirlwind it is to launch something, let me tell you! We just wanted to get this one fix out right away because it fixes a worldgen issue. (Another fix snuck in too!)
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[h2]Future Plans (Not Ready Yet!)[/h2] Spaced Out is still in development. We've got a solid foundation with features listed above, and here's some planned systems and improvements that will be coming in the following months. You will not find these in Spaced Out just yet:
[h2]Early Access Timelines and Release[/h2] As always, we're dedicated to making a great game and not rushing things out the door, and we want to make sure that you all have a chance to help with the development of this game. We're developing Spaced Out in Early Access, as we did with the Oxygen Not Included base game. We'll be putting out regular updates to add additional content to the DLC and working towards its release. We will be releasing a new roadmap shortly after Early Access launch once we gather initial feedback from players. [h2]FAQ[/h2] [h3]Any support for Mac / Linux?[/h3] Yes, Mac and Linux are supported, though if you encounter any issues please let us know in the bug forums! [h3]What do I do if I find a bug or crash?[/h3] For crashes you can send us a message using the in-game crash reporter. Bugs can be posted in the bug forums, and are most helpful when they include a log. The sooner you let us know about an issue, the sooner we can fix it for you and get the game working again! [h3]Can I load up an existing base game save in Spaced Out?[/h3] No, saves from the DLC and base game are not compatible with each other. You will need to start a new colony when you begin Spaced Out, and wont be able to load any colonies played in Spaced Out back in the base game. [h3]What if I want to go back to the base game?[/h3] You can manage the DLC using your Steam library the same as other games, or use the toggle in the corner of the main menu. Note that the DLC is not enabled by default because it is still in early access. Mods are disabled in the DLC but will still be available in the base game while you are participating in the Early Access. |
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[h2]Buildings[/h2]
[h2] Systems and Simulation[/h2]
[h2] UI and Text[/h2]
[h2] Performance[/h2]
[h2]Filesystem and Backend[/h2]
A note for Mac users who were on the preview branch: Some people have reported issues switching back to the "default" branch of the game, where MacOS says "The application OxygenNotIncluded.app can't be opened." If this happens, you'll have to uninstall and re-install the game through Steam. If that doesn't fix it, please try the fix in this bug report. |
Hello everyone! Just a small patch before the weekend to fix a couple crashes. Have a good one!
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[h2]Buildings[/h2]
[h2]Duplicants and Critters (and Robot)[/h2]
[h2]Systems and Simulation[/h2]
[h2]UI and Text[/h2]
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We're also adding other bits of content, new buildings, traits, and more, to keep expanding on the ONI experience! Keeping performance steady as we add these new features, and trying to improve on it where possible, continues to be a high priority for us while developing this DLC. [h2]What about Vanilla?[/h2] The base game, which you currently own, will also see a large update when the DLC is released! Bug fixes, UI improvements, balance and tuning improvements, and base-game content updates will be synchronized across all versions of the game. So even if you choose not to play with the DLC, we're working to improve your experience as well! [h2]Timeline[/h2] We're going to get the DLC into your rubber-gloved-hands some time this year. The fallout from Covid19 has really altered our estimates and shifted our priorities, so we're not going to make a more specific promise than that. As we get closer to the big moment, we'll be sure to give you more updates! [h2]In Summary[/h2] Most of the team has been hard at work staying safe and developing the new DLC, even while we've continued to fix issues and performance on the released version of the game. We are adding new fundamental systems so we're taking the time to make sure we get them right, and especially working to integrate them well into the existing gameplay for all players to enjoy. We're as excited as you are to be playing the game with these new features in it, and can't wait until it's complete! Thank you from the bottom of our cardiovascular systems for all your support, suggestions, encouragement and enthusiasm, which has got us this far. Onward! |
Originally posted on the official forums by Ipsquiggle.
[h2]Fixes[/h2]
[h2]Optimizations[/h2]
[h2]Modding[/h2]
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Fix a crash where animations could be invalid when a Duplicant finished working at a building |
Originally posted by Ipsquiggle on the official forums.
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[previewyoutube=D9N3CRrrkfE;full][/previewyoutube]
Fixes Buildings
Duplicants
Critters
UI
Audio
Strings
Frontend and Backend
Simulation
Performance
Modding
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[h3]Hotfix 394232 (2/11/2020)[/h3]
[h3]Hotfix 394616 (2/13/2020)[/h3]
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Originally posted by Ipsquiggle on the official forums. |
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Originally posted on our forums here. |
Hello friends! We've got a patch to fix a number of bugs that came up over the holidays. As well, we've made the game fully compatible with MacOS Catalina. Thanks as always to those who played the game on the testing branch -- this was a bit of a gnarly one -- and we appreciate your bug reports and feedback!
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With Meep's Mandatory Recreation Pack - we expect that you all have plenty of time to chill out and relax, right? Nothing to stress about. Everything is going to be O.K.. |
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Save 33% on Oxygen Not Included as part of this week's Weekend Deal*! |
[previewyoutube=1X8SuGif6LM;full][/previewyoutube]
New Buildings
Changes
Misc
Performance
UI
Logging/Crash Reporter
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Visuals
Database and UI
General
Worldgen
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Oxygen Not Included is Now Available on Steam and is 33% off!* |
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For us, launch means that the main features of the game are complete and we feel the general public can enjoy the game. Rest assured, we will continue to be working on the game post-launch. After July 30, we will continue with bug fixes and balance changes; we also have more content we want to explore with the game in the future, and we will let people know more about our plans when the time comes. Thank you everyone for staying with us the past two years, and I look forward to continuing the journey with you! |
Originally posted by Bigfoot on the official forums |
Save 25% on Oxygen Not Included during this week's Midweek Madness*! |
Jobs/Skills Overhaul
Major Building Changes
New Integrated Mods System
For the full patch notes, please view the full update page! HOTFIX - 326830
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Originally posted on the official forums |
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official forums by Ipsquiggle |
And A LOT more For a full list of patch notes, please visit the official forums. HOTFIX - 299790
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Expanded Space Destinations with rare materials
New surface-dwelling creature
Advanced material fabrication pushes the limits of physics
Jet Suits enable extreme Duplicant mobility
Revised late-game research
Rocketry automation allows for larger, more dynamic spaceports
And more!
What's Next? As mentioned in the previous update, we will be shifting gears for the next while. Please read the Updated Roadmap for full details and discussion! Thank you to everyone who participating in our open testing branch, we hope you enjoy your improved journeys to space! As always you can head over to the official forums for full update notes and info. https://forums.kleientertainment.com/forums/forum/137-oxygen-not-included-latest-content-update/ HOTFIX 290261
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What's Next? We feel the rocketry upgrade content has opened the door to further space industry related content. We’re looking forward to expanding that stage of the game further. We intend to expand the space industry content and systems in the next update. We’re also getting close to completing the pre-launch features we planned in last year’s roadmap. We feel it’s approaching time to shift our focus to polish, usability, and content backfill. There is plenty of work to be done in those categories. You can read more about that in this announcement. For full patch notes and more info, head over to the official forums: https://forums.kleientertainment.com/forums/topic/95248-rocketry-upgrade-now-available-284571/ [GAME UPDATE] 285039 - 9/10/2018
[GAME UPDATE] 284634 - 9/6/2018
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Scheduling and Personal Time As part of their new self-awareness, Duplicants have become concerned about about their Morale. Just because they're buried under miles of rock and slime (and half of them have embarrassing GI problems) doesn't mean they can't be happy! Key Features
And More!
We'd like to thank everyone who participated in the Expressive Upgrade Test Branch, submitted your crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game. Now go take a break! For more info, head over to the official forums: [GAME HOTFIX] 280450 - 8/2/2018
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[GAME HOTFIX] 279899 - 7/30/2018
[GAME HOTFIX] 279738 - 7/27/2018
[GAME HOTFIX] 279674 - 7/27/2018
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Critter Additions Like a swarm of Shine Bugs, the ranching opportunities continue to expand with new buildings and improvements. Key Features
And More! We'd like to thank everyone who participated in the Cosmic Upgrade Test Branch, submitted your crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game. Enjoy your time in space! For more info, head over to the official forums: https://forums.kleientertainment.com/topic/91887-game-update-273433/ [GAME HOTFIX] 275206 - 6/27/2018
[GAME HOTFIX] 274778 - 6/22/2018
[GAME HOTFIX] 274564 - 6/21/2018
[GAME HOTFIX] 274307 - 6/20/2018
[GAME HOTFIX] 274136 - 6/19/2018
[GAME HOTFIX] 273961 - 6/18/2018
[GAME HOTFIX] 273908 - 6/18/2018
[GAME HOTFIX] 273742 - 6/15/2018
[GAME HOTFIX] 273690 - 6/15/2018
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[Game Update] - 265752
Hotfix 269773
Sorry about that everybody. Should be fixed now. |
Sandbox Mode Become the master of space and physics! Use the new sandbox tools to create a world of your own making, or tweak your existing colonies to perfection in this all-new mode. Manipulate elements and temperatures, place buildings free of cost, or add any creature, plant, or geyser to the world whenever and wherever you like. Key Features
And More!
Finally, we'd like to say a big thank-you to everyone who played the Ranching Mark II Upgrade Preview, submitted your crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game. We hope you enjoy Ranching Mark II! [HOTFIX] 269334 - 5/23/2018
[HOTFIX] 267379 - 5/7/2018
[HOTFIX] 266962 - 5/4/2018
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Check the patch notes for the most up-to-date changes! That's it! We hope you'll enjoy this preview of what's to come, and thank-you for your help testing out the new Upgrade! For more details on joining the preview branch, check out the official post. [BETA PREVIEW HOTFIX] 264383 - 4/19/2018
[BETA PREVIEW HOTFIX] 265004 - 4/19/2018
[BETA PREVIEW HOTFIX] 265069 - 4/20/2018
[BETA PREVIEW HOTFIX] 265092 - 4/20/2018
[BETA PREVIEW HOTFIX] 265257 - 4/23/2018
[BETA PREVIEW HOTFIX] 265438 - 4/24/2018
[BETA PREVIEW HOTFIX] 265550 - 4/24/2018
[BETA PREVIEW HOTFIX] 265646 - 4/25/2018
[BETA PREVIEW HOTFIX] 265689 - 4/25/2018
[BETA PREVIEW HOTFIX] 265724 - 4/25/2018
[BETA PREVIEW HOTFIX] 265826 - 4/26/2018
[BETA PREVIEW HOTFIX] 266019 - 4/27/2018
[BETA PREVIEW HOTFIX] 266094 - 4/27/2018
[BETA PREVIEW HOTFIX] 266340 - 5/1/2018
[BETA PREVIEW HOTFIX] 266385- 5/1/2018
[BETA PREVIEW HOTFIX] 266516 - 5/2/2018
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[BETA PREVIEW HOTFIX] 266638 - 5/2/2018
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And More!
Finally, we'd like to say a big thank-you to everyone who played the Ranching Mark I Upgrade Preview, submitted crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game. We hope you enjoy Ranching Mark I! [Game Hotfix] 260921 - 3/22/2018
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Info Database screen Errand Priorities screen New geyser types Check the patch notes for the most up-to-date changes! For more information and instructions on how to access the preview build check out the post on the official forums: https://forums.kleientertainment.com/topic/88444-ranching-upgrade-mark-i-preview-now-available-258691 HOTFIX - 258798
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Expanded Automation Building on existing Automation systems within the game, new buildings and overlays have been added to give you more control over daily colony operations and the breadth of automatable tasks within your base. With the all new Conveyor System, you can deliver ore and solid objects around your colony, put items away in storage, and sweep up floor debris, all without your Duplicants lifting a finger. Key Features
And More
What about Priorities? During the Occupational Upgrade's public preview, we experimented with a new priority system. After seeing the changes in all the different scenarios we saw in testing, we weren't happy with the results so we rolled back to the existing priority system. An easier and less fiddly solution to having Duplicants operate your base in the way you want is still an important goal for us, however we believe we can do better so we will tackle this problem in future updates. Finally, we'd like to say thank-you to everyone who played the Occupational Upgrade Preview, submitted crash and bug reports, and gave your feedback in our Suggestions Forum. It's a major help to hear your thoughts and opinions, so once again - thanks! We hope you'll all enjoy the new Occupational Upgrade. Now back to work! |
Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update.
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Check the patch notes for the most up-to-date changes! For more details on joining the preview branch, check out the official post |
Frequently Asked Questions [b]What are the system requirements?[/b] Specs are likely to change, but currently these are the requirements we have. It is highly recommended that you do not purchase if you aren't over this spec as we may have to raise the spec in the future.
How often can we expect new updates while you're in Early Access? All new content is being released as part of our regular game Upgrades every six weeks. Check the update timer in the main menu to see how long to go until the next update! Is there OSX support for this game? Yes! What about Linux? Also yes! What about other platforms(consoles/mobile)? There are no plans to support any other platforms at this time. I found a bug/have a suggestion. What should I do? Come let us know about it on the forums! Will there be multiplayer? There are currently no plans to add multiplayer. Our 6 week Upgrade schedule will resume in the New Year, and our next update after the Tubular Upgrade will land on February 8th. Thank you again for supporting our game, and happy holidays from everyone at Klei! View full update |
Originally posted by Ipsquiggle on the official Klei Forums:
Check the patch notes for the most up-to-date changes! What is open testing? "Open testing" means players get to test drive new content early and give us feedback and suggestions before it goes live. Because this is a preview of the upgrade being released on December 14th, it's pretty likely you'll encounter bugs or crashes while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing the preview. Please also be aware that once a save is loaded in the Tubular Upgrade preview, it cannot be reopened again in the Automation Upgrade or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Tubular Upgrade releases in full on December 14th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to test the Tubular Upgrade preview, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? Just switch your branch on Steam using the instructions below:
Also, for Linux users, don't forget to check out the Oxygen Not Included Early Access, now available on Linux! Happy holidays! |
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Refinement A new mid-tier family of construction materials has been added between raw resources and plastics, allowing you to use refining techniques to purifying your metals into more efficient refined metals. These refined metals can be used to construct new buildings, or to create improved versions of existing buildings, such as wires and tiles to upgrade your infrastructure colonywide. Key Features
And More
Tweaks
For more details and information, see the official forum post. [E N D O F A U T O M A T E D M E S S A G E] [Game Update] 243104 - 11/22/2017
[Game Update] 243285 - 11/23/2017
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Save up to 75% on select Klei Entertainment titles as part of the their Publisher Weekend*! |
Check the patch notes for the most up-to-date changes! Check out the post on the official forums for more details: https://forums.kleientertainment.com/topic/83684-automation-upgrade-preview-available How do I play the open testing build? Just switch your branch on Steam using the instructions below:
That's it! We hope you'll enjoy this preview of what's to come, and thank-you for your help testing out the new Upgrade! |
Check the patch notes for the most up-to-date changes! Check out the post on the official forums for more details: https://forums.kleientertainment.com/topic/83684-automation-upgrade-preview-available How do I play the open testing build? Just switch your branch on Steam using the instructions below:
That's it! We hope you'll enjoy this preview of what's to come, and thank-you for your help testing out the new Upgrade! |
Suits Suits are heavy-duty hazard gear designed to keep your Duplicants breathing in any environment. With these new additions, you control when and where Duplicants must wear protective suits as they go about their work and keep your base running. Key Features
And More
A big thank-you to those of you who joined in on the Oil Upgrade Open Testing - your reports, feedback and contributions mean a lot to us and we really appreciate you lending us your time to test the game. Enjoy your time with the Oil Upgrade, and we'll see you in space! HOTFIX 236191
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What is open testing? "Open testing" means players get to test drive new content early and give us feedback and suggestions before it goes live. Because this is a preview of the upgrade being released on October 5th, it's pretty likely you'll encounter bugs or crashes while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing the preview. Please also be aware that once a save is loaded in the Oil preview, it cannot be reopened again in the Outbreak Upgrade or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until Oil releases in full on October 5th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to test the Oil Upgrade preview, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? Just switch your branch on Steam using the instructions here. Look for the branch "oil_upgrade_preview". This branch does not require a password. That's it! We hope you'll enjoy this preview of what's to come, and thank-you for your help testing out the new Upgrade! |
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HOTFIX - 232512 (9/14/2017)
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Originally posted by Bigfoot on the official forums. |
HOTFIX - 230587 (8/30/2017)
HOTFIX - 230365 (8/29/2017) OU-230365
HOTFIX - 230103 (8/28/2017) The following changes were made to make the beginning of the game easier to deal with disease, while keeping disease management a factor in later stages:
Bugfixes:
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HOTFIX - 229982 (8/25/2017)
We are also noticing that many players are experiencing disease much earlier than we expected. We are investigating this and will be putting out a hotfix next week to address this. We also hear the feedback that players would like to see more depth in the interactions of systems in the game, instead of simply more obstacles. We've been working hard on the base systems, and starting with the next update we will be focused on more depth within these systems. Thanks again for your support! HOTFIX - 230032 (8/26/2017) CHANGE LIST
Game Hotfix OU-230042 Update Information:
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Disease Oxygen Not Included has received an all new disease system, complete with new illnesses, attributes, overlays and more. These additions should make disease a challenging obstacle for Duplicants to overcome as they try to maintain the strength of their immune systems in a world teeming with disease. Key Features
And More
As always we'd like to extend a big thank-you to our closed testing players, whose feedback continues to be invaluable as we continue the development process and integrate new content into the game. We hope you'll enjoy your time with Outbreak! Please remember to cover your mouth when you cough. |
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If you missed our latest dev cast on Twitch, be sure to check out our preview of the upcoming OUTBREAK UPGRADE for Oxygen Not Included. |
If you missed our latest Rhymes with Play Dev Cast stream on Twitch, you can check out the video-on-demand replay now! |
[Game Update] HOTFIX - 219035 (06/05/2017)
Hotfix 219330 - 06/12/2017
Hotfix 2197840 - 06/12/2017
Hotfix 220294 - 06/19/2017
Hotfix 220993 - 06/22/2017
Hotfix 221295 - 06/26/2017
Hotfix 221697 - 06/28/2017
Hotfix AU-221865 - 06/29/2017
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[Game Update] HOTFIX - 218235 (05/29/2017)
Recent Hotfixes Hotfix 217529
Hotfix 217565
Hotfix 217794
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