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Spaced Out! - A Totally Rad Update


Hello friends! The Radiation System is coming out of testing today and is now available for everyone in the Spaced Out! early access! This update introduces the new system and adds basic radiation/nuclear content, with more to follow in the coming updates. There's a lot of new content already in today's Spaced Out! release, mainly focused around a core loop of converting raw uranium into useful radiation via the Research Reactor, and subsequently capturing that energy using the Radbolt conduit system. This will be the foundation of new infrastructure and systems throughout your bases relying on powerful, yet dangerous, radioactive elements. As with every system in ONI, we want Radiation to be fundamentally connected to other systems across the entire game, so we've got lots of new parts to make and iterating to do before it's ready. We'll be rolling these pieces out to testing as they come together, and at this time were expecting the system to be broadly realized over the next two updates. We're really excited to finally get this out to you. We know it's been teased for a (very) long time, and we've wanted to do it internally for even longer, so we feel this is a big moment for development. Check it out and let us know what you think, post along any bugs you find, and as always, thank you so much for being on this journey with us! What's New and Improved?

Features


New radiation system


  • Radiation overlay
  • Mineable uranium element
  • New radiation sources including Cosmic radiation, radioactive Wheezeworts, and radioactive Shinebugs
  • Atomic Research Points added to tech tree
  • Added "Radiation Balance" line item to Duplicant's condition panel

Beeeeeeeees!


  • New "Beeta" and "Beetiny" critters will refine natural uranium ore
  • Beeta Hives can be harvests for uranium by Duplicants

Buildings for producing and harnessing radioactive particles


  • Centrifuge building refines uranium
  • Research Reactor building produces radiation
  • Radbolt Generator and Radbolt Redirector harness radiation to produce high-energy Radbolts
  • Atomic Collider research station turns Radbolts into tech
  • Decontamination shower cleanses both suited Duplicants and their carried items

Dupe vulnerability and protection


  • Fallout germ poses ongoing hazard
  • Lead Suits and Checkpoints provide shielding from radiation
  • Decontamination Shower cleanses Dupes and their cargo
  • Radiation Sickness can afflict exposed Duplicants
  • Basic Rad Pill to deal with absorbed radiation

And including


  • Radiation Sensor for automation
  • Orbital Research Station and Space Research Points added to tech tree

Changes and Fixes


Duplicants


  • Fixed crashes when deconstructing a door while a Duplicant is passing through
  • Fixed Printing Pod crash when trying to generate a Duplicant with an invalid trait combination
  • Dupes can no longer sanitize a suit using a sink or wash basin

Critters


  • Resin Rooster art completed
  • Fixed bug in flying critter death animation sound playback
  • Adjusted temperature ranges the Saturn Critter Trap and Tranquil Toes plants are comfortable at
  • Hatch falling animation revisions
  • Fixed Hatches floating in the air after being wrangled while burrowed
  • Saturn Critter Trap can only trap when in the open state, this will prevent it from trapping critters when wilting etc.
  • The "Elderly" status item is now added when a creature has less than 10% of its lifespan remaining instead of a hard coded 5 cycles

UI


  • Remove Unity splash screen
  • Fixed a bug that caused sidescreen titles to not update if you clicked from one building with a sidescreen to another
  • Fixed missing drag tool width/height/area labels
  • Fix rocket paths and names and progress bars sometimes being rotated around funny
  • Fix cases where a "new world detected!" message would not appear, notably when a rocket with a Cartographic Module revealed a world
  • Updated ui art for the Conductive Wire Bridge

Strings


  • Swapping out many placeholder strings, editing existing strings
  • Fixed long "Colony lacks skill" string
  • Added missing strings for Resin Rooster
  • Fixed incorrect Fullerene text link
  • Updated Korean and Chinese translations

Rocketry


  • Tweaked bubble animation on Small Oxidizer Tank
  • Art polish on the Basic Nosecone
  • Landers can now only be placed in appropriate locations (on the surface) and only on worlds they're being deployed on
  • Got rid of the launching fx that was showing up in the under-construction Sugar Engine
  • Fix crash if a rocket with a Cartographic Module had a (?) as its destination
  • Telescope indicators once again show on the starmap
  • Fixed colour issue on liquid oxidizer tank
  • Fixed art bugs on Liquid Oxidizer Tank

WorldGen


  • Hooked up new backwall artwork for Moo Moonlet biome. Only present in new saves
  • Improved robustness of some guaranteed worldgen rules to address a number of worldgen failures
  • Hooked up correct Lead artwork
  • Improved worldgen rules for generating the core of the Water Asteroid to fix some worldgen failures

Mods


  • Research point constants were renamed in code for clarity


[ 2021-03-11 18:48:56 CET ] [ Original post ]



Oxygen Not Included
Klei Entertainment
  • Developer

  • Klei Entertainment
  • Publisher

  • 2019-07-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 169  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (112479 reviews)


  • Review Score

  • https://www.kleientertainment.com/games/oxygen-not-included
  • Website

  • https://store.steampowered.com/app/457140 
  • Steam Store

  • The Game includes VR Support



    NA Depot - Linux [1.15 G]NA Depot Expansion1 - Linux [1.96 G]

  • Public Linux depots

  • Oxygen Not Included - Spaced Out!
    Oxygen Not Included: The Frosty Planet Pack
  • Available DLCs

  • In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...

    Just make sure you don't forget to breathe.

    Build Extensive Bases and Discover What it Takes to Survive:


    Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.

    It’s Mind Over Matter with Stress Simulations:


    Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.

    Avoid Boiling with Thermodynamics:


    Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.

    Enhance Efficiency through Complex Gas and Liquid Simulations:


    Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.

    Take Charge with Power Grid Simulations


    Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.

    Always Keep Yourself Breathing:


    Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.

    Waste Nothing through Extreme Recycling


    Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.

    Explore Diverse, Procedurally Generated New Worlds:


    Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!

    MINIMAL SETUP
    • OS: Ubuntu 18.04
    • Processor: Dual Core 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
    • Storage: 2 GB available space
    GAMEBILLET

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