[Game Update] Spaced Out! - Rad New Worlds
Weve added a new series of clusters and asteroids that lean heavily into Spaced Out! mechanics. The starting asteroid in these clusters is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking. These have varying degrees of difficulty, but are generally meant to be harder starts for players looking for a challenge.
Weve also added two new buildings to the Radiation category of the build menu. The Radiation Lamp emits a constant and predictable cone of radiation as it consumes the uranium ore supplied to it. The second building is the Manual Radbolt Generator, which produces a small but reliable amount of Radbolts with no electrical power required. Now, a little Uranium Ore and some Duplicant labour are all that is needed to get your Materials Science Research operation underway. Additionally, weve greatly reduced the rate at which Radbolts decay while traveling. It is now possible to send Radbolts a significantly further distance than before.
Weve made some changes to how Cosmic Research is conducted. Firstly, weve renamed it Data Analysis Research and its now generated by processing Data Banks at the Virtual Planetarium. Data Banks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.
In the last few weeks weve been gradually shifting our focus away from features and content and towards bugs and polish. Our intention is to continue this trend: fewer new features, more fixes! Were thinking keenly about the path to launching Spaced Out! out of early access and so we believe its time to focus on getting the experience as stable and smooth as it needs to be for release. The team is very grateful for all the testing, feedback, and commentary the community has given us so far. Please keep it up! We appreciate any help in getting Spaced Out! to full release - and beyond! Full patch notes on the official forums. Please continue to report bugs here.
[ 2021-10-28 18:08:45 CET ] [ Original post ]
Hello everyone!
Today we have an adventurous new update for Oxygen Not Included: Spaced Out!
The Rad New Worlds update is focused on adding several new starting world options, making research more accessible, and filling some gaps in the radiation and nuclear gameplay. Weve also been focused on fixing bugs and finding opportunities to polish the game. More on that point below...
New Worlds
Weve added a new series of clusters and asteroids that lean heavily into Spaced Out! mechanics. The starting asteroid in these clusters is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking. These have varying degrees of difficulty, but are generally meant to be harder starts for players looking for a challenge.
Radiation and Nuclear
Weve also added two new buildings to the Radiation category of the build menu. The Radiation Lamp emits a constant and predictable cone of radiation as it consumes the uranium ore supplied to it. The second building is the Manual Radbolt Generator, which produces a small but reliable amount of Radbolts with no electrical power required. Now, a little Uranium Ore and some Duplicant labour are all that is needed to get your Materials Science Research operation underway. Additionally, weve greatly reduced the rate at which Radbolts decay while traveling. It is now possible to send Radbolts a significantly further distance than before.
Research Changes
Weve made some changes to how Cosmic Research is conducted. Firstly, weve renamed it Data Analysis Research and its now generated by processing Data Banks at the Virtual Planetarium. Data Banks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.
Roadmap
In the last few weeks weve been gradually shifting our focus away from features and content and towards bugs and polish. Our intention is to continue this trend: fewer new features, more fixes! Were thinking keenly about the path to launching Spaced Out! out of early access and so we believe its time to focus on getting the experience as stable and smooth as it needs to be for release. The team is very grateful for all the testing, feedback, and commentary the community has given us so far. Please keep it up! We appreciate any help in getting Spaced Out! to full release - and beyond! Full patch notes on the official forums. Please continue to report bugs here.
Oxygen Not Included
Klei Entertainment
Klei Entertainment
2019-07-30
Simulation Singleplayer
Game News Posts 169
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(112479 reviews)
https://www.kleientertainment.com/games/oxygen-not-included
https://store.steampowered.com/app/457140 
The Game includes VR Support
NA Depot - Linux [1.15 G]NA Depot Expansion1 - Linux [1.96 G]
Oxygen Not Included - Spaced Out!
Oxygen Not Included: The Frosty Planet Pack
In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving...
Just make sure you don't forget to breathe.Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.Take Charge with Power Grid Simulations
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.Waste Nothing through Extreme Recycling
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
Just make sure you don't forget to breathe.
Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Take Charge with Power Grid Simulations
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Dual Core 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
- Storage: 2 GB available space
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