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Version 72 Patchnotes
[ 2017-08-11 06:43:57 CET ] [ Original post ]
This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!
Attrition: Tactical Fronts - Version 72 Changelog
FIXED
- Artillery: Counter attack animation now plays properly.
- Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move.
IMPROVED
- Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed)
- Campaign Map: Pins for latest missions also have decoration to highlight their importance.
- Campaign Map: Losing/resigning a mission no longer unlocks the next mission.
- Player Profile: Badge and XP bar art has been redone.
- Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu.
- Lots of little, general polish and adjustments, especially on the menu scenes.
ADDED
- Victory and Defeat fanfare music now plays at end of game.
- Vehicles now rumble with engine vibration.
- Player Profile now displays player level and XP/progress to next level, and added polish to level up sequence.
- Added coffee cups to Campaign Map!
[ 2017-08-11 06:43:57 CET ] [ Original post ]
Version 72 Patchnotes
[ 2017-08-11 06:43:57 CET ] [ Original post ]
This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!
Attrition: Tactical Fronts - Version 72 Changelog
FIXED
- Artillery: Counter attack animation now plays properly.
- Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move.
IMPROVED
- Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed)
- Campaign Map: Pins for latest missions also have decoration to highlight their importance.
- Campaign Map: Losing/resigning a mission no longer unlocks the next mission.
- Player Profile: Badge and XP bar art has been redone.
- Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu.
- Lots of little, general polish and adjustments, especially on the menu scenes.
ADDED
- Victory and Defeat fanfare music now plays at end of game.
- Vehicles now rumble with engine vibration.
- Player Profile now displays player level and XP/progress to next level, and added polish to level up sequence.
- Added coffee cups to Campaign Map!
[ 2017-08-11 06:43:57 CET ] [ Original post ]
Attrition: Tactical Fronts
Cardboard Keep
Developer
Cardboard Keep
Publisher
2018-03-06
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Mixed
(22 reviews)
The Game includes VR Support
Public Linux Depots:
- Attrition: Tactical Fronts Linux [334.92 M]
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own challenges and share maps with friends
- 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
MINIMAL SETUP
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-coreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
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