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Version 72 Patchnotes

This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!

Attrition: Tactical Fronts - Version 72 Changelog


FIXED


  • Artillery: Counter attack animation now plays properly.
  • Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move.

IMPROVED


  • Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed)
  • Campaign Map: Pins for latest missions also have decoration to highlight their importance.
  • Campaign Map: Losing/resigning a mission no longer unlocks the next mission.
  • Player Profile: Badge and XP bar art has been redone.
  • Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu.
  • Lots of little, general polish and adjustments, especially on the menu scenes.

ADDED


  • Victory and Defeat fanfare music now plays at end of game.
  • Vehicles now rumble with engine vibration.
  • Player Profile now displays player level and XP/progress to next level, and added polish to level up sequence.
  • Added coffee cups to Campaign Map!


[ 2017-08-11 06:43:57 CET ] [ Original post ]

Version 72 Patchnotes

This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!

Attrition: Tactical Fronts - Version 72 Changelog


FIXED


  • Artillery: Counter attack animation now plays properly.
  • Unit movement: Fixed edge cases where not enough lines would show to display area in which unit can move.

IMPROVED


  • Campaign Map: Pins for completed missions are now decorated so you can tell they've been completed. (Won't display for missions completed prior to this version until they are re-completed)
  • Campaign Map: Pins for latest missions also have decoration to highlight their importance.
  • Campaign Map: Losing/resigning a mission no longer unlocks the next mission.
  • Player Profile: Badge and XP bar art has been redone.
  • Pause Menu: Now fades the scene behind it, and you can click on the fade to dismiss the menu.
  • Lots of little, general polish and adjustments, especially on the menu scenes.

ADDED


  • Victory and Defeat fanfare music now plays at end of game.
  • Vehicles now rumble with engine vibration.
  • Player Profile now displays player level and XP/progress to next level, and added polish to level up sequence.
  • Added coffee cups to Campaign Map!


[ 2017-08-11 06:43:57 CET ] [ Original post ]

Attrition: Tactical Fronts
Cardboard Keep Developer
Cardboard Keep Publisher
2018-03-06 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
Mixed (22 reviews)
The Game includes VR Support
Public Linux Depots:
  • Attrition: Tactical Fronts Linux [334.92 M]

Summary


Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.

Features


  • Hex-based, turn-based gameplay, like a digital board game
  • Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
  • AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
  • 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
  • In-game map editor to create your own challenges and share maps with friends
  • 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
  • Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks

The Team


Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.

MINIMAL SETUP
  • OS: Latest Ubuntu LTS or Latest Steam OS
  • Processor: 2009 or new dual-coreMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Processor: 2011 or newer quad-coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
GAMEBILLET

[ 6144 ]

16.39$ (18%)
17.79$ (11%)
5.94$ (15%)
25.47$ (15%)
17.79$ (11%)
3.30$ (83%)
9.95$ (17%)
21.49$ (14%)
16.97$ (15%)
8.89$ (11%)
4.19$ (16%)
4.14$ (59%)
16.77$ (16%)
8.89$ (11%)
3.32$ (92%)
10.17$ (15%)
5.09$ (15%)
14.44$ (15%)
1.63$ (18%)
16.79$ (16%)
1.77$ (11%)
12.59$ (16%)
4.44$ (11%)
4.12$ (17%)
29.71$ (15%)
1.69$ (15%)
17.79$ (11%)
50.39$ (16%)
12.59$ (16%)
16.59$ (17%)
GAMERSGATE

[ 1449 ]

3.28$ (78%)
3.26$ (78%)
3.61$ (79%)
26.99$ (33%)
8.69$ (57%)
1.5$ (85%)
10.0$ (75%)
9.89$ (34%)
17.0$ (57%)
5.1$ (74%)
10.87$ (57%)
1.53$ (91%)
10.43$ (48%)
0.68$ (91%)
1.69$ (81%)
12.74$ (15%)
0.43$ (91%)
1.11$ (91%)
2.0$ (80%)
8.5$ (79%)
2.55$ (87%)
9.37$ (63%)
2.29$ (23%)
7.5$ (75%)
1.36$ (83%)
4.75$ (81%)
8.7$ (65%)
3.0$ (80%)
1.7$ (83%)
0.43$ (91%)

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