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Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client) Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below.
Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client) Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below.
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions!
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions!
Hello commanders! Just a quick announcement that Attrition: Tactical Fronts will be leaving Early Access, and the 1.0 patch will be arriving, on the 7th of March, 2018. You can find the release trailer, and an out-of-game unit list at the new website which is live at http://attrition.games ! Happy hunting, Cardboard Keep
Hello commanders! Just a quick announcement that Attrition: Tactical Fronts will be leaving Early Access, and the 1.0 patch will be arriving, on the 7th of March, 2018. You can find the release trailer, and an out-of-game unit list at the new website which is live at http://attrition.games ! Happy hunting, Cardboard Keep
As Attrition nears 1.0 and release, today we're releasing the biggest update so far! Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish! You can find all the changes in detail below, enjoy! P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on.
As Attrition nears 1.0 and release, today we're releasing the biggest update so far! Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish! You can find all the changes in detail below, enjoy! P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on.
The big change in this patch is the addition of Steam Workshop support, you can now upload your maps to the Workshop and download and play the maps of others. Plus if you join a multiplayer game on a Workshop map you don't have, the game will automatically download the map for you before the game starts! See the Workshop and other users' maps here: http://steamcommunity.com/app/656400/workshop/ Upload your own maps from the Play & Edit Custom Maps screen inside the game. What else has version 105 got in store for you? Take a look below!
The big change in this patch is the addition of Steam Workshop support, you can now upload your maps to the Workshop and download and play the maps of others. Plus if you join a multiplayer game on a Workshop map you don't have, the game will automatically download the map for you before the game starts! See the Workshop and other users' maps here: http://steamcommunity.com/app/656400/workshop/ Upload your own maps from the Play & Edit Custom Maps screen inside the game. What else has version 105 got in store for you? Take a look below!
It's been almost a month since our last stable update, so there's some pretty big changes in this one! Look forward to new look fog of war, nicer gunfire particle effects, cheering animations and better performance!
It's been almost a month since our last stable update, so there's some pretty big changes in this one! Look forward to new look fog of war, nicer gunfire particle effects, cheering animations and better performance!
One final small update for this week - this patch adds the first implementation of Steam friend matching. If you and a Steam friend are both in the game, a button will appear in the top right corner of the main menu, and if both players click it they'll be placed into a game together. It's not the best system but it works, and other solutions we've explored have had technical problems. We'd appreciate your feedback on the system and how to make it better!
One final small update for this week - this patch adds the first implementation of Steam friend matching. If you and a Steam friend are both in the game, a button will appear in the top right corner of the main menu, and if both players click it they'll be placed into a game together. It's not the best system but it works, and other solutions we've explored have had technical problems. We'd appreciate your feedback on the system and how to make it better!
This week: In-game feedback button, crash fixes, new roads and more optimization!
This week: In-game feedback button, crash fixes, new roads and more optimization!
This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.
This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.
This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!
This week in summary: Campaign map progress tracking/displaying has been overhauled, player profile art is now in, and end game now plays win/lose fanfare music!
The big change in this version is the addition of player progression in the form of levels and XP, plus we've also added a Randomize button to the requisition screen to help indecisive or risk-taking players to generate quick load outs!
Hey all,
Firstly, huge shout out to Rock, Paper, Shotgun, who gave Attrition a mention this week!
https://www.rockpapershotgun.com/2017/07/26/best-new-releases-steam/
This week's patch has been delayed 'til next week as we're in the middle of moving office, but here's some progress shots of one of the new features I've been working on!
We're implementing player stats and progression, so you gain XP and levels as you complete missions. Here's a shot of the mission complete victory screen with XP bar:
And a shot of the player profile on the main menu, showing your level and progress:
This info is sync'd to your Steam account and will persist between computers.
Lastly if you'd like to help us test out unstable new features (or just want to try these features early), you can opt into the beta channel on Steam, where these features are available for testing now. (Keep in mind multiplayer is version specific so anyone you want to play with will also have to be on the beta channel.)
See you on the battlefield!
This week we focused on performance improvements and menu navigation usability, you can now back out of the Requisition Screen (in single player), and some computers may be able to get a performance improvement of up to 40 FPS! Have feedback on the game? Want us to focus on fixes or improvements in a particular area? Get in touch on the forums or in the Discord server (link in game). Don't forget the release discount only lasts a few more hours, so tell your friends! Attrition: Tactical Fronts - Version 66 Changelog
Hey Steam users! In preparation for Early Access, the biggest change to the game this week has been a revamping of the tutorial and mouse-over tool-tips .Even if you've been playing Attrition for a while, now would be a good time to revisit the tutorial for a refresher! You can see pre-Early Access patch notes on our Itch devlog: cardboardkeep.itch.io/attrition/devlog Attrition: Tactical Fronts - Version 64 Changelog
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