This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.
Attrition: Tactical Fronts - Version 78 Changelog
ADDED
- Graphics setting: Resolution
- Graphics setting: Texture Quality
- Graphics setting: Vertical Sync
- Graphics setting: Screen Mode
- Gameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks)
- UI setting: In-game FPS counter
- Analytics: now reports FPS and system specs, so we can better understand what hardware people are using to play and how well the game runs on it
OPTIMIZATION
- Implemented a new rendering pipeline
- Reduced average in-game draw calls significantly in DX9 mode, and even more significantly in DX11/12 mode
- This should remove most if not all CPU bottlenecks (Next up is GPU performance improvements)
[ 2017-08-18 06:16:01 CET ] [ Original post ]
This week in summary: Player settings and optimization! This week we added almost all the remaining settings to the options screen, which also meant we could disable the default launcher, so the game now boots straight up on launch. We also begun our first major optimization pass, this week focusing on switching to a better optimized rendering pipeline and reducing draw calls. What does that mean? Significantly improved CPU performance, especially on systems that support DirectX 11.
Attrition: Tactical Fronts - Version 78 Changelog
ADDED
- Graphics setting: Resolution
- Graphics setting: Texture Quality
- Graphics setting: Vertical Sync
- Graphics setting: Screen Mode
- Gameplay setting: Attentive Camera (If on the camera will auto-move to important events like incoming attacks)
- UI setting: In-game FPS counter
- Analytics: now reports FPS and system specs, so we can better understand what hardware people are using to play and how well the game runs on it
OPTIMIZATION
- Implemented a new rendering pipeline
- Reduced average in-game draw calls significantly in DX9 mode, and even more significantly in DX11/12 mode
- This should remove most if not all CPU bottlenecks (Next up is GPU performance improvements)
[ 2017-08-18 06:16:01 CET ] [ Original post ]
- Attrition: Tactical Fronts Linux [334.92 M]
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own challenges and share maps with friends
- 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-coreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
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