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Version 87 and 88 Patchnotes
[ 2017-08-24 08:46:55 CET ] [ Original post ]
This week: In-game feedback button, crash fixes, new roads and more optimization!
Attrition: Tactical Fronts - Version 87 Changelog
FIXED
- Resolved an issue that could cause the game to crash on systems that support DirectX 12.
- Resolved an issue that could cause the game to crash when connecting to multiplayer.
- Fixed graphical glitches arising from previous optimizations.
ADDED
- Levels now load asynchronously, decreasing load times.
- Added fading in between all remaining menu screens, making scene transitions much smoother.
- Roads have been completely rebuilt with brand new assets!
- In-game Submit Feedback button added to all scenes. This will send an error log and screenshot with your report, so if you run into any issues make sure to send us a report!
- Added in-game battle music.
IMPROVED
- Units no longer require a continuous line of sight to targets in order to fire (i.e. there can be an unrevealed hex "gap" in between them and their target). This makes artillery more consistently usable at long range.
- Campaign Map: Camera now focuses correctly on scene load.
- Made some minor changes and updates to the set of included maps.
OPTIMIZATION
- Optimized 3D assets to reduce the number of polys being rendered by the GPU by 50,000 in an average scene. (This caused the average framerate on our low-end test laptop to increase from 14 to 32!)
KNOWN ISSUES
- [strike]Clicking a button that causes a scene load multiple times can cause the game to get stuck on a black screen.[/strike]
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
Attrition: Tactical Fronts - Version 88 Changelog
FIXED
- Clicking a button that causes a scene load multiple times can cause the game to get stuck on a black screen.
[ 2017-08-24 08:46:55 CET ] [ Original post ]
Attrition: Tactical Fronts
Cardboard Keep
Developer
Cardboard Keep
Publisher
2018-03-06
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Mixed
(22 reviews)
The Game includes VR Support
Public Linux Depots:
- Attrition: Tactical Fronts Linux [334.92 M]
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own challenges and share maps with friends
- 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
MINIMAL SETUP
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-coreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
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