One final small update for this week - this patch adds the first implementation of Steam friend matching. If you and a Steam friend are both in the game, a button will appear in the top right corner of the main menu, and if both players click it they'll be placed into a game together. It's not the best system but it works, and other solutions we've explored have had technical problems. We'd appreciate your feedback on the system and how to make it better!
FIXED
- Solved an issue that could cause multiplayer to not connect.
ADDED
- Steam Friend matching system
KNOWN ISSUES
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
[ 2017-08-25 04:21:47 CET ] [ Original post ]
One final small update for this week - this patch adds the first implementation of Steam friend matching. If you and a Steam friend are both in the game, a button will appear in the top right corner of the main menu, and if both players click it they'll be placed into a game together. It's not the best system but it works, and other solutions we've explored have had technical problems. We'd appreciate your feedback on the system and how to make it better!
FIXED
- Solved an issue that could cause multiplayer to not connect.
ADDED
- Steam Friend matching system
KNOWN ISSUES
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
[ 2017-08-25 04:21:47 CET ] [ Original post ]
- Attrition: Tactical Fronts Linux [334.92 M]
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own challenges and share maps with friends
- 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-coreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
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