▶
Version 94 Patchnotes
[ 2017-09-22 06:01:13 CET ] [ Original post ]
It's been almost a month since our last stable update, so there's some pretty big changes in this one! Look forward to new look fog of war, nicer gunfire particle effects, cheering animations and better performance!
Attrition: Tactical Fronts - Version 94 Changelog
IMPROVED
- Appearance of unrevealed/fogged hexes has been rebuilt from scratch. It looks more like fog, and makes it easier to see hills and water through the fog.
- Unrevealed/fogged hexes now fade in and out when their visibility changes, rather than happening instantly.
- Victory fanfare music has been redesigned to be more in theme.
- Particle System: New muzzle flash effect.
- Camera panning acceleration is snappier.
- Victory screen now fades background.
- Tweaked vehicle idle rumble.
ADDED
- Custom maps are now distinguished between in-built and user-made maps.
- Animation: Infantry and Cavalry units now cheer when victorious!
- Animation: Added a second defeat animation variation to the Infantry unit.
OPTIMIZATION
- Rebuilt Town hex assets to be much more efficient, improving performance especially in levels with lots of Town hexes.
KNOWN ISSUES
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
[ 2017-09-22 06:01:13 CET ] [ Original post ]
Version 94 Patchnotes
[ 2017-09-22 06:01:13 CET ] [ Original post ]
It's been almost a month since our last stable update, so there's some pretty big changes in this one! Look forward to new look fog of war, nicer gunfire particle effects, cheering animations and better performance!
Attrition: Tactical Fronts - Version 94 Changelog
IMPROVED
- Appearance of unrevealed/fogged hexes has been rebuilt from scratch. It looks more like fog, and makes it easier to see hills and water through the fog.
- Unrevealed/fogged hexes now fade in and out when their visibility changes, rather than happening instantly.
- Victory fanfare music has been redesigned to be more in theme.
- Particle System: New muzzle flash effect.
- Camera panning acceleration is snappier.
- Victory screen now fades background.
- Tweaked vehicle idle rumble.
ADDED
- Custom maps are now distinguished between in-built and user-made maps.
- Animation: Infantry and Cavalry units now cheer when victorious!
- Animation: Added a second defeat animation variation to the Infantry unit.
OPTIMIZATION
- Rebuilt Town hex assets to be much more efficient, improving performance especially in levels with lots of Town hexes.
KNOWN ISSUES
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
[ 2017-09-22 06:01:13 CET ] [ Original post ]
Attrition: Tactical Fronts
Cardboard Keep
Developer
Cardboard Keep
Publisher
2018-03-06
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Mixed
(22 reviews)
The Game includes VR Support
Public Linux Depots:
- Attrition: Tactical Fronts Linux [334.92 M]
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own challenges and share maps with friends
- 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
MINIMAL SETUP
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-coreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
GAMEBILLET
[ 6144 ]
GAMERSGATE
[ 1449 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB