As Attrition nears 1.0 and release, today we're releasing the biggest update so far! Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish! You can find all the changes in detail below, enjoy! P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on.
Attrition: Tactical Fronts - Version 0.9 Changelog
PLATFORMS
- (Experimental) Builds have been added for Mac OSX and Linux! Please note only the latest stable versions of OSX, Ubuntu and SteamOS are supported.
LOCALIZATION
- (Experimental) Language options have been added for French, Italian, German and Spanish!
IMPROVED
- Pressing Tab to find active units now cycles through all active units, rather than just selecting the first active unit.
- Deployment: Units are now deployed by dragging their tokens rather than click to pick-up and click to drop.
- Map Editor: Removing zones will now prioritize the same type of zone the user has selected, making removing a specific zone on a hex with multiple stacked zones of different types easier.
ADDED
- Animation: An additional idle animation has been added for both the Infantry and Cavalry.
- Campaign Map: Map preview images are now shown for campaign missions when they are selected on the Campaign Map.
- Taunt/Emote System: A tooltip is now shown in a player's first multiplayer game to notify them of the Taunt/Emote system.
- Screen Edge Panning is here! You can now move the cursor to the sides of the screen to pan the camera. You can disable this in the options.
- Options: You can now change the camera movement speed sensitivity.
FIXED
- Map Editor: No longer possible to stack multiple of the same zone type in one hex, which could cause confusing/unexpected outcomes when playing the map.
KNOWN ISSUES
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- The splash screen at the start of the game has a grey background instead of an image.
[ 2017-12-01 03:09:06 CET ] [ Original post ]
As Attrition nears 1.0 and release, today we're releasing the biggest update so far! Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish! You can find all the changes in detail below, enjoy! P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on.
Attrition: Tactical Fronts - Version 0.9 Changelog
PLATFORMS
- (Experimental) Builds have been added for Mac OSX and Linux! Please note only the latest stable versions of OSX, Ubuntu and SteamOS are supported.
LOCALIZATION
- (Experimental) Language options have been added for French, Italian, German and Spanish!
IMPROVED
- Pressing Tab to find active units now cycles through all active units, rather than just selecting the first active unit.
- Deployment: Units are now deployed by dragging their tokens rather than click to pick-up and click to drop.
- Map Editor: Removing zones will now prioritize the same type of zone the user has selected, making removing a specific zone on a hex with multiple stacked zones of different types easier.
ADDED
- Animation: An additional idle animation has been added for both the Infantry and Cavalry.
- Campaign Map: Map preview images are now shown for campaign missions when they are selected on the Campaign Map.
- Taunt/Emote System: A tooltip is now shown in a player's first multiplayer game to notify them of the Taunt/Emote system.
- Screen Edge Panning is here! You can now move the cursor to the sides of the screen to pan the camera. You can disable this in the options.
- Options: You can now change the camera movement speed sensitivity.
FIXED
- Map Editor: No longer possible to stack multiple of the same zone type in one hex, which could cause confusing/unexpected outcomes when playing the map.
KNOWN ISSUES
- Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
- The splash screen at the start of the game has a grey background instead of an image.
[ 2017-12-01 03:09:06 CET ] [ Original post ]
- Attrition: Tactical Fronts Linux [334.92 M]
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own challenges and share maps with friends
- 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-coreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
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