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Version 1.0 is out now!

Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client) Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below.

Attrition: Tactical Fronts - Version 1.0 Changelog


LOCALIZATION


  • Fixed missing Simplified Chinese characters.

FIXED


  • Tutorial: Tutorial text and prompts now display consistently and correctly across all languages.
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions!

Attrition: Tactical Fronts - Version 0.9.1 Changelog


LOCALIZATION


  • Proper translations added for French, German, Russian, Polish and Simplified Chinese!

IMPROVED


  • Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial information.
  • Campaign map art assets (such as croupier stick and wooden unit figures) have been remade.
  • Victory Points: System to calculate VP goals has been overhauled:
  • Deployment pool units are no longer counted towards VP goal if that side has no deploy zones.
  • VP goal has been hard capped to 11 to avoid excessively long missions.
  • VP goal is now instantly reached if all enemy units are destroyed, no need to run around grabbing victory zones.
  • Only the first Victory Zone on a map will increase the VP goals, rather than +1 per zone.
  • Player deploy zones now flash while holding a unit token to deploy.
  • Similarly, player deploy zones now fade slightly after all units are deployed.
  • Unit art now fades into the ground after unit defeat animation is played.
  • Camera: Attentive camera showing incoming attacks now focuses on the point between the attacker and the defender, not just on the defender.
  • Victory Screen: You can now access settings and pan the camera on the post-game victory screen.
  • Inactive game window: Screen edge panning and scroll zooming are now disabled when the game window is inactive or the mouse is outside the game window.
  • Settings: Resolution selection drop-down no longer displays duplicate resolutions at different refresh rates, and has been lengthened to display more resolutions without scrolling.

ADDED


  • Combat Calculator: Now shows a shielded number to represent how much damage is being deflected by the defending unit's armour value.
  • Campaign: 5 new missions have been added to the campaign!
  • In single player, player units now cancel their movement in surprise if they reveal a new enemy unit.

FIXED


  • Ability tooltips now display correctly again.
  • Selecting a campaign mission then returning to the main menu and starting a random map game no longer plays on the campaign map.
  • Making another order immediately after a unit is defeated no longer allows that order to still benefit from the defeated units vision.
  • AI units no longer sometimes move into the same hex as another unit!

KNOWN ISSUES


  • Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!
  • Player units in rare circumstances can be ordered to move into the same hex as enemy units. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!


[ 2018-03-07 00:05:45 CET ] [ Original post ]

Version 1.0 is out now!

Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client) Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below.

Attrition: Tactical Fronts - Version 1.0 Changelog


LOCALIZATION


  • Fixed missing Simplified Chinese characters.

FIXED


  • Tutorial: Tutorial text and prompts now display consistently and correctly across all languages.
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions!

Attrition: Tactical Fronts - Version 0.9.1 Changelog


LOCALIZATION


  • Proper translations added for French, German, Russian, Polish and Simplified Chinese!

IMPROVED


  • Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial information.
  • Campaign map art assets (such as croupier stick and wooden unit figures) have been remade.
  • Victory Points: System to calculate VP goals has been overhauled:
  • Deployment pool units are no longer counted towards VP goal if that side has no deploy zones.
  • VP goal has been hard capped to 11 to avoid excessively long missions.
  • VP goal is now instantly reached if all enemy units are destroyed, no need to run around grabbing victory zones.
  • Only the first Victory Zone on a map will increase the VP goals, rather than +1 per zone.
  • Player deploy zones now flash while holding a unit token to deploy.
  • Similarly, player deploy zones now fade slightly after all units are deployed.
  • Unit art now fades into the ground after unit defeat animation is played.
  • Camera: Attentive camera showing incoming attacks now focuses on the point between the attacker and the defender, not just on the defender.
  • Victory Screen: You can now access settings and pan the camera on the post-game victory screen.
  • Inactive game window: Screen edge panning and scroll zooming are now disabled when the game window is inactive or the mouse is outside the game window.
  • Settings: Resolution selection drop-down no longer displays duplicate resolutions at different refresh rates, and has been lengthened to display more resolutions without scrolling.

ADDED


  • Combat Calculator: Now shows a shielded number to represent how much damage is being deflected by the defending unit's armour value.
  • Campaign: 5 new missions have been added to the campaign!
  • In single player, player units now cancel their movement in surprise if they reveal a new enemy unit.

FIXED


  • Ability tooltips now display correctly again.
  • Selecting a campaign mission then returning to the main menu and starting a random map game no longer plays on the campaign map.
  • Making another order immediately after a unit is defeated no longer allows that order to still benefit from the defeated units vision.
  • AI units no longer sometimes move into the same hex as another unit!

KNOWN ISSUES


  • Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!
  • Player units in rare circumstances can be ordered to move into the same hex as enemy units. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!


[ 2018-03-07 00:05:45 CET ] [ Original post ]

Attrition: Tactical Fronts
Cardboard Keep Developer
Cardboard Keep Publisher
2018-03-06 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
Mixed (22 reviews)
The Game includes VR Support
Public Linux Depots:
  • Attrition: Tactical Fronts Linux [334.92 M]

Summary


Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.

Features


  • Hex-based, turn-based gameplay, like a digital board game
  • Single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
  • AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
  • 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
  • In-game map editor to create your own challenges and share maps with friends
  • 12 unit types and 10 terrain types, across dozens of pre-built maps and infinite procedural ones, provide varying tactical engagements
  • Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks

The Team


Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.

MINIMAL SETUP
  • OS: Latest Ubuntu LTS or Latest Steam OS
  • Processor: 2009 or new dual-coreMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Processor: 2011 or newer quad-coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 900 series or Radeon RX seriesNetwork: Broadband Internet connection
GAMEBILLET

[ 6144 ]

16.59$ (17%)
4.14$ (17%)
8.39$ (16%)
26.69$ (11%)
8.59$ (14%)
11.56$ (11%)
4.24$ (15%)
8.00$ (47%)
8.39$ (16%)
25.19$ (16%)
34.99$ (13%)
0.83$ (16%)
12.40$ (38%)
20.99$ (16%)
4.19$ (16%)
12.74$ (15%)
21.22$ (15%)
16.59$ (17%)
4.44$ (11%)
13.34$ (11%)
7.89$ (74%)
20.99$ (16%)
12.02$ (60%)
16.97$ (15%)
33.59$ (16%)
12.44$ (17%)
9.95$ (17%)
13.34$ (11%)
16.01$ (11%)
26.69$ (11%)
GAMERSGATE

[ 1449 ]

12.0$ (60%)
7.64$ (36%)
0.94$ (81%)
4.5$ (77%)
7.22$ (58%)
9.4$ (53%)
3.26$ (53%)
4.46$ (70%)
27.99$ (30%)
4.8$ (76%)
3.4$ (91%)
35.99$ (28%)
4.46$ (70%)
6.8$ (83%)
0.37$ (63%)
1.28$ (91%)
1.19$ (40%)
2.55$ (87%)
1.11$ (91%)
4.95$ (67%)
6.8$ (83%)
3.26$ (78%)
1.8$ (85%)
10.0$ (75%)
5.1$ (74%)
19.13$ (62%)
7.65$ (74%)
0.37$ (63%)
5.0$ (75%)
3.4$ (83%)

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