Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks:
- Adaptive Far Plane Scaling has been enhanced; it should now scale smoothly
- Added visual helpers for aiming; you can enable them in the main menu or toggle them ingame by pressing "1" on the keyboard
- Fixed light change in Red District; it was getting much too dark
- Enhanced character controlls
- Enhanced gamepad support
- Changed save system to savefile and enabled Steam Cloud; that's right, your stuff will now get synced across all your Steam machines
Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks:
- Adaptive Far Plane Scaling has been enhanced; it should now scale smoothly
- Added visual helpers for aiming; you can enable them in the main menu or toggle them ingame by pressing "1" on the keyboard
- Fixed light change in Red District; it was getting much too dark
- Enhanced character controlls
- Enhanced gamepad support
- Changed save system to savefile and enabled Steam Cloud; that's right, your stuff will now get synced across all your Steam machines
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes:
- raycast based realtime occlusion culling
- enhanced adaptive far plane scaling
- new lightmaps (linear colorspace)
- 1 & 2 should not pause the game anymore
- show error when no Quick Game is available
- added landscape audio
- enhanced terrain rendering
- Jerne turning fixed
- enhanced shaders
- added dirt lens effect
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes:
- raycast based realtime occlusion culling
- enhanced adaptive far plane scaling
- new lightmaps (linear colorspace)
- 1 & 2 should not pause the game anymore
- show error when no Quick Game is available
- added landscape audio
- enhanced terrain rendering
- Jerne turning fixed
- enhanced shaders
- added dirt lens effect
Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming ːgogFrankː
- we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
- we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
- SSAO is now part of our render pipeline, we also fine tuned the other effects
- all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
- fine tuned The Abyss to get along with the new graphic settings
- fixed the trail and lava shaders
- fixed Jernes particle effect that wasn't working
- we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
- some audio fixes
- all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
- advanced lighting doesn't cost as much performance as it did before
Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming :gogFrank:
- we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
- we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
- SSAO is now part of our render pipeline, we also fine tuned the other effects
- all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
- fine tuned The Abyss to get along with the new graphic settings
- fixed the trail and lava shaders
- fixed Jernes particle effect that wasn't working
- we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
- some audio fixes
- all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
- advanced lighting doesn't cost as much performance as it did before
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title. Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts:
- the leaderboard integration not only wasn't working, it could lead to crashes on all platforms right at start; we have now changed the way leaderboards are integrated: please report to us should you experience any crashes
- capped the framerate at 144 if vsync is deactivated since users reported their systems were going nuts
- character view controls should now be better across the board
- XP calculation could show negative numbers
- removed some obstacles that could lock up players
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title. Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts:
- the leaderboard integration not only wasn't working, it could lead to crashes on all platforms right at start; we have now changed the way leaderboards are integrated: please report to us should you experience any crashes
- capped the framerate at 144 if vsync is deactivated since users reported their systems were going nuts
- character view controls should now be better across the board
- XP calculation could show negative numbers
- removed some obstacles that could lock up players
Goggles - World of Vaporia
Bit2Good Ug
Bit2Good Ug
2015-10-09
Action Indie Casual Adventure Racing Singleplayer Multiplayer Coop
Game News Posts 12
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://bit2good.com/goggles-world-of-vaporia/
https://store.steampowered.com/app/398830 
The Game includes VR Support
Goggles - World of Vaporia Linux [3.63 G]
Goggles - World of Vaporia - Soundtrack
Goggles is an online coop arena shooter for up to four players. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.
Story
The story of Goggles takes place in the world of Vaporia, a steampunk society that is run by the global company Fumare Tech.
Almost every aspect of life in Vaporia is mechanized. You can find automatons everywhere. Some of them are very small and just roam the streets to keep them clean, others are bigger than houses and are used to build and construct the ever growing cities of Vaporia.
Next to those everyday automatons from Fumare Tech, there are also free inventor workshops. One of the best known workshops is the one of Master Vules Jerne. It is the night before the big reveal of Master Jernes new discovery: the existence of parallel universes!
Next to his discovery, he and his apprentice Quentin have been working on some special lenses, which they placed in various Goggles, that allow the wearer to have a look into those universes!
In the morning the Goggles will be presented to the public and Master Jerne is just finishing his final tests when something terrible happens: one dimension after another turns black...
Jerne immediately starts to check for the alleged error in his Goggles when suddenly a dimension crack opens directly in front of him!
While Jerne is watching in disbelieve a mucous black shadow enters the world. As the shadow realizes that Jerne can see him, he immediately goes for the Goggles.
The Goggles are lost in the attack and dimension cracks open all over Vaporia. It is up to you and three other players in the roles of Master Vules Jerne, his apprentice Quentin Quaint, the mysterious Fumare Tech trader Tesla o' Tool or the lovable steamworker Frank Frankson, the get the Goggles back by traveling all over Vaporia, and stop the black shadows.
Gameplay
Goggles is an online coop arena shooter for up to four player. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.
The main goal in Goggles is to retrieve all goggles that have been lost at the beginning of the game. In order to do so you have to close black shadow rifts which are guarded by hordes of possessed automatons. While closing rifts more and more areas in each district are opening up for you to explore.
Once all areas in a district are opened you can either try to close all remaining rifts or fight the endboss before the time runs out to get the lost Goggles back. There are special events in each area that will be triggered at random. These events range from simple collect-missions to convoy- and hunt-missions.
When you complete those additional missions you gain bonus time and items to help you in your main fight. The positions of the shadow rifts and events are random generated, so each playthtough will be unique.
- OS: Steam OS or Ubuntu 12.04
- Processor: Intel Core i3-3220 (3.3GHz). AMD FX-8320E (3.2GHz) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 550 TI. Radeon HD 5770 or equivalent
- Storage: 5 GB available space
- OS: Steam OS or Ubuntu 12.04
- Processor: Intel Core i3-3250 (3.5GHz). AMD FX-8320 (3.5GHz) or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 760. Radeon 7850 or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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