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Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We listend to the major concernes and updated the controls and added some more options. First there are new crosshairs and better aim helper for you to hit your enemies where they least expect it. Next we tweaked the controls and for each character and implemented a mouse sensetivity slider so you can adjust the controls to your liking. Last we added a instant respawn function for each character so once you get stuck or your current goal seams out of reach, you can instantly respawn at your last spawner by pressing "R". So thanks again for your wait and have fun playing, please keep comments and feedback coming, we are now back on the roll ;)
Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks:
Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks:
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes:
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes:
Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming ːgogFrankː
Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming :gogFrank:
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title. Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts:
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got to substitute the middleware occlusion culling (Umbra 3D) with some inhouse solution that's originally planned for our next title. Meanwhile, we have a first update for everyone that should enhance Goggles on different fronts:
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