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Goggles 1.02 Patchnotes

Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming ːgogFrankː

  • we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
  • we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
  • SSAO is now part of our render pipeline, we also fine tuned the other effects
  • all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
  • fine tuned The Abyss to get along with the new graphic settings
  • fixed the trail and lava shaders
  • fixed Jernes particle effect that wasn't working
  • we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
  • some audio fixes
  • all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
  • advanced lighting doesn't cost as much performance as it did before
We hope you like the latest version of Goggles and as always are eager to get your feedback ːgogQuentinː


[ 2015-10-14 15:30:05 CET ] [ Original post ]


Goggles 1.02 Patchnotes

Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming :gogFrank:

  • we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
  • we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
  • SSAO is now part of our render pipeline, we also fine tuned the other effects
  • all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
  • fine tuned The Abyss to get along with the new graphic settings
  • fixed the trail and lava shaders
  • fixed Jernes particle effect that wasn't working
  • we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
  • some audio fixes
  • all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
  • advanced lighting doesn't cost as much performance as it did before
We hope you like the latest version of Goggles and as always are eager to get your feedback :gogQuentin:


[ 2015-10-14 15:30:05 CET ] [ Original post ]



Goggles - World of Vaporia
Bit2Good Ug
  • Developer

  • Bit2Good Ug
  • Publisher

  • 2015-10-09
  • Release

  • Action Indie Casual Adventure Racing Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 12  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • 2 user reviews

    (2 reviews)


  • Review Score

  • https://bit2good.com/goggles-world-of-vaporia/
  • Website

  • https://store.steampowered.com/app/398830 
  • Steam Store

  • The Game includes VR Support



    Goggles - World of Vaporia Linux [3.63 G]

  • Public Linux depots

  • Goggles - World of Vaporia - Soundtrack
  • Available DLCs



  • Goggles is an online coop arena shooter for up to four players. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.

    Story


    The story of Goggles takes place in the world of Vaporia, a steampunk society that is run by the global company Fumare Tech.
    Almost every aspect of life in Vaporia is mechanized. You can find automatons everywhere. Some of them are very small and just roam the streets to keep them clean, others are bigger than houses and are used to build and construct the ever growing cities of Vaporia.

    Next to those everyday automatons from Fumare Tech, there are also free inventor workshops. One of the best known workshops is the one of Master Vules Jerne. It is the night before the big reveal of Master Jernes new discovery: the existence of parallel universes!
    Next to his discovery, he and his apprentice Quentin have been working on some special lenses, which they placed in various Goggles, that allow the wearer to have a look into those universes!

    In the morning the Goggles will be presented to the public and Master Jerne is just finishing his final tests when something terrible happens: one dimension after another turns black...

    Jerne immediately starts to check for the alleged error in his Goggles when suddenly a dimension crack opens directly in front of him!
    While Jerne is watching in disbelieve a mucous black shadow enters the world. As the shadow realizes that Jerne can see him, he immediately goes for the Goggles.

    The Goggles are lost in the attack and dimension cracks open all over Vaporia. It is up to you and three other players in the roles of Master Vules Jerne, his apprentice Quentin Quaint, the mysterious Fumare Tech trader Tesla o' Tool or the lovable steamworker Frank Frankson, the get the Goggles back by traveling all over Vaporia, and stop the black shadows.

    Gameplay


    Goggles is an online coop arena shooter for up to four player. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.

    The main goal in Goggles is to retrieve all goggles that have been lost at the beginning of the game. In order to do so you have to close black shadow rifts which are guarded by hordes of possessed automatons. While closing rifts more and more areas in each district are opening up for you to explore.

    Once all areas in a district are opened you can either try to close all remaining rifts or fight the endboss before the time runs out to get the lost Goggles back. There are special events in each area that will be triggered at random. These events range from simple collect-missions to convoy- and hunt-missions.

    When you complete those additional missions you gain bonus time and items to help you in your main fight. The positions of the shadow rifts and events are random generated, so each playthtough will be unique.
    MINIMAL SETUP
    • OS: Steam OS or Ubuntu 12.04
    • Processor: Intel Core i3-3220 (3.3GHz). AMD FX-8320E (3.2GHz) or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 TI. Radeon HD 5770 or equivalent
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Steam OS or Ubuntu 12.04
    • Processor: Intel Core i3-3250 (3.5GHz). AMD FX-8320 (3.5GHz) or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760. Radeon 7850 or betterNetwork: Broadband Internet connection
    • Storage: 5 GB available space
    GAMEBILLET

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    4.12$ (59%)
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    3.75$ (75%)
    6.6$ (78%)

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