▶
Alpha 21
Additions
[ 2018-05-31 08:07:52 CET ] [ Original post ]
Alpha 21 is now available
Additions
- Added Artic Biome with ice instead of water
- Added a helicopter for the future faction
- Added a transport helicopter for units (CH53)
- Added a plane, which will drop units (AC130)
- Custom units can now be shared in the Steam Workshop
- Custom units can now have up to 100000 health
- Added an option deactivate dismemberment for custom units
- Added an option to choose the faction of a destructable object
- Added an option to deactivate unit despawning
- Thrown melee weapons will now cause damage
- Added an arrow, when placing air units in the editor, so that it's easier to place them
- Updated to .NET 4.6 scripting runtime
- This will do some performance improvements
- Updated to a new engine version
- Improved particle system rendering
- Improved crash handling
- Some small performance + stability improvements
- Added ambient environment sounds for each biome
- Implemented a priority queue
- Each unit can now have it's own priorities for targeting units
- For instance: Anti air tanks will now priorize air vehicles, units with RPGs will priorize vehicles, ...
- Improved AI targeting process
- Until Alpha 20, the units would just find any target in a certain radius.
- Now, units will only find targets if:
- The target is in the field of view (170 degrees for default units)
- The target has shot it's weapon or hit another unit with a sword
- The target is under 5 meters away
- The searching unit got hurt
- If there was no target for a while, units will start to look around to find a target
- Improved the AI behaviour
- AIs will no longer shoot, if there is an allied unit in the line of fire
- Fixed some errors with the units in helicopters and ship cannon units
- Fixed weather size on large terrains
- Fixed a bug, that caused ships to not land correctly, so that the units drowned
- Fixed a bug that caused units to not leave the ship
- Fixed a bug that caused the on ship unit movement to stop working
- Fixed a bug that units could walk through wood log walls
- Fixed a bug that caused rpg units to shoot for no reason
- Fixed missing vehicle shot sound
- Fixed vehicle engine sounds while not moving
- Decreased battering ram damage
- Increased catapult damage
- Increased AMX and Marksman (anti air vehicles) attack range
[ 2018-05-31 08:07:52 CET ] [ Original post ]
Ancient Warfare 3
Jannik Nickel
Developer
Jannik Nickel
Publisher
2017-12-21
Release
Game News Posts:
148
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2401 reviews)
The Game includes VR Support
Public Linux Depots:
- Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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