Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
                        Alpha 30
                        
Content Added new passive units  Lumberjack  Blacksmith  3x hurt unit  2x sleeping unit  Scared unit  Crying unit  Engineer  Scout  Units that are lying down can be placed on beds and tables
    
 [/list]
Features & Improvements Added banners to walls to show their owner  All siege weapons are destructible now  LAV-25 and BTR can now transport units  Added an option to copy and paste bomb drop settings  Improved some of the tank models  Enabled lord equipment for custom units  New movement system  Most of the development time of alpha 30 was used to develop a new flexible and accessible movement system for the future of the game  It provides more information about the classification of a position in the world which means that the AI has more data to work with  This opens up new possibilities like a cover point system (alpha 31) and AI improvements (alpha 31+)
    
  AI improvements  Units are way more likely to find own paths and split up instead of walking in lines  Fixed many cases where the AI tried to attack things that it was not allowed to
  Added an option to set the player start health  Added filters to custom unit creator equipment selection  Oil barrel 2 explodes now  Sand barricades are destructible now  UI improvements  Load/save panel
[list]  Selects save name input field automatically  Added an option to sort save files by date  Improved visuals
    
      Improved the editor warning panel  Enabled the pause menu in the editor  Added a quick access button to update workshop maps to reduce duplicates  All custom battle editor panels are placed next to each other now [/list] Added an overall game volume setting  Added sounds for some transport  Implemented a new Steam workshop backend  The old backend prevented some changes to the application structure and had some problems (especially on MacOS)
  New scripting backend for Windows  Performance improvements in some areas  The game should work more the same on all platforms now
[list]  A lot of problems got reported, that weren't really replicable because it only happened on some systems
        
      Also, this should fix some crashes [/list] Added weekly map competition in game submission system in main menu and custom battle editor  The winner of the weekly map competition can now choose a content object based on the reward description [/list]
Bug fixes
Next update
Please check out the roadmap
Other
If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.
                        
Alpha 30 is now available!
Content
- Added a modern rhib boat
- Added empty vehicles as placement object
- Added a WW2 unit transport vehicle (CCKW)
-  Added modular building parts
 [list]
- There are wood, stone and concrete parts which snap to each other
-  Each part is destructible and destroying some parts might result in other parts being destroyed
 
Features & Improvements
-  Formation & line placement
 [list]
-  Add new placement modes that allow you to place up to 20 default units at once in different formations
 
[list]
[list]
Bug fixes
- Fixed that the battle workshop showed campaigns
- Fixed that standing vehicles killed units
- Fixed that you were able to place too many units in drop planes
- Fixed that destroyed vehicles would continue to move
- Fixed that some siege weapons moved in guard mode
- Fixed that hwachas would shoot a random targets
- Fixed friendly fire bugs
- Fixed that MLRS vehicles would not do any damage to each other
- Fixed that traps damaged buildings
- Fixed that elephants didn't deal any damage
- Fixed that ships were immune to bombs
- Fixed the delete player button
- Fixed the invisible head bug after using a vehicle
-  Fixed missing icons
 
Next update
Please check out the roadmap
Other
If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.
[ 2019-04-30 18:57:45 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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