In 3 months and 14 versions, 100+ bugs got fixed, 50+ features and 75+ content objects got added and many improvements have been made.
Thanks for all the suggestions and bug reports!
Also, from now on, small patch notes will get posted on Steam
Below is a list of all patch notes of the development cycle from 21.06.2019 - 20.09.2019
(0.31.1 - 0.32.0)
Content
* Added world war weapon sights
* 1 reddot, 2 scopes
* Added apocalypse weapon attachments
* 3 weapon sights, 1 scope, 1 silencer, 1 laser
* Added a future silencer
* Added biodomes (7 variations) and a satellite dish
* Added 4 ancient greek temples
* Added a future weapon with a projectile that bounces off walls
* Added a chinese medieval helmet
* Added destroyed and deactivated spider droid objects
* Added tall hedges
* Added the MG34
* Added 5 new biomes
* Dry Alien Planet
* Ice Alien Planet
* Gas Alien Planet
* Lush Alien Planet
* Moon (low gravity)
* Added objects for the future era
* 4 alien pillars
* 10 buildings
* Solar panel
* Spaceship platform
* Antenna
* Barrel
* Large container
* 3 small container
* Lamp
* Gas bottle
* Wall
* Table
* Added shoes for players and custom units
* Default shoes
* Boots
* Rubber boots
* Medieval shoes
* Medieval boots
* Sandals
* Added face equipment for players and custom units
* You can choose as many equipment objects as you like to
* Bandana
* Beards
* World war and modern gas masks
* Elf ears
* Orc tusks
* Eye pathces
* Night vision device
* Head wraps
* Cigar
* Cyborg eye
* Glasses
* WMC rewards
* Added a future HMG (siege weapon)
* Added ceilin lights and spot lights
* Added a small tent
* Added reversed modular L-stairs
* Added fall conifer forest biome
* Added a futuristic dropship (WMC 34 reward)
* Added medieval unit statues (WMC 35 reward)
* Added skeleton corpses
* Added hedges
* Added the Kar98k (SR98, WMC 32 weapon)
* Added the FG 42 (S42)
* Added blue fire and dust particle effects
Features & Improvements
* Allied units will no longer ignore the player and push him around
* Editor settings for placed ranged weapons
* Choose the start bullet amount in the weapon
* Choose attachments for the weapon
* Improved all modern house models
* Doors and garages are animated
* Roads will now align with terrain
* Terrain editor improvements
* Added a setting to rotate the terrain brushes
* Added a linear ramp brush
* Improved autosaving
* There are 5 autosave slots which will cycle
* All units will look in the same direction now when spawning in conquest and KOTH
* Updated to a newer engine version
* This should improve the performance and improve the stability
* Improved the placement of wood and stone bridges
* Placement is based on the two end points
* Enabled none fog option
* Increased the maximum spectate camera height
* Added a target frame rate option
* This will work as a frame limiter if vsync is deactivated
* Added descriptions to the game settings
* You can now use left shift to speed up the height change while placing modular bridges
* Added new terrain height presets
* Flat desert
* Moon surface
* Desert hills
* Mountains
* Improved terrain editor
* UI Improvements
* Increased the maximum terrain height
* Speed setting for all tools
* New noise shapes
* Customizable road width
* Removed forced Vsync
* Still available as an option in the settings
* Custom unit creator Improvements
* UI improvements
* Shows attack range of units
* Unit range fixes
* Reduced the player control while jumping
* Removed motion blur
* Slightly improved the loading speed of game
* Improved ladders (Press the jump key to climb)
* Units will now try to move away after landing with a ship
* Units will now avoid each other while walking on ships
* Added a new sky material
* Added a max unit amount setting to unit spawners
* All unit spawners will only spawn units if there are currently less than x units in the battle
* Added custom unit support for conquest and KOTH
* Players can now create custom animal and siege units
* The player can swim now (based on a map setting in the player settings)
* Updated the unit placement list to show units as variants of other units
* Unit attack range will now affect tanks
* You can now place some objects on other objects like foundations, walls and towers
* Improved the way how object are being replaced after the terrain got changed
* Improved the landing of ships
* Increased the terrain edit radius
* Also improved the performance
* Players can now exit the air vehicle that they are flying with a parachute
* Most of the gun's projectiles fly twice as fast now
* Improved the editor selection performance
* Added a minimum limit of two levels to upload campaigns
* You can now place multiple conquest/KOTH spawn flags
* Ranged units will now be affected by the attack distance settings
* Added an option for the AC-130 to set the parachute unit target landing spot
* Updated the Steamworks API to improve the stability of steam functions
* Added zombie spawn points for zombie survival
* Parachute units will now try to find a landing spot on the terrain
* Added bullet impact effects
* Improved the ranged weapon handling
* Crosshair will show the impact point based on range
* Decreased the recoil recovery time
* Looking up/down will now move the head and arms instead of the body
* Improved the rendering performance
* You can now place trees, bushes and rocks in the editor
* Added different tank color variants (default, desert, snow, forest)
* Updated the unit and object icons
* Editor code Improvements
* If you notice editor bugs, please let me know in the #bug-reports channel
* Added an autosave on/off option in the game settings
Bug fixes
* Fixed pathfinding bugs and crashes on modular bridges
* Fixed a bug that caused roads to disappear in some cases
* Fixed a bug that prevented units from walking into future structures
* Fixed medieval mortars
* Fixed some unit icon problems of workshop units
* Fixed that controlling a clothed unit would remove the clothes
* Fixed that units could walk through destroyed vehicles
* Fixed that changing the terrain would destroy modular bridges
* Fixed that some siege weapons were allowed to be placed on ships
* Fixed the ship sail visuals
* Fixed that the player can fly with horses and siege weapons
* Fixed some loading bugs that affected the player equipment
* Fixed the barrel attachment position of the HSG shotgun
* Fixed the sight position for the S36
* ... + about 100 more bugs that got fixed
Don't forget to join the Official Discord server for the latest news and discussions.
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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