Update 0.33.10
[ 2020-04-17 17:35:18 CET ] [ Original post ]
Content
- Added military backpack, future backpack, WW bag and quiver unit equipment
- All increase start ammo amount, some add additional weapon slots
- Players can carry up to 4 weapons with some backpacks
- Added container coloring options
- Performance improvements
- Improved game database access performance for faster loading off unit/object/equipment data
- Fixed bad cpu performance in the editor with many objects (> 5000)
- New editor selection highlight effect with much better rendering and cpu performance
- Improved battle loading performance
- Removed "Calculating building dependencies" game freeze
- Improved overall physics performance for moving objects (Up to 30% frame rate increase with 400 units that are just moving around)
- Workshop icons are now cached to reduce main menu lag while loading them
- AI improvements/fixes
- Improved line of sight calculations
- Units in guard mode will search a visible target instead of focusing on a closer invisible target
- Fixed that archers can have problems to aim at units on walls
- Fixed that melee units try to focus unreachable units on walls in some cases
- Fixed that melee units ignored close units to reach a unit on the terrain
- Fixed that some units on walls got ignored by melee units
- Fixed that units could loose their targets because it got out of their fov
- Improved unit decision performance
- Custom battle/prefab/unit files are now loaded/saved and parsed asynchronously to remove application freezes
- Replaced the debug menu with a console that also shows log/error/warning messages for easier bug reporting (Open with F1)
- Added in-game fps counter (F1 -> "debug.fps 1")
- Subscribed unit workshop icons will now have red/blue colors after restarting
- Unit spawners will now use spearate spawn limits
- Objects can no longer be placed at the side of other objects
- Improved vanilla and custom unit icon generation
- Fixed enabled light sabers while not in player hands
- Fixed wrong icon generation for subscribed workshop prefab
- Fixed a bug that allowed corruption of battle file when testing a battle and returning to the editor
- Loading a battle with drop vehicles that contains unknown custom units will not be shown in the settings panel
- Fixed a bug that allowed drop helicopters to drop units below the terrain
- Fixed various prefab placement bugs that caused jittering of objects
- Fixed the black hole gun
- Fixed that placing waypoints for units placed in a formation would result in errors
- Fixed wrong unit attack range visuals in the editor
- Fixed that trees did not block unit navigation
- Fixed that unit spawners would randomly reset their spawn list after loading a battle
- Fixed that custom units from spawners would get their attack distance reset
- Fixed foundation placement on raised terrain maps with ice on it
- Fixed that vertical fov indicator did not align with the unit rotation
- Fixed zeppelin self destruction with "drop carpet" mode enabled
- Fixed wrong ammo type from RPG ammo pack
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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