TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Update 0.34.3

Ships Ships suffered from many different problems that were related to the latest AI changes. Below is a list of fixed bugs and improvements.

  • Fixed that on-ship movement did not work
  • Fixed that ships could get stuck in the ocean
  • Fixed various bugs related to ship boarding
  • Fixed various bugs related to ship landing
  • Fixed rotation jittering with low frame rates
  • Fixed a bug that caused units to not stay on the ship then loading a battle
  • Ships will now use the shortest boarding/attack side instead of a random one
  • Fixed a but that allowed ships to move below the terrain
  • Ship rotation is now linear
Save directories You can now create folders in the load/save panel to organize your battles/prefabs/units/equipment. Files can be stored directly in the folders or you can drag existing files into other folders. Please note that using your OS file browser to organize the files will result in broken thumbnails. Vehicles All removed ground vehicles got deleted and recreated from scratch to create a working set of features with the new AI systems. As already explained multiple times, from a game design perspective ground vehicles do not fit into most maps, because the space is very limited. That's why vehicles work best as static objects. Below is a list of changes and expected behaviour.
  • Vehicles are no longer physics based!
  • The weapon systems are more reliable than before
  • Weapons will not shoot through walls
  • Most vehicles will move towards their target until the main weapon can shoot at the target or the vehicle is too close to the target (can be deactivated by using 'Guard' mode)
  • Small obstacles like rocks will be ignored
  • Weapons will not target units that are too close to the vehicle to prevent damage to the own vehicle
  • Vehicles can NOT be controlled by a player. That is the case because they are no longer physics based and only move based on the AI system.
  • Added a futuristic walker tank that was requested as a WMC reward a long time ago
  • Ground vehicles in the object placement list are not functional and decorative objects
  • Added destroyed vehicle variants to the object placement list
  • The vehicles CCKW, LAV and BTR can transport units to a set position. The LAV/BTR will return to combat after dropping the units.
  • Vehicles have custom armor and calibers for more realistic and adjustable damage values
  • Do not expect vehicles to work perfectly in all cases. There are a lot of different systems that interact with them and a lot of settings have to be adjusted.
Melee AI The ranged AI got improved a lot in the past and it's time to bring some attention to the melee combat.
  • Randomized the melee AI attack timing
  • [Experimental] Added animation canceling when hitting shields, weapons and armor
There will be more improvements in the upcoming updates! Other improvements
  • Reduced the overall RAM usage
  • Increased the max. conquest flag amount from 5 to 10
  • Added a "None" gamemode without end conditions
  • Increased the max. terrain height from 40 to 120
Bug fixes
  • Fixed that air vehicles couldnt be placed off the terrain
  • Fixed a bug that caused flags to not generate spawn points when placed on high terrain
  • Fixed that prefab placement with environment objects could result in objects being placed at the world origin in some cases
  • Fixed drop helicopter rope visual bugs
  • Fixed visual clipping problem with future armor
  • Fixed that trying to reload miniguns would break some player interactions
  • Fixed a bug that caused navigation problems on stacked stairs
About the recent behaviour in the community If you didnt behave in a bad way because vehicles got temporarily removed, you can just skip this part. Thank you for being a nice and patient individual! I just wanted to say some words about the recent behaviour of some people in our community. Not only because it happened in our community, but because it's a problem you can see in other communities too. As most of you know, ground vehicles lost more and more compatibility and caused many problems. That happened because of changes to the AI system and the overall design of the game. At some points (a few weeks ago), vehicles had almost no functionality. The decision was to temporarily remove ground vehicles to restore their functionality. Nobody offically said that they will be gone forever! The only thing that changed was that you can't place a not working object! As a result a lot of people got mad. Some wrote negative reviews, but most of them decided to use direct messages to harass and insult the developer. But why? 1) There arent many workshop maps with vehicles (those maps could still be played with vehicles) 2) The game is in early access, which means that the final set of features can change... 3) Ground vehicles are not advertised on the steam store page in any way... 4) It's just a computer GAME, not your life! DEVELOPERS ARE HUMANS. You should think about that before you write something. Instead of starting an open and calm discussion in the offical forums or discord, you decided to hide you disgusting character behind DMs. And here is the reality: There are no they, there is only me behind this game. A student studying in university and developing this game in his free time! I spend more than 2 years only adding suggestions from the community, just think about that for a second before harassing or insulting me for a few weeks without a not working feature during early access. If you want to tell me that I'm doing a bad job, you can go ahead and do it in a reasonable way and I will consider it to improve myself. If you want to insult me, you can do that in the public forums to show everyone your real character. We could have had vehicles back much earlier, but I needed some distance from the harassment. Those messages caused nothing but delay and demotivation. Most developers are always open about constructive criticism and I'm one of them. But you also have to respect the humans behind computer games, because they sacrifice a lot of time and energy to entertain you. Next update There will probably be multiple small updates to balance and fix some stuff in the upcoming days.


[ 2020-07-10 12:23:20 CET ] [ Original post ]



Ancient Warfare 3
Jannik Nickel
  • Developer

  • Jannik Nickel
  • Publisher

  • 2017-12-21
  • Release

  • Indie Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 147  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (2364 reviews)


  • Review Score

  • https://store.steampowered.com/app/758990 
  • Steam Store

  • The Game includes VR Support



    Ancient Warfare 3 Linux_Universal [584.43 M]

  • Public Linux depots

  • Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

    Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

    Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

    Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.

    This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    GAMEBILLET

    [ 5951 ]

    7.35$ (8%)
    5.37$ (73%)
    5.33$ (82%)
    4.47$ (78%)
    16.99$ (15%)
    3.33$ (78%)
    2.25$ (85%)
    4.24$ (15%)
    33.59$ (16%)
    2.97$ (80%)
    11.74$ (71%)
    25.19$ (16%)
    8.47$ (15%)
    12.59$ (16%)
    6.79$ (-36%)
    14.44$ (15%)
    12.44$ (17%)
    16.39$ (18%)
    12.38$ (17%)
    8.39$ (16%)
    22.99$ (8%)
    20.62$ (17%)
    16.57$ (17%)
    14.22$ (64%)
    12.59$ (16%)
    18.42$ (47%)
    20.74$ (17%)
    4.19$ (16%)
    20.74$ (17%)
    15.95$ (60%)
    GAMERSGATE

    [ 1903 ]

    4.49$ (55%)
    4.5$ (70%)
    9.0$ (70%)
    3.28$ (78%)
    1.88$ (81%)
    3.67$ (47%)
    0.75$ (81%)
    2.25$ (85%)
    0.85$ (83%)
    0.6$ (85%)
    1.88$ (62%)
    0.75$ (92%)
    0.53$ (92%)
    3.52$ (65%)
    2.0$ (80%)
    1.8$ (70%)
    2.25$ (77%)
    5.74$ (66%)
    0.38$ (92%)
    7.49$ (63%)
    3.0$ (85%)
    1.31$ (81%)
    0.83$ (92%)
    0.68$ (92%)
    5.4$ (64%)
    0.94$ (81%)
    1.58$ (77%)
    3.14$ (55%)
    3.4$ (83%)
    0.75$ (92%)

    FANATICAL BUNDLES

    Time left:

    3 days, 10 hours, 38 minutes


    Time left:

    26 days, 10 hours, 38 minutes


    Time left:

    8 days, 10 hours, 38 minutes


    Time left:

    39 days, 10 hours, 38 minutes


    Time left:

    45 days, 10 hours, 38 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 4 hours, 38 minutes


    Time left:

    6 days, 4 hours, 38 minutes


    Time left:

    15 days, 4 hours, 38 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE