Update 0.34.3
[ 2020-07-10 12:23:20 CET ] [ Original post ]
Ships Ships suffered from many different problems that were related to the latest AI changes. Below is a list of fixed bugs and improvements.
- Fixed that on-ship movement did not work
- Fixed that ships could get stuck in the ocean
- Fixed various bugs related to ship boarding
- Fixed various bugs related to ship landing
- Fixed rotation jittering with low frame rates
- Fixed a bug that caused units to not stay on the ship then loading a battle
- Ships will now use the shortest boarding/attack side instead of a random one
- Fixed a but that allowed ships to move below the terrain
- Ship rotation is now linear
- Vehicles are no longer physics based!
- The weapon systems are more reliable than before
- Weapons will not shoot through walls
- Most vehicles will move towards their target until the main weapon can shoot at the target or the vehicle is too close to the target (can be deactivated by using 'Guard' mode)
- Small obstacles like rocks will be ignored
- Weapons will not target units that are too close to the vehicle to prevent damage to the own vehicle
- Vehicles can NOT be controlled by a player. That is the case because they are no longer physics based and only move based on the AI system.
- Added a futuristic walker tank that was requested as a WMC reward a long time ago
- Ground vehicles in the object placement list are not functional and decorative objects
- Added destroyed vehicle variants to the object placement list
- The vehicles CCKW, LAV and BTR can transport units to a set position. The LAV/BTR will return to combat after dropping the units.
- Vehicles have custom armor and calibers for more realistic and adjustable damage values
- Do not expect vehicles to work perfectly in all cases. There are a lot of different systems that interact with them and a lot of settings have to be adjusted.
- Randomized the melee AI attack timing
- [Experimental] Added animation canceling when hitting shields, weapons and armor
- Reduced the overall RAM usage
- Increased the max. conquest flag amount from 5 to 10
- Added a "None" gamemode without end conditions
- Increased the max. terrain height from 40 to 120
- Fixed that air vehicles couldnt be placed off the terrain
- Fixed a bug that caused flags to not generate spawn points when placed on high terrain
- Fixed that prefab placement with environment objects could result in objects being placed at the world origin in some cases
- Fixed drop helicopter rope visual bugs
- Fixed visual clipping problem with future armor
- Fixed that trying to reload miniguns would break some player interactions
- Fixed a bug that caused navigation problems on stacked stairs
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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