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Update 0.35.0

The full patch notes are below. In case you prefer a video, here is a quick summary of the most relevant features and improvements in version 0.35.0: https://youtu.be/QLXG4AloM4Y

Alpha 0.35.0 patch notes


Content
  • Added M2 flamethrower
  • Added flamethrower backpack (required for M2 flamethrower), but can be used as decoration on custom units
Features & Improvements
  • Added anti aliasing (can be enabled in the graphics settings)
  • Melee system improvements
    • Reworked some of the melee animations
    • Melee weapons will stop when hitting another weapon/shield
    • Players can now defend in 4 directions
    • Attack/Defend directions now work based on mouse movement (indicator and sensitivity adjustable in the game settings)
    • Skill setting is now working for AI melee units
    • Melee AI units will now block melee attacks
    • Melee AI units will now use their shield when they are getting shot
    • Melee weapon attack speeds depend on the weapon weight now
    • Blocking an attack will result in a short stun for the attacking unit
    • Improved melee weapon hit detections
    • Added blood splashes for melee weapon hits
    • Added dismemberment probabilities for each weapon
  • AI targeting improvements
    • Units will now prioritize units that they can see
    • Guard/patrol units will only target units they can see
    • This will help to prevent targeting through walls in close quarters if other units are visible
  • Other AI improvements
    • Improved visibility of ranged units
    • Improved navigation around corners (fixed jittering)
    • Melee units will no longer attack buildings
  • Navigation features
    • You can now draw preferred and avoided areas for the AI in the editor
    • Added path preview tool the navigation preview
  • Character body and head animations will now play in 3rd person
  • Players can now sneak behind other units
  • Jumping and running will now cause noise
  • Noises are now related to a position in the world
  • Arrows now have a chance to get stuck in shields
  • Large bullet calibers can now penetrate shields
  • You can now choose unlimited patrol points for units
  • Added options to enter default or guard mode after the patrol path ended
  • Units will now skip non traversable patrol paths
  • Updated game settings save model (Will reset all game and audio settings)
  • Added a light culling option to the render settings to improve the performance with many decorative lights
  • Heavily increased flame thrower damage
  • Battles, prefabs and campaigns are now stored in a compressed format to allow more advanced features to be stored in the files in the future
Bug fixes
  • Fixed some problems with prefab placement
  • Fixed problems with ladder climbing
  • Fixed the functionality of the battering ram
  • Fixed too many units warning when placing a lot of corpses
  • Fixed that crouching could prevent the player from getting targeted in some cases
Next update The next update will improve and expand the functionality of squad units. I will try to release it before christmas. Between christmas and new year, I will implement suggestions from the community to prepare a content update for early 2021.


[ 2020-12-14 14:12:44 CET ] [ Original post ]



Ancient Warfare 3
Jannik Nickel
  • Developer

  • Jannik Nickel
  • Publisher

  • 2017-12-21
  • Release

  • Indie Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 147  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (2364 reviews)


  • Review Score

  • https://store.steampowered.com/app/758990 
  • Steam Store

  • The Game includes VR Support



    Ancient Warfare 3 Linux_Universal [584.43 M]

  • Public Linux depots

  • Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

    Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

    Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

    Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.

    This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    GAMEBILLET

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    1.84$ (74%)
    0.53$ (92%)
    3.0$ (70%)
    0.53$ (92%)
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    0.75$ (92%)

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