Video summary of this update:
https://www.youtube.com/watch?v=08Na0yIaWxM
Individual light settings
Selecting light objects in the editor, can now deactivate by default (to enable them later)
Shadows can also be deactivated (default setting) to improve the performance while using a lot of lights
Alarm objects
There are two alarm objects with different sound, volume and range settings, which can be controlled by the scripting system
Interactable scripting objects
To enable more interactions between the player and the scripting system, there are various different objects like buttons, levers, switches, locks, codelocks and status lights.
Triggers
Cube and sphere triggers can be placed to detect when units enter, stay or leave an area.
Custom lights
Custom point lights can be placed to create a certain atmosphere. You can adjust the light range, intensity and RGB-color.
Visual Scripting System
The visual scripting system can access various parts of the game to modify the way how a battle plays and works. Based on events, actions can be chained when something happens. The basics like spawning/killing a unit are really easy to implement, but you can also use the scripting system to do quite advanced stuff like custom game modes.
For more in depth information about the scripting system, check out this steam guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2467984141
Bug fixes
- Fixed that UI sliders didnt work in some cases
- Fixed that rotating an object while snow is enabled would cause lag spikes
- Fixed barrel attachment positions on HSG12 weapon
- Renamed some objects
- Fixed a bug that allowed two players to be controlled
- Fixed slow reloading of some weapons
- Fixed that using horses could cause incorrect player vision
- Fixed that the player couldnt look up/down while riding a horse
- Fixed a crash that could happen while drag placing modular parts at certain angles
- Fixed a bug that caused invalid prefab placed for prefabs which were created with the drag modular placement
- Fixed that changing the player equipment would cause an invalid pose for one frame
- Fixed that shooting with delayed weapons would spawn the projectile at the wrong position
- Fixed clipping of modern arm/leg armor
- Fixed squad "send to position" on elevated positions
- Fixed that choosing a bullet modification and switching the weapon would cause the new weapon to use the wrong caliber (still works for laser/energy bullets)
- Fixed that dying in first person would show the helmet
- Fixed some vanilla passive unit poses
- Fixed a bug that caused some UI elements to be rendered very small
- Fixed a bug that caused the in-game workshop browser to load the wrong icons
- Fixed that after placing a vehicle dropoff point the UI could no longer be used
- Fixed that pausing would cause arrows to fly straight down
- Fixed that changing a custom unit animation using the edit feature in the editor, would show an invalid animation until reloading the map
- Fixed a bug that caused the wrong animation pose to be shown while a bone is selected
- Fixed safe doors
- Fixed that the terrain edit discard button would discard the changes before confirming the change
- Fixed that the player could die while standing on a destroyed platform
[ 2021-05-05 12:56:25 CET ] [ Original post ]