Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
                        Update 0.36.2
                         Improved player siege weapon controls:  Hitmarker for siege projectiles  Aim up/down with supported siege weapons  Preview arc instead of point  Change distance with mouse movement instead of keyboard input
    
  Skill slider does now affect siege weapon accuracy and reload speed  Melee units will now attack siege weapons more reliably  Animal AI improvements  Horses will now attack more reliably  Fixed various problems which caused horses to not move at all and melee units to not attack horses  Elephants will now try to stomp on units below them
    
  Added support for ranged animal units  Water looks less blue now  Performance improvements  Fixed long navigation generation loading freezes on certain maps  Improved modular building placement performance on maps with many building parts  Reduced RAM usage while playing a battle  Fixed a lot of reasons for lag spikes while playing to provide a smoother experience
    
  Scripting features (added scripting nodes)  Get which weapon the player is holding  Get primary, secondary, ... weapon of the player  Get support equipment and shield of the player  OnFire, OnPoison event nodes  Comment node to describe sections of a script  Get right direction vector of a unit  Get squad units  Add squad members  Remove squad members  2 dimensional array input and related functions  Array input elements can now be set while the script is running (SetElement node)  Increased max array size to 100  Array nodes can be collapsed to hide the indiviudal elements  Perlin noise node  Color input and related functions (Split, Merge, Lerp)  Interaction raycast node to get the world position where the player is looking  IsInTrigger node to test if a position is inside of a trigger
    
  Improved script compilation speed [/list]
                        
Content
- Added new hats: bearskin cap, shako, peaked cap
- Added a black sticky note
-  Added LED matrix objects (1x1, 2x2, 3x3, 4x4, 5x5, 10x10) with adjustable RGB pixels by the scripting system
 
Features and improvements
-  Ground vehicle controls
 [list]
- Players can now control tanks and other ground vehicles (ONLY allied ground vehicles, NOT static object vehicles or enemy vehicles)
-  Seats in the vehicle can be switched to take control of the scout or gunner, while the AI continues to drive the vehicle
 
Bug fixes
- Fixed EndDialog node functionality
- Fixed that teleporting units in wander mode would break their AI
- Fixed Dialog::Answer event reference selection
- Fixed wrong input types for some cast nodes
- Fixed that short weapons could destroy shield backpack from the inside
- Fixed foundation stair placement for old prefabs
- Fixed a bug that caused the load/save UI to move off the screen
- Fixed missing water reflections option
- Fixed the selection of units with dialogs for scripting nodes
- Fixed duplication of stacked paper-like objects (however, it's not recommended to stack paper for performance reasons)
- Fixed UI problems with the ControlUnit scripting node
- Fixed a loading UI bug while loading scripts
- Fixed that destroyed vehicles couldnt be placed on objects
- Fixed that scripting arrays larger than 20 elements would not be saved correctly
- Fixed that renaming a scripting variable would not update already placed node names
- Fixed that some kind of kills didnt trigger the OnDeath scripting event
- Fixed that units from spawners did not throw their grenades
- Fixed a bug that caused the player's legs to be rendered in front of everything
-  Fixed reloading animation of muskets and flintlock pistols
 
Next update
I'm going to continue the biweekly update schedule (+- a few days). The next update will contain more requested features for the scripting system and new content.[ 2021-06-07 11:27:28 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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