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Update 0.36.2

Content


  • Added new hats: bearskin cap, shako, peaked cap
  • Added a black sticky note
  • Added LED matrix objects (1x1, 2x2, 3x3, 4x4, 5x5, 10x10) with adjustable RGB pixels by the scripting system

Features and improvements


  • Ground vehicle controls
    • Players can now control tanks and other ground vehicles (ONLY allied ground vehicles, NOT static object vehicles or enemy vehicles)
    • Seats in the vehicle can be switched to take control of the scout or gunner, while the AI continues to drive the vehicle
  • Improved player siege weapon controls:
    • Hitmarker for siege projectiles
    • Aim up/down with supported siege weapons
    • Preview arc instead of point
    • Change distance with mouse movement instead of keyboard input
  • Skill slider does now affect siege weapon accuracy and reload speed
  • Melee units will now attack siege weapons more reliably
  • Animal AI improvements
    • Horses will now attack more reliably
    • Fixed various problems which caused horses to not move at all and melee units to not attack horses
    • Elephants will now try to stomp on units below them
  • Added support for ranged animal units
  • Water looks less blue now
  • Performance improvements
    • Fixed long navigation generation loading freezes on certain maps
    • Improved modular building placement performance on maps with many building parts
    • Reduced RAM usage while playing a battle
    • Fixed a lot of reasons for lag spikes while playing to provide a smoother experience
  • Scripting features (added scripting nodes)
    • Get which weapon the player is holding
    • Get primary, secondary, ... weapon of the player
    • Get support equipment and shield of the player
    • OnFire, OnPoison event nodes
    • Comment node to describe sections of a script
    • Get right direction vector of a unit
    • Get squad units
    • Add squad members
    • Remove squad members
    • 2 dimensional array input and related functions
    • Array input elements can now be set while the script is running (SetElement node)
    • Increased max array size to 100
    • Array nodes can be collapsed to hide the indiviudal elements
    • Perlin noise node
    • Color input and related functions (Split, Merge, Lerp)
    • Interaction raycast node to get the world position where the player is looking
    • IsInTrigger node to test if a position is inside of a trigger
  • Improved script compilation speed

Bug fixes


  • Fixed EndDialog node functionality
  • Fixed that teleporting units in wander mode would break their AI
  • Fixed Dialog::Answer event reference selection
  • Fixed wrong input types for some cast nodes
  • Fixed that short weapons could destroy shield backpack from the inside
  • Fixed foundation stair placement for old prefabs
  • Fixed a bug that caused the load/save UI to move off the screen
  • Fixed missing water reflections option
  • Fixed the selection of units with dialogs for scripting nodes
  • Fixed duplication of stacked paper-like objects (however, it's not recommended to stack paper for performance reasons)
  • Fixed UI problems with the ControlUnit scripting node
  • Fixed a loading UI bug while loading scripts
  • Fixed that destroyed vehicles couldnt be placed on objects
  • Fixed that scripting arrays larger than 20 elements would not be saved correctly
  • Fixed that renaming a scripting variable would not update already placed node names
  • Fixed that some kind of kills didnt trigger the OnDeath scripting event
  • Fixed that units from spawners did not throw their grenades
  • Fixed a bug that caused the player's legs to be rendered in front of everything
  • Fixed reloading animation of muskets and flintlock pistols

Next update


I'm going to continue the biweekly update schedule (+- a few days). The next update will contain more requested features for the scripting system and new content.


[ 2021-06-07 11:27:28 CET ] [ Original post ]



Ancient Warfare 3
Jannik Nickel
  • Developer

  • Jannik Nickel
  • Publisher

  • 2017-12-21
  • Release

  • Indie Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 147  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (2364 reviews)


  • Review Score

  • https://store.steampowered.com/app/758990 
  • Steam Store

  • The Game includes VR Support



    Ancient Warfare 3 Linux_Universal [584.43 M]

  • Public Linux depots

  • Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

    Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

    Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

    Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.

    This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    GAMEBILLET

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    16.49$ (59%)
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    4.5$ (77%)

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