Update 0.36.3
[ 2021-06-21 12:59:58 CET ] [ Original post ]
Content
- Added a future glass helmet
- Added dumpsters and trash bag decorative objects
- Added modular metal railings
- Added arrow (2 versions) and cross-shaped sticky notes
- Added a wet floor sign
- Added stone holders for castle walls
- Added some furniture objects (oven, fridge, closet, sink, countertop, toilet)
- Added barbed wire wood barricade
- Added food items (can be spawned and teleported by scripts)
- Added bullet impact wall decals
- Added blood stain wall decals
Features and improvements
- Custom zombie passives/corpses can now be created
- Scripting features (new nodes)
- AddElement to add an element to an array (1024 elements max)
- RemoveAt to remove the element a the given index
- IndexOf to find the index of an element in an array
- ExecOrder node to execute something after a loop (or similar graph) ran
- Event for when the player attacks (OnAttack)
- Event for when the player shoots (OnShoot)
- Node to teleport triggers (Teleport)
- Node to activate/deactivate or reset triggers (SetActive, IsActive, Reset)
- Node to get the current animation frame of a custom unit (GetAnimFrame, GetAnimFrameF)
- Node to play partial passive animation frames (PlayAnimExF)
- String concat node to combine two texts (Concat)
- ReplaceUnit node to quickly replace a unit with another unit
- OnConsume event to detect when the player consumes food items
- A lot of small items can now be placed on tables and shelves
- Player equipment can now be loaded from a custom unit save file
- Custom unit type will now be displayed correctly
- Update filter UI in the placement list
Bug fixes
- Fixed a bug that allowed entering of unsupported vehicle seats
- Fixed placement of objects on apartment walls
- Fixed that dying inside vehicles could cause problems in conquest mode
- Fixed that the update event node would run while the game is paused
- Fixed air vehicles spawned by scripts
- Fixed from targeting evaluations in some cases
- Fixed that static player scripting events would no longer work after the player respawned
- Fixed that units spawned from scripts in guard mode had wrong attack distances
- Fixed that the player could rotate the head through walls to interact with objects
- Fixed wrong symbol on the NotEquals scripting node
- Fixed a bug that broke the player hands when using siege weapons
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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