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Update 0.36.6
[ 2021-08-02 18:06:30 CET ] [ Original post ]
Content
- Added 3 SAM turrets which shoot rockets at air vehicles
- Added stack of arrows ammo pack
- Added stack of bolts ammo pack
- Added gold and silver ingots as money (3 sizes each)
- Added landed versions of AE500, future helicopter, future jet, heavy dropship
Features and improvements
- Scripting
- Added OnDamageGlobal event which gets invoked when any unit in the battle takes damage
- Added ColorOverlay node which can be used to fade (0-1 intensity) the screen to a specific color (rgb)
- Added DeleteEquipment node to delete the equipment of units which just died (OnDeath -> DeleteEquipment can be used to prevent the player from picking up the unit's weapons)
- Added GetCustomUnitData to get the custom unit data if possible to spawn another unit with the same gear
- Added global variables to share data between scripts
- Global variables can be placed from the toolbar in the scripting view
- Select variables to set a name and type
- GlobalVar input node can be used to reference global variables from multiple scripts
- GetGlobal/SetGlobal can be used to get/set the value
- Added GetTarget node to get the target of a unit (can be a position or another unit)
- Added GameSound node to input vanilla sounds
- Contains all in-game music and some effect sounds. More effects will follow
- Particle effects are movable objects now
- Objects which are referenced by scripts can now always be deleted with the 'Delete' node
- Setting the text of a unit hint (message bubble) to null or empty will hide it now
- OnDamage events will now be invoked even if the unit died
- Buffed AA tanks (Marksman, AMX-10) with faster projectile speed and weapon rotations
- Added dark color theme for all ground vehicles
- Added an option to close the unit editor without updating the unit when it was opened from within the battle editor
- Custom units with anti air launchers will now always prioritize air vehicles
Bug fixes
- Fixed a bug that caused weapon to get knocked out of the player's hands
- Fixed that invalid sound files in a script would prevent the script from being compiled
- UI elements will now longer be affected by keyboard input
- This will prevent a variety of bugs that caused invisible selected UI elements to be modified
- Fixed frequent lag spikes in the unit creator
- Fixed reloading of underbarrel gl
- Fixed that loading equipment from custom units would be possible in campaign levels with restrictions or inventory
- Fixed a bug that allowed units to move while crouching
- Fixed a bug that caused the animation for chambering a bullet to play after switching the gun
- Fixed a bug that caused some objects to be visible through other objects when the transform handles were visible
Next update
-
The next update will be 0.37.0 with randomized vanilla units to make them more interesting and some other improvements.
[ 2021-08-02 18:06:30 CET ] [ Original post ]
Ancient Warfare 3
Jannik Nickel
Developer
Jannik Nickel
Publisher
2017-12-21
Release
Game News Posts:
148
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2401 reviews)
The Game includes VR Support
Public Linux Depots:
- Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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