Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
                        Update 0.37.0
                         Vanilla units in old maps stay the same  The exact randomized variant of placed units will be saved and loaded  Exceptions: Units which spawn from spawners, in conquest/KOTH or drop from vehicles
        
      When duplicating a randomized unit it will get a new set of random items [/list] Scripting  Increased .ogg file size limit to 1.5MB (Using large audio files will increase the map size and loading times)  Script execution time is now shown when using the debug.fps 2 command in the console  Added player to health cast node  Added skill input to Spawn(Custom)UnitEx nodes  Added increment/decrement nodes for float/int  Added Get/Set Ammo nodes to modify the amount of bullets in the player's current weapon  Added SetGuardMode node to set a unit to guard mode with a specific pose  Added hit normal output to interaction raycast node  Added OnJump/OnLand event nodes for the player  Added vignette screen effect node  Added Get/SetSkill nodes to modify the AI skill
    
  Campaigns  Large campaigns will now load without freezing the game  Added "keep equipment from previous level" option for campaign levels  Added "keep ammo from previous level" option for campaign levels
    
  Unit stats randomization  When a unit spawns its stats will be slightly randomized  Health: +- 10hp  Skill: +- 10%  Attack distance: Increased by up to 5
    
  Increased default unit attack distance from 30 to 50  Increased pellet damage from 17 to 25  Decreased shorty pump animation duration  Slightly adjusted the models of "Helmet 1" and "Helmet 4"  Boats can now drop units if the landing spot is blocked by other objects which units can walk on [/list]
                        
Content
- Added SVD rifle (DMR D in game)
-  Added dark and desert colored variants of all modern vanilla units
 
Features & Improvements
-  Randomized vanilla units
 [list]
- Clothed units are now the default variant in the unit placement list
- The existing variants (clothed, naked, light/heavy/full armored) still exist
-  Vanilla units spawn with randomized gear depending on their faction
 [list]
-  Clothing, face equipments, hair, armor, shields and weapon attachments will be randomized
 
Bug fixes
- Fixed a bug that caused wrong rendering of transparent face equipment items while editing/playing a battle
- Fixed inaccurate fps counter for slowed down battles
- Fixed that face equipments were not being added correctly to the campaign inventory
- Fixed that gatling guns were floating
- Fixed the campaign level close button
- Fixed working rotors on landed AE500
- Fixed typo in lush alien environment objects
- Fixed back left wheel material on LAV-25
- Fixed framed door frame collision
- Fixed SAM turret destruction when the object below the turret got destroyed
- Fixed skeleton corpse model
- HMGs should now hit strafing players in close range better
- Fixed door opened/closed scripting events
- Fixed that modifying the terrain would reset custom rotations of environment objects
- Added slight delay to prevent modular drag placement from being used when placing from certain angles
-  Other minor fixes
 
[ 2021-08-23 11:51:14 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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