Update 0.37.3
Hello everyone, just in case you missed it, custom weapon, armor, equipment and object creators are coming to Ancient Warfare 3 in the next major update! https://www.youtube.com/watch?v=GLvXIpComqU Until then, there will be intermediate updates like this one.
Handling units in the scripting system has always been somewhat difficult. Whether it's the question if a specific type of unit was involved in certain actions or getting certain units without having them referenced beforehand, there was no easy way of doing that. This update introduces tags which can be added to units in the scripting view or with scripting nodes.
By using tags you can quickly test if a unit has a tag to identify a type of unit or gather a list of units with a certain tag to quickly create groups of units which can be controlled as a whole. Units can have an infinite amount of tags which can be added and removed at any time.
New restrict nodes Added RestrictShoot, RestrictMelee and RestrictSupport nodes to prevent the usage of melee/ranged weapons or support equipment like grenades CustomInfo output Added an output for the reference to the HUD element when using the CustomInfo node which allows you to delete the HUD element before redrawing it in the next frame. That way custom HUD elements can be drawn without any overlapping or flickering Preview selected reference When selecting any reference in the scripting view, the currently selected referenced will be highlighted in red now Bullet spawning Bullets can now be spawned from scripts by using the SpawnBullet/SpawnBulletEx nodes
[ 2022-01-29 18:11:23 CET ] [ Original post ]
Next major update
Hello everyone, just in case you missed it, custom weapon, armor, equipment and object creators are coming to Ancient Warfare 3 in the next major update! https://www.youtube.com/watch?v=GLvXIpComqU Until then, there will be intermediate updates like this one.
Alpha 0.37.3
Scripting tag system
Handling units in the scripting system has always been somewhat difficult. Whether it's the question if a specific type of unit was involved in certain actions or getting certain units without having them referenced beforehand, there was no easy way of doing that. This update introduces tags which can be added to units in the scripting view or with scripting nodes.
By using tags you can quickly test if a unit has a tag to identify a type of unit or gather a list of units with a certain tag to quickly create groups of units which can be controlled as a whole. Units can have an infinite amount of tags which can be added and removed at any time.
Other scripting features
New restrict nodes Added RestrictShoot, RestrictMelee and RestrictSupport nodes to prevent the usage of melee/ranged weapons or support equipment like grenades CustomInfo output Added an output for the reference to the HUD element when using the CustomInfo node which allows you to delete the HUD element before redrawing it in the next frame. That way custom HUD elements can be drawn without any overlapping or flickering Preview selected reference When selecting any reference in the scripting view, the currently selected referenced will be highlighted in red now Bullet spawning Bullets can now be spawned from scripts by using the SpawnBullet/SpawnBulletEx nodes
Bug fixes
- Fixed a bug that prevented workshop items from being uploaded if the thumbnail was too large
- Fixed that controlling the siege shield would result in weird movement
- Fixed despawning of equipment (from scripting) for units with dual wielding
- Fixed that passive non hostile units spawned by scripts would be attacked
- Fixed missing icons for ropes/wires
- Fixed a bug that caused (scripting controlled) music to continue to be played after leaving the battle
- Fixed OnLand scripting node visuals
- Fixed that punching with ranged weapons would damage allied units with friendly fire deactivated
- Fixed a bug that caused various problems when starting to control a unit with projectiles stuck in them
- Fixed that pasting text in a text field would also paste copied nodes in the script editor
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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