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Update 0.37.6
Material settings (color, metallic, smoothness) have been added to glass and stone modulars. The transparency of glass modulars can be adjusted as well.
The custom creators are still being worked on. The first private beta test is next week to test the functionality of the editors. If everything works well, I'm going to start implementing the custom items in the save system and other parts of the game, which will bring it much closer to release. If you want to see the creators in action, here is a video about them: https://www.youtube.com/watch?v=Z-pkkQwlfIc
[ 2022-04-01 14:19:51 CET ] [ Original post ]
More modular building material settings
Material settings (color, metallic, smoothness) have been added to glass and stone modulars. The transparency of glass modulars can be adjusted as well.
Air vehicle improvements
- Placed air vehicles in the editor will now be placed depending on the terrain height below them (or the height of the closest terrain edge if placed outside of the terrain)
- Modern and future era planes and helicopters now have flares to defend from anti air missles. The amount of available flares depend on the air vehicle and every time flares are used, there is a 90% chance that the missle targets one of the flares instead
- Added the LH100 bomber (fictional) which is similar to real life stealth planes
- Helicopter improvements
- Added inertia to helicopter movement
- They will now look ahead when calculating their target height to prevent crashes
- Height calculations will now consider modular buildings and other objects
- Before crashing into a building, helicopters will try to stop and move up now
- Helicopters will no longer try to shoot through the terrain and objects (if there is no chance that the target can be hit)
- Improved destruction: Helicopters will start to smoke and fall down with their current velocity and random rotation, once they hit the ground they will explode
- Plane improvements
- Plane movement is no longer physics based to make it more predictable and reliable
- Planes will look ahead (similar to helicopters) to calculate and keep a safe flight height
- Their targeting has been improved slightly and ground only targeting should work again
- Improved plane/plane avoidance in the air
- Dropped bombs will now have inertia. As a result, planes will drop their bombs much earlier to hit their target
- Instead of just breaking apart when being destroyed, planes will now start to smoke and fall to the ground similar to helicopters
New scripting nodes
- Added OnUnitStart event node which runs for each placed/spawned unit
- Added nodes to get information about an equipment id: GetDamage, GetCaliber, GetMagazineCapacity, GetArmorClass
- Added OnBeginReload and OnReload event nodes which will run when the player starts to reload and when the reloading process has just finished
Other improvements
- Updated the pause menu
- Added a volume adjust slider to the pause menu, which can be used to quickly adjust the volume while playing a map from the workshop.
- Modular pillars can now be dragged upwards to place multiple at once
Bug fixes
- Fixed that punching with ranged weapons would trigger the OnShoot event node
- Fixed generation of destroyed vehicle variants in the editor
- Fixed that png files with uppercase extension (.PNG) could not be loaded
- Fixed that searching with uppercase text for units in transport vehicles would not find any
- Fixed that the fog edit button would be hidden in the fog for high fog intensity
- Fixed that custom poisoned zombies did not cause poison damage
- Fixed that fog would become invisible when returning from the custom unit editor
- Fixed various errors related to zombie grenades
- Fixed incorrect aim point positioning and weapon accuracy when using scripting walls which only block the player
- Fixed a bug that caused the max health of the player to be set to the amount of the previous campaign level
- Fixed a bug that caused the plant in plant pots to stay in place when the pot dropped
- Fixed various issues that caused wall mounted objects to fall to the ground when deleting any object with a relation to it
- Fixed that open doors would break as if they were closed
- Fixed plane settings UI errors
- Fixed that editing modular colors would result in slight rgb value differences when selecting the same object again
- Fixed a bug that allowed objects to be deselected while using transform handles
Alpha 0.38.0 (Custom Creators)
The custom creators are still being worked on. The first private beta test is next week to test the functionality of the editors. If everything works well, I'm going to start implementing the custom items in the save system and other parts of the game, which will bring it much closer to release. If you want to see the creators in action, here is a video about them: https://www.youtube.com/watch?v=Z-pkkQwlfIc
[ 2022-04-01 14:19:51 CET ] [ Original post ]
Ancient Warfare 3
Jannik Nickel
Developer
Jannik Nickel
Publisher
2017-12-21
Release
Game News Posts:
148
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2401 reviews)
The Game includes VR Support
Public Linux Depots:
- Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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