Map Competition
Breaking the rules will result in an exclusion from the ratings
Create a containment-themed battle/map! The topic can be interpreted in many ways. Whether the player is trying to stop zombies, creatures, monsters or infected units from escaping, or is it himself who needs to break out of the containment is up to you. Your map can play in any era and could be full of action, spooky/story based, or a mixture of both.
Each map will receive a score which depends on these categories: (modified based on Desert-Mammoth's original map competition)
1st, 2nd, 3rd place each receive one AW3 steam key The winner can choose a small content addition or feature similar to the old WMC competition rewards. The addition has to fit into the game, respect the technical limitations/boundaries and take no more than 1-2 hours to develop.
Submitting a map is very easy, but make sure your map doesnt break any of the rules! (Make sure you have the latest update installed) 1) Upload your map to the workshop 2) The is a banner on the left side in the main menu where you can select one of your workshop maps to submit it
[ 2022-12-19 17:55:31 CET ] [ Original post ]
Starting today and running until the end of the year, there will be an official map competition! You can create a map based on a certain topic and if it wins you can choose the next in-game addition/feature. You can find all you need to know below. Start: Now End: December 31 2022, 23:00 UTC
Rules
Breaking the rules will result in an exclusion from the ratings
- Each participant can only submit one map
- The map is created by yourself *(no collaborations in any way!)*
- The map has to feature a player controlled unit *(static/spectate only maps are not allowed)*
- Old maps are not allowed, you have to start creating the map after the competition started
- The map has to be submitted before the competition is over, updates to the map are not allowed after the competition is completed
- The scripting system, custom equipment/items/objects, custom units/prefabs can be used in any way
- This includes public workshop items of other players and content that you created in the past
- However, if you use content created by other players, you have to clearly state which parts of you map/content were not created by yourself
Theme: Containment
Create a containment-themed battle/map! The topic can be interpreted in many ways. Whether the player is trying to stop zombies, creatures, monsters or infected units from escaping, or is it himself who needs to break out of the containment is up to you. Your map can play in any era and could be full of action, spooky/story based, or a mixture of both.
Rating
Each map will receive a score which depends on these categories: (modified based on Desert-Mammoth's original map competition)
- Appearance (0-3) Appearance is how the map looks from an aesthetics point of view - that is to say, how easy it is on the eyes
- Technical Design (0-5) Technical design covers how well a map is put together; that is to say, how well it runs, the efficiency of object and unit usage, and the complexity of the map in general.
- Balance (0-2) How balanced is a map, when the theme is taken into account? Is it too easy or too hard? Is one team steam rolling the other when it shouldn't be? Is the player waltzing all over the competition without breaking a sweat? Or is the player dying the moment they leave the starting area?
- Originality (0-3) Has it been done before? Has it been over done? Does it use original prefabs or does it borrow from the workshop? Is there something about the map that makes it stand out from the rest?
- Units (0-3) Is your map using custom units? Are they a designer brand fit for the catwalk or are they as bland as shredded wheat? Are they balanced, and do they fit the map?
- Gameplay (0-3) Is the map fun to play? Is there non-stop action, or is it scary/exciting/trilling
- Thumbnail (0-1) Does the map have an appealing thumbnail?
- Theme (0-3) How well is the theme represented in the map
- If you use custom scripting, it can positively influence categories like balancing, gameplay or technical design, but it can also negatively impact the performance! That being said, there is no need to use scripting to score the maximum points in the technical design category
- Custom equipment/items/objects are not required to score the maximum points in any of the categories, but it can help. In any case, using a variety of good looking custom units with vanilla equipment is sufficient
Reward
1st, 2nd, 3rd place each receive one AW3 steam key The winner can choose a small content addition or feature similar to the old WMC competition rewards. The addition has to fit into the game, respect the technical limitations/boundaries and take no more than 1-2 hours to develop.
How to submit a map
Submitting a map is very easy, but make sure your map doesnt break any of the rules! (Make sure you have the latest update installed) 1) Upload your map to the workshop 2) The is a banner on the left side in the main menu where you can select one of your workshop maps to submit it
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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