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Map Competition
Breaking the rules will result in an exclusion from the ratings
Create a castle themed battle/map! This topic can be featured in many ways. You could create a classic medieval siege, multiple castles fighting against each other to control land, or maybe you want to try something different like exploring a ruined castle with fantasy themed content or controlling a lord who is trying to build/control a castle while being attacked. Your map can play in any era and we can't wait to see what creative ideas you come up with!
Daley is providing a $100 prize pool, so thanks to him and make sure to check out his channels if you have some time! The prize money will only be paid out via PayPal and is split between the top 3 creators:
Submitting a map is very easy, but make sure your map doesnt break any of the rules or it will not be considered for the competition! (Make sure you have the latest update installed) 1) Upload your map to the workshop 2) The is a banner on the left side in the main menu where you can select one of your workshop maps to submit it
Each map will receive a score which depends on these categories: (modified based on Desert-Mammoth's original map competition)
[ 2023-02-03 12:15:50 CET ] [ Original post ]
Starting today and running until February 20, there will be an official map competition! You can create a map based on a certain topic and the top 3 map creators receive cash prizes which are sponsored by Daley from Youtube. You can find all you need to know below. Start: Now End: February 20 2023, 23:59 UTC
Rules
Breaking the rules will result in an exclusion from the ratings
- Each participant can only submit one map
- The map is created by yourself *(no collaborations in any way!)*
- The map has to feature a player controlled unit *(static/spectate only maps are not allowed)*
- Old maps are not allowed, you have to start creating the map after the competition started (the game keeps track of when a map was created, so you have to start with a new map)
- The map has to be submitted before the competition is over, updates to the map are not allowed after the competition is completed
- The scripting system, custom equipment/items/objects, custom units/prefabs can be used in any way
- This includes public workshop items of other players and content that you created in the past
- However, if you use content created by other players, you have to clearly state which parts of you map/content were not created by yourself
Theme: Castle
Create a castle themed battle/map! This topic can be featured in many ways. You could create a classic medieval siege, multiple castles fighting against each other to control land, or maybe you want to try something different like exploring a ruined castle with fantasy themed content or controlling a lord who is trying to build/control a castle while being attacked. Your map can play in any era and we can't wait to see what creative ideas you come up with!
Reward
Daley is providing a $100 prize pool, so thanks to him and make sure to check out his channels if you have some time! The prize money will only be paid out via PayPal and is split between the top 3 creators:
- 1st place: $60
- 2nd place: $30
- 3rd place: $10
How to submit a map
Submitting a map is very easy, but make sure your map doesnt break any of the rules or it will not be considered for the competition! (Make sure you have the latest update installed) 1) Upload your map to the workshop 2) The is a banner on the left side in the main menu where you can select one of your workshop maps to submit it
Rating
Each map will receive a score which depends on these categories: (modified based on Desert-Mammoth's original map competition)
- Appearance (0-3) Appearance is how the map looks from an aesthetics point of view - that is to say, how easy it is on the eyes
- Technical Design (0-5) Technical design covers how well a map is put together; that is to say, how well it runs, the efficiency of object and unit usage, and the complexity of the map in general.
- Balance (0-2) How balanced is a map, when the theme is taken into account? Is it too easy or too hard? Is one team steam rolling the other when it shouldn't be? Is the player waltzing all over the competition without breaking a sweat? Or is the player dying the moment they leave the starting area?
- Originality (0-3) Has it been done before? Has it been over done? Does it use original prefabs or does it borrow from the workshop? Is there something about the map that makes it stand out from the rest?
- Units (0-3) Is your map using custom units? Are they a designer brand fit for the catwalk or are they as bland as shredded wheat? Are they balanced, and do they fit the map?
- Gameplay (0-3) Is the map fun to play? Is there non-stop action, or is it scary/exciting/trilling
- Thumbnail (0-1) Does the map have an appealing thumbnail?
- Theme (0-3) How well is the theme represented in the map
- If you use custom scripting, it can positively influence categories like balancing, gameplay or technical design, but it can also negatively impact the performance! That being said, there is no need to use scripting to score the maximum points in the technical design category
- Custom equipment/items/objects are not required to score the maximum points in any of the categories, but it can help. In any case, using a variety of good looking custom units with vanilla equipment is sufficient
[ 2023-02-03 12:15:50 CET ] [ Original post ]
Ancient Warfare 3
Jannik Nickel
Developer
Jannik Nickel
Publisher
2017-12-21
Release
Game News Posts:
148
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2401 reviews)
The Game includes VR Support
Public Linux Depots:
- Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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