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Update 0.47

Melee combat improvements


  • Players can now hold their shield instead of having to time it. This makes it possible to block incoming projectiles and melee combat is much easier.
  • Attacks can be started while defending and the player will automatically defend after the attack, if the defend key is pressed.
  • While defending without a shield, the weapon will be held while holding the defend key. In addition, the player will choose the correct defend direction automatically while looking at a unit.
  • Added a visual effect when the shield or weapon is hit while defending
  • Hitting the environment or other objects with a melee weapon will now stop the attack and play a sound
  • To balance the new defending, AI units can now break the player's defense by hitting the shield/weapon
    • The probability depends on the weapon: 0-10% chance based on weapon weight + 5% bonus for blunt weapons
    • Defending will not be possible for 1.0-1.25 seconds
  • The hit detection of shields and melee weapons in first person has been improved
  • Melee weapons will no longer register double hits due to incorrect hit detection

RTS mode changes


  • Removed the real time strategy button from the spectate HUD
  • It can now be started with the SetStrategyMode scripting node to create dedicated maps for it
  • The scripting node also allows you to select the strategy mode options and whether you want to show the spectate UI or not

New scripting nodes


  • Added SetSpectateCamPos/Rot and RestrictSpectateCam nodes to create custom camera logic or cutscenes with the spectate camera
  • Added LerpRot and SlerpRot nodes to help with interpolating rotations
  • Added ViewportPosToRay node to start raycasts from the camera
  • Added ActivateSpectateHUD node to toggle the visiblilty of the vanilla spectate UI
  • Custom info UI can now be enabled and used while spectating with the new SetCustomInfoSpectate node
  • Added Spectate and IsSpectating nodes
  • Added Input/DialogGraph, SetDialog, AddDialog, SetMessageHint and ShowMessageHint to modify unit dialoges and hints through scripting

Other features/improvements


  • Updated battle start, spectate, respawn and end UI to match the style of the battle editor
  • Added support for non square custom terrain shapes

Bug fixes


  • Fixed various problems related to prefab placement, object deletion and height changes in the battle editor
  • Fixed issues when trying to update workshop icons
  • Fixed a crash that was caused by certain undo operations
  • Fixed a crash when trying to deactivate large scripting walls which block AI units
  • Fixed a bug that caused placement problems for some custom items
  • Grenade launchers will now trigger the OnProjectileImpact node
  • Fixed that some of the scripting node descriptions were shifted
  • Fixed glass door material settings
  • Fixed incorrect animation behaviour for units which control weapons in vehicles
  • Fixed that using the color picker while choosing player equipment in the scripting view would break the editor UI
  • Fixed that hidden scripting objects could still be selected which resulted in various problems
  • Fixed a bug that could lead to incorrect camera behaviour after using a vehicle


[ 2023-09-15 16:58:38 CET ] [ Original post ]



Ancient Warfare 3
Jannik Nickel
  • Developer

  • Jannik Nickel
  • Publisher

  • 2017-12-21
  • Release

  • Indie Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 147  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (2364 reviews)


  • Review Score

  • https://store.steampowered.com/app/758990 
  • Steam Store

  • The Game includes VR Support



    Ancient Warfare 3 Linux_Universal [584.43 M]

  • Public Linux depots

  • Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

    Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

    Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

    Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.

    This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    GAMEBILLET

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