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Update 0.48

Armband slot + asymmetric armor



  • Added armbands as a new equipment slot for custom units
  • You can create and upload custom armbands in the custom item creator
  • Armbands have a feature to increase in size if the unit wears arm armor to always be visible
  • Individual armbands can be selected for each side of the unit
  • All arm and leg armor slots can now also be selected individually for each arm/leg
  • Added some simple single color vanilla armbands

Custom Unit Editor Improvements


  • Adjusted the custom unit editor UI and fixed various problems with the UI
  • Animation frames can be copied from one unit to another (copied frame will no longer be cleared when loading a unit)
  • Animation frames can be copied to corpse poses
  • Corpse poses can be saved/loaded as single frame animations
  • Bone positions/rotations in the animation/pose editor can now be set by using the UI
  • Changing the equipment will no longer cause snaps in the unit animation

Improvements


  • Reworked the equipment panel UI to match the other UI and increased the size of lists to improve item selection
  • Improved the resolution of all vanilla scope/red dot reticles
  • Added a smoke muzzle effect to vanilla muskets and flintlock weapons
  • Added short and long sleeve only vanilla shirts
  • Improved the performance of some inventory operations for units and the player
  • When hitting the floor above while jumping, the player will no longer glide below the floor and fall down instead
  • Added more modular attachments points to all stairs and floors to make it easier to construct buildings

Scripting



  • Added MultilineString input node which can be expanded in size
  • Added string Length, CharAt and Substring to get the length, ascii char code and section of strings
  • Added bool <-> int cast nodes
  • Added StartBattle node which can be used to start battles immediately after loading
  • Added SetAmmo node to set the amount of bullets of a caliber in the player's inventory and renamed "AddBullets" and "RemoveBullets" to "AddAmmo" and "RemoveAmmo"
  • Added EnumValues node to get an array of all possible values of an enumeration (for instance unit type, caliber, etc.)
  • The ActivateFootstep node now works properly on player units
  • Teleporting the player will now reset the fall velocity to avoid fall damage when teleporting the player

Bug fixes


  • Fixed a bug that caused targeting problems after unlocking doors or destroying blocking objects
  • Fixed some problems when AIs tried to targeting siege units
  • Fixed a bug that allowed prefab scripting data to be linked by all prefabs that were created in the same session until restarting the game
  • Fixed a bug that caused the unit/object replacement to not work anymore after changing the terrain in certain cases
  • Fixed various issues with the 'generate destruction parts' tool in the item creator
  • Removed outdated 'ocean' water option which only mapped to the ocean biome to avoid various problems
  • Fixed incorrect material preview while placing certain parts of invalid prefabs
  • Fixed outdated HUD information when starting to control a unit
  • When starting to control a unit, the current and max hp are now properly transfered to the new player
  • Fixed missing tags after starting to control a unit
  • Fixed that custom attachment input nodes would not store their custom item data in the battle file
  • Fixed some prefab placement problems
  • Fixed that the unit creator sometimes set the wrong default attack distances for a weapon
  • Squad marker height is now adjusted based on the unit's head equipment
  • Fixed that switching between ranged weapons in the unit creator would not show the settings panel
  • Fixed that the flak cannon was not available as an object
  • The flak cannon can now be controlled by the player
  • Fixed that clicking on a user in the workshop UI would not reset the current page, resulting in invalid query results
  • Fixed the model origin preview while changing the model position in the item creator
  • Fixed missing tooltips on the script editor snapping buttons
  • The squad hud can now no longer be used when no units are left in the squad
  • Fixed some incorrect interactions realted to physics object and dropped weapons
  • Fixed incorrect UI tooltip scale speed in some cases
  • Fixed warnings when attacking while unarmed
  • Fixed incorrect list display when selecting ranged weapons in the editor
  • Fixed targeting of the future tank
  • Fixed invalid vanilla pirate clothing randomization data
  • Adjusted position of the cannon control unit to prevent it from becoming stuck as a ragdoll
  • Fixed overlapped equipment slots while animating units in the unit editor
  • Fixed random battle panel scaling on non 16:9 aspect ratios
  • Fixed random battle game mode selection
  • Fixed a bug that displayed tooltips of the strategy mode UI even if it is deactivated
  • Fixed dropdown UI behaviour in the scripting editor
  • Fixed hit detection of melee weapons in the arsenal testing range
  • Fixed some minor UI sound issues
  • Fixed that the UI would lock up after trying to save files with an invalid file name


[ 2023-10-30 15:27:38 CET ] [ Original post ]

Ancient Warfare 3
Jannik Nickel Developer
Jannik Nickel Publisher
2017-12-21 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2401 reviews)
The Game includes VR Support
Public Linux Depots:
  • Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.

This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.

MINIMAL SETUP
  • OS: Ubuntu 16.04+ 64bit
  • Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2+ or Vulcan capable
  • Storage: 3000 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+ 64bit
  • Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulcan capable
  • Storage: 3000 MB available space
GAMEBILLET

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