Update 1.3
The new scripting node can be used to blur the screen to simulate various effects.
Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness.
Instead of only adjusting how likely AIs will move in certain areas, you can now totally block them entirely. AIs will not navigate within that area and will behave as if an object is placed there.
While placing a preview, you can now input a rotation to place an object at a specific angle.
Lasers from weapon attachments will now be blocked by walls. This effect can be deactivated in the game settings.
[ 2024-08-12 13:59:00 CET ] [ Original post ]
Blur screen effect scripting node
The new scripting node can be used to blur the screen to simulate various effects.
Unit impact animations
Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness.
Block AI navigation areas
Instead of only adjusting how likely AIs will move in certain areas, you can now totally block them entirely. AIs will not navigate within that area and will behave as if an object is placed there.
Choose preview rotation
While placing a preview, you can now input a rotation to place an object at a specific angle.
Laser wall blocking
Lasers from weapon attachments will now be blocked by walls. This effect can be deactivated in the game settings.
Other features & Improvements
- Workshop items can now be uploaded as "unlisted" from within the game
- Removed small gaps between the vanilla shirts and pants
- Pillars can now be placed below other pillars and dragged down to place multiple at once
- Scripting fog areas can now be rotated on each axis through their settings UI
- Added GetMouseWheel scripting node
- Added an option to rotate the editor snapping grid
- Unit ragdolls now collapse faster
Bug fixes
- Fixed that Melee scripting events did not trigger for units are punching with their gun
- Fixed that creating custom units from the zombie tab would cause invalid faction setups
- Fixed dropping/removing weapons within the OnPickUpEquipment scripting event
- Fixed a bug that caused units to randomly forget their targets and stop due to missing view on the target
- Fixed that deleting a navigation obstacle could lead to invalid AI navigation around that area
- Fixed that support equipment uage didnt work in many cases for AI units
- Fixed incorrect player health text display on the HUD for some values
- Fixed incorrect weapon sizes when starting to control certain units
- Fixed incorrect terrain culling while editing it in the battle editor
Ancient Warfare 3
Jannik Nickel
Jannik Nickel
2017-12-21
Indie Strategy Simulation Singleplayer EA
Game News Posts 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2364 reviews)
https://store.steampowered.com/app/758990 
The Game includes VR Support
Ancient Warfare 3 Linux_Universal [584.43 M]
Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
MINIMAL SETUP
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB