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Update 1.4

Blur vignette screen effect scripting node



The new scripting node combines blur and vignette to blur the screen from the corners to simulate various effects.

Arithmetic expressions in numberic inputs



Simple arithmetic expressions can now be entered in almost any numeric text input. Supported operations include addition, subtraction, multiplication, division and parenthesized ordering

Quick scripting inputs



Instead of having to create an input node for each input value of a node, most types can now be input with a single click next to the input port. Node connections will clear existing quick inputs. Supported input types are types like bool, int, float, string, float3, color, references and enums.

Movement speed multiplier node for units



One of the most requested scripting features has finally been realized. You can now change the speed of units by using the SetMovementSpeedMult node.

Improved AI corner peeking detection



While peeking corners as the player, AI units would often not react or see the player. This has been improved and AI units will now attack the player as usual.

First person melee improvements



Ever since the 1st person viewmodel was changed to improve gunplay, there were some issues with how melee weapons felt. It looked like as if there was an offset between the rendered weapon and the actual hit detection and changing the fov would cause additional issues. This has now been resolved and melee combat in first person should look and feel more accurate.

Other features & Improvements


  • The order of scripting variables in the list can now be changed while their settings are expanded
  • Added GetPath node to get a copy of the calculated path of a unit
  • Added GetMouseDeltaX/Y nodes to get the mouse position offset between frames
  • Added RestrictWeaponThrow, RestrictWeaponDrop, RestrictShieldDrop nodes
  • The placement method of ceiling lamps has been improved. They can now be placed on most surfaces.
  • Improved the accuracy of unit movement to prevent situations where it seemed like they walked slightly into the terrain on hills.


[ 2024-09-25 18:07:18 CET ] [ Original post ]



Ancient Warfare 3
Jannik Nickel
  • Developer

  • Jannik Nickel
  • Publisher

  • 2017-12-21
  • Release

  • Indie Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 147  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (2364 reviews)


  • Review Score

  • https://store.steampowered.com/app/758990 
  • Steam Store

  • The Game includes VR Support



    Ancient Warfare 3 Linux_Universal [584.43 M]

  • Public Linux depots

  • Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.

    Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.

    Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.

    Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.

    This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04+ 64bit
    • Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulcan capable
    • Storage: 3000 MB available space
    GAMEBILLET

    [ 5951 ]

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