Ancient Warfare 3 is a complete redevelopment of the second part to improve the experience from the core of the game. Dive into a huge sandbox full of action and customization! Choose from different gamemodes like Deathmatch, Reach point, conquest, king of the hill, zombie mode, arsenal and more. Download level bundles to play small campaigns or create you own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment or just relax and spectate a battle.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Explore the content from all kind of eras like stone age, high cultures, medieval ages, WWI, WWII and compare them to modern and future weapons or just recreate some historic battles.
Your player can use a very advanced and mixed equipment which will allow a dynamic combat. Use a sword to cut your enemies into pieces, a baton to punch them down, guns or bows to shoot at them, or an rpg to blow them up. Protect yourself with a shield and wear armor to get some protection for different kind of weapons. To support you and your mates, you can carry different grenades, medipacks or ammo supplies.
Much content is already in game and there are still much more gamemodes, units, weapons and equipment planned. Until then, you can test the 300+ units in game with 150+ equipment objects and place 43 different objects.
This is an early version of the game and many things will change until the completion of the game. The system specs are provisionally and may change at any time.
Update 1.6 - Custom Ground Vehicles


Custom ground vehicles are finally here!
You can find the editor right next to the other creators in the main menu.
The functionality is similar to vanilla vehicles, and as usual you can use your custom vehicles anywhere vanilla vehicles are supported.
The options available allow you to create a wide variety of vehicles including transport vehicles, tracked, and wheel-based vehicles each with a range of customization settings.
The way vehicle damage is calculated has also been updated:
Most vehicles are now immune to small arms fire, making them feel more realistic and durable on the battlefield.
Since there are far too many options to cover in these patch notes, I highly recommend checking out the guide on custom vehicles. It explains the most important settings and highlights key things to watch out for when creating your own vehicle:
https://steamcommunity.com/sharedfiles/filedetails/?id=3447919439

New camo content
There are new clothing items with 4 and 5 color camo patterns. These patterns are available for all the existing camo clothing in normal and medium pattern size.
Custom Ground Vehicles

Custom ground vehicles are finally here!
You can find the editor right next to the other creators in the main menu.

The functionality is similar to vanilla vehicles, and as usual you can use your custom vehicles anywhere vanilla vehicles are supported.
The options available allow you to create a wide variety of vehicles including transport vehicles, tracked, and wheel-based vehicles each with a range of customization settings.
The way vehicle damage is calculated has also been updated:
Most vehicles are now immune to small arms fire, making them feel more realistic and durable on the battlefield.
Since there are far too many options to cover in these patch notes, I highly recommend checking out the guide on custom vehicles. It explains the most important settings and highlights key things to watch out for when creating your own vehicle:
https://steamcommunity.com/sharedfiles/filedetails/?id=3447919439
Other improvements
- Added an option to autosave the battle before playing
- Added confirmation UI when returning to the menu without saving a prefab
- The player can now look around while riding a horse
- Clicking on a validation error in any custom item editor will now jump to and highlight the relevant option

Bug fixes
- Fixed a bug that caused workshop item rendering to freeze
- Fixed that loading a prefab would not reset the undo data
- Fixed clothing clipping in the custom equipment editors
- Fixed some scripting runtime problems on older maps
- Fixed laser attachment dots being on while the device is off
- Fixed damage calculation for modified shotgun projectiles
- Fixed that vehicle UI appear when selecting other objects
- Fixed that custom traps did not trigger for vehicles
- Fixed plane spawn position
- Fixed plane movement speed
- Fixed invisible plane bombs
- Fixed an issue that could cause overlapping custom animation icons
- Fixed that using undo would not reset the rotation of objects that were rotated as a dependency
[ 2025-03-21 19:40:06 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 2.5GHz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
Recommended Setup
- OS: Ubuntu 16.04+ 64bit
- Processor: Quad Core 3.0GHz+Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulcan capable
- Storage: 3000 MB available space
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