Ello Earthlings! Wi crazy Hylians a bac wid an announcement. Firstly, wi hab added ten trading cards, five profile backgrounds an five emoticons tuh di game. An secondly, di price hav bin lowered tuh ah Kingston Town low fi ah fortnight! Wi a having ah dance yah suh hope yuh will join us! Bye!
[ 2019-08-31 17:34:35 CET ] [ Original post ]
A good year after the original release and several updates and fixes later, were updating Hypernova: Escape from Hadea again, striving to make the game even better and more accomodating for new and returning players alike. Lets see what weve cooked up this time.
* A new color scheme
We personally love the bold color scheme we used in Hypernova, and many players enjoy it as well, but we understand it may not be to everyones taste. So, weve changed it to something that were guessing might be more generally palatable. Its a menu choice, so you can switch to a new, more subdued color scheme or keep the original one at any time.
* Gameplay changes
Were aiming to make Hypernova a bit more exciting, so weve adjusted a couple of parameters. Most importantly, weve increased the ore mining speed, the speed with which the ore resources regenerate, and the building (printing) speed, leading to 33% shorter building times. The game should now be faster to play and to get into.
* Italian language
Joining the five existing languages is Italian. Saluti ai nostri giocatori Italiani! ;)
Enjoy the new improvements and changes! Thanks for your continued feedback and support! :)
[ 2018-12-10 11:12:10 CET ] [ Original post ]
So our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese.
Why not let sleeping dogs lie? We firmly believe HYPERNOVA truly is a quality and innovative game. It contains both RTS and tower defense gameplay – that’s why we’re boldly calling it “the original RTDS”. There’s heavy emphasis on resource management, tech tree research and light empire building. And it offers immense freedom since you can “park” your mothership pretty much anywhere on the colorful yet hostile moon, then expand without artificial constraints.
Once on the ground, the game requires some serious thinking and strategizing. You can’t just plop down buildings and towers without thought, not if you hope to succeed; you have to properly manage space (a “knee-jerk” feature since we used to develop empire building sims :)). And you can’t just carelessly expand because you might wake up some cute yet nasty monsters that proceed to joyfully stomp your colony into the ground. Or they get annihilated, if you have been developing defense towers. But then, other facets of the fledgling colony lag behind. Decisions, decisions…
HYPERNOVA may look easy on the eyes, but it’s definitely not easy on the brain – something modern RTS games tend to forget. Check it out, especially if you’re an old-school(ish) RTS and/or TD fan! It might very pleasantly surprise you! :)
CHANGELOG for version 1.8:
Gameplay
- Tech tree balancing
- Minor fixes
- Russian language added
- Spanish language added
- Chinese (Simplified/Traditional) language added
- Localization fixes
[ 2018-04-06 19:08:07 CET ] [ Original post ]
So our RTS/TD blend we released last September has gotten a new lease of life these very days. Its been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese.
Why not let sleeping dogs lie? We firmly believe HYPERNOVA truly is a quality and innovative game. It contains both RTS and tower defense gameplay thats why were boldly calling it the original RTDS. Theres heavy emphasis on resource management, tech tree research and light empire building. And it offers immense freedom since you can park your mothership pretty much anywhere on the colorful yet hostile moon, then expand without artificial constraints.
Once on the ground, the game requires some serious thinking and strategizing. You cant just plop down buildings and towers without thought, not if you hope to succeed; you have to properly manage space (a knee-jerk feature since we used to develop empire building sims :)). And you cant just carelessly expand because you might wake up some cute yet nasty monsters that proceed to joyfully stomp your colony into the ground. Or they get annihilated, if you have been developing defense towers. But then, other facets of the fledgling colony lag behind. Decisions, decisions
HYPERNOVA may look easy on the eyes, but its definitely not easy on the brain something modern RTS games tend to forget. Check it out, especially if youre an old-school(ish) RTS and/or TD fan! It might very pleasantly surprise you! :)
CHANGELOG for version 1.8:
Gameplay
- Tech tree balancing
- Minor fixes
- Russian language added
- Spanish language added
- Chinese (Simplified/Traditional) language added
- Localization fixes
[ 2018-04-06 19:08:07 CET ] [ Original post ]
The UPDATE #7 is out. Here is the changelog for v1.7: This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes
- Fixed a bug that made the game unresponsive and stuck in the Main Menu: this could occur on some specific devices (display and/or GPU related) right after the game opened the Main Menu. You can recognize this bug if you see the New Game window with a small pop-up (Display aspect ratio list) over it.
[ 2018-01-03 17:57:11 CET ] [ Original post ]
The UPDATE #7 is out. Here is the changelog for v1.7: This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes
- Fixed a bug that made the game unresponsive and stuck in the Main Menu: this could occur on some specific devices (display and/or GPU related) right after the game opened the Main Menu. You can recognize this bug if you see the “New Game” window with a small pop-up (Display aspect ratio list) over it.
[ 2018-01-03 17:57:11 CET ] [ Original post ]
Finally, UPDATE #6 is out. Here is the changelog for v1.6:
HYPERNOVA can be played also on Linux now!
Gameplay
- The notification panel will now show idle Drillers
- The Armory can now directly print upgraded turrets (once unlocked)
- Faster turret printing for base turrets
- Minor fixes
- At the end of the game your score/time is displayed in the outro scene
- Localization fixes
Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)
[ 2017-12-07 14:51:02 CET ] [ Original post ]
Finally, UPDATE #6 is out. Here is the changelog for v1.6:
HYPERNOVA can be played also on Linux now!
Gameplay
- The notification panel will now show idle Drillers
- The Armory can now directly print upgraded turrets (once unlocked)
- Faster turret printing for base turrets
- Minor fixes
- At the end of the game your score/time is displayed in the outro scene
- Localization fixes
Enjoy the game with new improvements and changes! Thanks for your feedback and support! :)
[ 2017-12-07 14:51:02 CET ] [ Original post ]
Good news, UPDATE #5 is out. Here is the changelog for v1.5: Gameplay
- Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog
- Faster resource regeneration by up to 15%
- The number of flying slots is increased – base and upgraded
- Cribs capacity stats added to the progress window – shows the current total Cribs capacity including boosters
- Fixed a warning message when loading saved games made in versions prior to 1.3
- Minor fixes
- Game console – sandbox mode commands enabled for all players (the score is not submitted to the leaderboard if the sandbox mode is activated!)
- Localization fixes
[ 2017-10-18 10:22:17 CET ] [ Original post ]
Good news, UPDATE #5 is out. Here is the changelog for v1.5: Gameplay
- Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog
- Faster resource regeneration by up to 15%
- The number of flying slots is increased base and upgraded
- Cribs capacity stats added to the progress window shows the current total Cribs capacity including boosters
- Fixed a warning message when loading saved games made in versions prior to 1.3
- Minor fixes
- Game console sandbox mode commands enabled for all players (the score is not submitted to the leaderboard if the sandbox mode is activated!)
- Localization fixes
[ 2017-10-18 10:21:45 CET ] [ Original post ]
Hello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4: Gameplay
- Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;)
- Changed the attack strategy for Droners – they now behave like all other turrets.
- Added a “click” sound when adding or removing structures from multiple selection.
- Added/fixed the voice clip for the final attack message
- (Rare bug) Fix for turrets that might temporary miss an enemy
- (Rare bug) Fix for waking up lairs and setting their state
- Solved UI bug during the landing stage
- Fix for UI when removing structures from multiple selection
- Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper
- Mothership is no longer shown locked in the Database window
- Other minor fixes
- Removed some unnecessary memory allocations.
- Localization fixes
[ 2017-10-03 08:11:29 CET ] [ Original post ]
Hello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4: Gameplay
- Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;)
- Changed the attack strategy for Droners they now behave like all other turrets.
- Added a click sound when adding or removing structures from multiple selection.
- Added/fixed the voice clip for the final attack message
- (Rare bug) Fix for turrets that might temporary miss an enemy
- (Rare bug) Fix for waking up lairs and setting their state
- Solved UI bug during the landing stage
- Fix for UI when removing structures from multiple selection
- Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper
- Mothership is no longer shown locked in the Database window
- Other minor fixes
- Removed some unnecessary memory allocations.
- Localization fixes
[ 2017-10-03 08:09:46 CET ] [ Original post ]
Hi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3: Controls
- The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu)
- The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu)
- Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%.
- Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players.
- Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked.
- Zapper animation fix (sometimes the Zapper skipped a shot)
- Mutant Threeeye no longer misses the target because of the hit animation.
- Other minor fixes
- Additional description when selecting difficulty level (new game window in main menu)
- Improved message trigger when the user has no permissions to create a game profile folder.
- Removed obsolete key bindings.
- Removed some unnecessary memory allocations.
- Localization fixes
[ 2017-09-25 15:30:57 CET ] [ Original post ]
Hi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3: Controls
- The option to toggle relocation mode with the right mouse click (default ON can be changed in the options menu)
- The option to switch camera drag and rotate mouse key binding (default OFF can be changed in the options menu)
- Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%.
- Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players.
- Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked.
- Zapper animation fix (sometimes the Zapper skipped a shot)
- Mutant Threeeye no longer misses the target because of the hit animation.
- Other minor fixes
- Additional description when selecting difficulty level (new game window in main menu)
- Improved message trigger when the user has no permissions to create a game profile folder.
- Removed obsolete key bindings.
- Removed some unnecessary memory allocations.
- Localization fixes
[ 2017-09-25 15:28:52 CET ] [ Original post ]
Hello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2: Controls
- Increased max zoom out (second update)
- Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research pause ON, database pause ON Existing players defaults: progress pause OFF, research pause OFF, database pause ON This option can be changed by the player at any time.
- The Mothership will now produce very small amounts of resources on Easy and Normal difficulty level one more option to recover from certain troubles.
- Adjusted difficulty progression curves (first part). Solves some difficulty steps for extremely fast or extremely slow players.
- Less population required for the first, second and third energy upgrade.
- Some initial researches in the tech tree will need less time to research
- Faster building printing
- Faster tower printing
- Omnifoam and Multicrete faster regen speed (~10%)
- Camera will now move to the position of a recycled structure when player clicks on the recycle message.
- Splash damage for Mymoon, Mutant Pixer and Mutant Boney decreased by 10-20%
- New sound when confirming a tower upgrade or printamp deploy.
- Towers upgrade fix
- Droner upgrade UI fix
- Driller bug fix the driller produced less resources than it was supposed to. You should now expect around 10% faster drilling.
- Other minor fixes
- Added a warning message IF the user has no read/write permissions to create the game profile folder. The lack of permissions caused an unresponsive game stuck in the main menu. The player must grant the right permissions or run the game as an administrator in order to run the game properly.
- Added a warning message for systems that do not support gpu instancing. The game requires DX11 or OpenGL4.1 support. If your hardware does not support instancing the game can still work but the vegetation will not be rendered.
- Localization fixes
[ 2017-09-15 14:02:37 CET ] [ Original post ]
Hello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2: Controls
- Increased max zoom out (second update)
- Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research pause ON, database pause ON Existing players defaults: progress pause OFF, research pause OFF, database pause ON This option can be changed by the player at any time.
- The Mothership will now produce very small amounts of resources on Easy and Normal difficulty level – one more option to recover from certain troubles.
- Adjusted difficulty progression curves (first part). Solves some difficulty steps for extremely fast or extremely slow players.
- Less population required for the first, second and third energy upgrade.
- Some initial researches in the tech tree will need less time to research
- Faster building printing
- Faster tower printing
- Omnifoam and Multicrete faster regen speed (~10%)
- Camera will now move to the position of a recycled structure when player clicks on the recycle message.
- Splash damage for Mymoon, Mutant Pixer and Mutant Boney decreased by 10-20%
- New sound when confirming a tower upgrade or printamp deploy.
- Towers upgrade fix
- Droner upgrade UI fix
- Driller bug fix – the driller produced less resources than it was supposed to. You should now expect around 10% faster drilling.
- Other minor fixes
- Added a warning message IF the user has no read/write permissions to create the game profile folder. The lack of permissions caused an unresponsive game stuck in the main menu. The player must grant the right permissions or run the game as an administrator in order to run the game properly.
- Added a warning message for systems that do not support gpu instancing. The game requires DX11 or OpenGL4.1 support. If your hardware does not support instancing the game can still work but the vegetation will not be rendered.
- Localization fixes
[ 2017-09-15 14:02:37 CET ] [ Original post ]
Hello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1: Controls
- New options to rebind camera movement keys (Main menu)
- Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown)
- Slightly increased max zoom out (first update)
- Upgraded Vigilant capable of showing/discover basic 3 resources, even covered by fog
- Automatic influence panel toggle - in relocation mode (on/off option)
- Less population required for the first energy upgrade
- Added Mission goals info even if you do not start with the tutorial
- Some tutorial improvements
- Some more resources at start
- A rare but possible glitch using the printer (Mothership, Armory, Printer)
- Added a missing tooltip
- Side panel with warnings could not open in time under specific conditions
- Other minor issues found
- Landing sequence visual improvements
- Depleted resources will be a bit darker - easier to see that they are depleted
- Half sync option in the advanced video options (Main menu)
- Localization fixes
[ 2017-09-08 14:34:52 CET ] [ Original post ]
Hello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1: Controls
- New options to rebind camera movement keys (Main menu)
- Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown)
- Slightly increased max zoom out (first update)
- Upgraded Vigilant capable of showing/discover basic 3 resources, even covered by fog
- Automatic influence panel toggle - in relocation mode (on/off option)
- Less population required for the first energy upgrade
- Added Mission goals info even if you do not start with the tutorial
- Some tutorial improvements
- Some more resources at start
- A rare but possible glitch using the printer (Mothership, Armory, Printer)
- Added a missing tooltip
- Side panel with warnings could not open in time under specific conditions
- Other minor issues found
- Landing sequence visual improvements
- Depleted resources will be a bit darker - easier to see that they are depleted
- Half sync option in the advanced video options (Main menu)
- Localization fixes
[ 2017-09-08 14:34:52 CET ] [ Original post ]
Can you save the Scynthians from certain oblivion? Try it now!
[ 2017-09-06 08:49:28 CET ] [ Original post ]
Can you save the Scynthians from certain oblivion? Try it now!
[ 2017-09-06 08:33:35 CET ] [ Original post ]
The first external closed beta testing round started this week. Thank you all who decided to participate in this round. The registration is still open for those who would like to join in the next rounds. www.hypernovagame.com
[ 2017-07-14 07:53:15 CET ] [ Original post ]
- HYPERNOVA: Escape from Hadea LINUX [902.69 M]
In this exciting new mélange of RTS and TD, an alien planetary system is in danger. Its huge star Naidira is becoming increasingly unstable. Realizing that it is only a matter of time before an apocalyptic hypernova explosion destroys their entire planet Hadea, the Scynthians devise a plan to escape their world and rebuild their civilization elsewhere in the galaxy. Their salvation lies in an interstellar teleportation device. Unfortunately, the raw materials required to build and power up such a device have long been depleted on Hadea due to centuries of overpopulation.
The only place where they can gather more of these elements is on Hadea’s moon, Haya, an inhospitable world with a toxic corrosive atmosphere and inhabited by violent creatures. In a desperate, last-ditch effort to save their race, the Scynthians send an expedition to Haya to find a way to power the escape technology and save their culture from extinction.
Engage in a role of a Scynthian leader and make the first step towards saving the Scynthians from certain oblivion.
- Explore the unique environment of Haya and discover different landscapes
- Search for minerals that can be used to build and power up the Scynthian technology
- Build a settlement that will allow the Scynthians to survive the harsh conditions on Haya
- Grow the population
- Unlock technologies in the tech tree
- Build a tower defense system against the nasty Hayan creatures
- Build and power up the Stellar Bridge - a teleportation device
- Look for ancient relics around the moon
- Find hidden creatures ;)
- OS: Tested on Ubuntu
- Processor: Dual-Core Processor with 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 460 GTX
- Storage: 2 GB available space
- OS: Tested on Ubuntu
- Processor: Dual or Quad-Core Processor with 3 GHz or betterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia Geforce 960 GTX
- Storage: 2 MB available space
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